{
// depth and stencil buffer needs another extension
funcs.glGenRenderbuffers(1, &depth_buffer);
- Q_ASSERT(!funcs.glIsRenderbuffer(depth_buffer));
funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer);
Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer));
if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample))
|| (attachment == QOpenGLFramebufferObject::Depth)))
{
funcs.glGenRenderbuffers(1, &depth_buffer);
- Q_ASSERT(!funcs.glIsRenderbuffer(depth_buffer));
funcs.glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer);
Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer));
if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) {
if (stencil_buffer == 0 && (attachment == QOpenGLFramebufferObject::CombinedDepthStencil)) {
funcs.glGenRenderbuffers(1, &stencil_buffer);
- Q_ASSERT(!funcs.glIsRenderbuffer(stencil_buffer));
funcs.glBindRenderbuffer(GL_RENDERBUFFER, stencil_buffer);
Q_ASSERT(funcs.glIsRenderbuffer(stencil_buffer));
if (samples != 0 && funcs.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) {