Revert "[Tizen] Revert "Use touch consumed return to set whether we process a gesture...
authorJoogab Yun <joogab.yun@samsung.com>
Tue, 1 Sep 2020 07:19:38 +0000 (16:19 +0900)
committerJoogab Yun <joogab.yun@samsung.com>
Tue, 1 Sep 2020 07:19:38 +0000 (16:19 +0900)
This reverts commit bc2c41d0daf648700e0f5c4732f44772945d035b.

automated-tests/src/dali/utc-Dali-LongPressGestureDetector.cpp
automated-tests/src/dali/utc-Dali-PanGestureDetector.cpp
automated-tests/src/dali/utc-Dali-PinchGestureDetector.cpp
automated-tests/src/dali/utc-Dali-RotationGestureDetector.cpp
automated-tests/src/dali/utc-Dali-TapGestureDetector.cpp
dali/internal/event/events/event-processor.cpp
dali/internal/event/events/pinch-gesture/pinch-gesture-recognizer.cpp
dali/internal/event/events/rotation-gesture/rotation-gesture-recognizer.cpp
dali/internal/event/events/touch-event-processor.cpp
dali/internal/event/events/touch-event-processor.h
dali/public-api/actors/actor.h

index 6c7700c..20c821e 100644 (file)
@@ -990,3 +990,95 @@ int UtcDaliLongPressGestureSetMinimumHoldingTime(void)
 
   END_TEST;
 }
+
+int UtcDaliLongPressGestureInterruptedWhenTouchConsumed(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  bool consume = false;
+  TouchEventFunctorConsumeSetter touchFunctor(consume);
+  actor.TouchSignal().Connect(&application,touchFunctor);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  SignalData data;
+  GestureReceivedFunctor functor(data);
+
+  LongPressGestureDetector detector = LongPressGestureDetector::New();
+  detector.Attach(actor);
+  detector.DetectedSignal().Connect(&application, functor);
+
+  // Start gesture within the actor's area, we should receive the gesture as the touch is NOT being consumed
+  TestGenerateLongPress( application, 50.0f, 50.0f );
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  data.Reset();
+  TestEndLongPress(application, 50.0f,50.0f);
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  data.Reset();
+
+  // Another gesture in the same location, this time we will not receive it as touch is being consumed
+  consume = true;
+  TestGenerateLongPress( application, 50.0f, 50.0f );
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+  data.Reset();
+  TestEndLongPress(application, 50.0f,50.0f);
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliLongPressGestureDisableDetectionDuringLongPressN(void)
+{
+  // Crash occurred when gesture-recognizer was deleted internally during a signal when the attached actor was detached
+
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  // Add a detector
+  LongPressGestureDetector detector = LongPressGestureDetector::New();
+  bool functorCalled = false;
+  detector.Attach( actor );
+  detector.DetectedSignal().Connect(
+      &application,
+      [&detector, &functorCalled](Actor actor, const LongPressGesture& gesture)
+      {
+        if( gesture.state == Gesture::Finished )
+        {
+          detector.Detach(actor);
+          functorCalled = true;
+        }
+      });
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Try the gesture, should not crash
+  try
+  {
+    TestGenerateLongPress( application, 50.0f, 10.0f );
+    TestEndLongPress( application, 50.0f, 10.0f );
+
+    DALI_TEST_CHECK( true ); // No crash, test has passed
+    DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION);
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK( false ); // If we crash, the test has failed
+  }
+
+  END_TEST;
+}
+
+
index 7daaa8e..b0e245e 100644 (file)
@@ -2834,3 +2834,95 @@ int UtcDaliPanGestureNoTimeDiff(void)
 
   END_TEST;
 }
+
+int UtcDaliPanGestureInterruptedWhenTouchConsumed(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  bool consume = false;
+  TouchEventFunctorConsumeSetter touchFunctor(consume);
+  actor.TouchSignal().Connect(&application,touchFunctor);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  SignalData data;
+  GestureReceivedFunctor functor(data);
+
+  PanGestureDetector detector = PanGestureDetector::New();
+  detector.Attach(actor);
+  detector.DetectedSignal().Connect(&application, functor);
+
+  // Start gesture within the actor's area, we should receive the pan as the touch is NOT being consumed
+  uint32_t time = 100;
+  TestStartPan( application, Vector2( 10.0f, 20.0f ),  Vector2( 26.0f, 20.0f ), time );
+
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
+  data.Reset();
+
+  // Continue the gesture within the actor's area, but now the touch consumes thus cancelling the gesture
+  consume = true;
+
+  TestMovePan( application, Vector2(26.0f, 4.0f), time );
+  time += TestGetFrameInterval();
+
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Cancelled, data.receivedGesture.state, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliPanGestureDisableDetectionDuringPanN(void)
+{
+  // Crash occurred when gesture-recognizer was deleted internally during a signal when the attached actor was detached
+
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  // Add a pan detector
+  PanGestureDetector detector = PanGestureDetector::New();
+  bool functorCalled = false;
+  detector.Attach( actor );
+  detector.DetectedSignal().Connect(
+      &application,
+      [&detector, &functorCalled](Actor actor, const PanGesture& pan)
+      {
+        if( pan.state == Gesture::Finished )
+        {
+          detector.Detach(actor);
+          functorCalled = true;
+        }
+      });
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Try the gesture, should not crash
+  try
+  {
+    uint32_t time = 100;
+    TestStartPan( application, Vector2( 10.0f, 20.0f ), Vector2( 26.0f, 20.0f ), time );
+    TestEndPan( application, Vector2(26.0f, 20.0f) );
+
+    DALI_TEST_CHECK( true ); // No crash, test has passed
+    DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION);
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK( false ); // If we crash, the test has failed
+  }
+
+  END_TEST;
+}
index 21ecefd..3ba550d 100644 (file)
@@ -1102,3 +1102,105 @@ int UtcDaliPinchGestureLayerConsumesTouch(void)
 
   END_TEST;
 }
+
+int UtcDaliPinchGestureInterruptedWhenTouchConsumed(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  bool consume = false;
+  TouchEventFunctorConsumeSetter touchFunctor(consume);
+  actor.TouchSignal().Connect(&application,touchFunctor);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  SignalData data;
+  GestureReceivedFunctor functor(data);
+
+  PinchGestureDetector detector = PinchGestureDetector::New();
+  detector.Attach(actor);
+  detector.DetectedSignal().Connect(&application, functor);
+
+  // Start gesture within the actor's area, we should receive the pinch as the touch is NOT being consumed
+  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
+  data.Reset();
+
+  // Continue the gesture within the actor's area, but now the touch consumes thus cancelling the gesture
+  consume = true;
+
+  TestContinuePinch( application, Vector2( 112.0f, 100.0f ), Vector2( 112.0f, 124.0f ),
+                                  Vector2( 5.0f, 5.0f ), Vector2( 35.0f, 35.0f ), 200 );
+
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Cancelled, data.receivedGesture.state, TEST_LOCATION);
+  data.Reset();
+
+  // Start another pinch, we should not even get the callback this time
+  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
+  END_TEST;
+}
+
+
+int UtcDaliPinchGestureDisableDetectionDuringPinchN(void)
+{
+  // Crash sometimes occurred when gesture-recognizer was deleted internally during a signal when the attached actor was detached
+
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  // Add a detector
+  PinchGestureDetector detector = PinchGestureDetector::New();
+  bool functorCalled = false;
+  detector.Attach( actor );
+  detector.DetectedSignal().Connect(
+      &application,
+      [&detector, &functorCalled](Actor actor, const PinchGesture& gesture)
+      {
+        if( gesture.state == Gesture::Finished )
+        {
+          detector.Detach(actor);
+          functorCalled = true;
+        }
+      });
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Try the gesture, should not crash
+  try
+  {
+    TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+                                  Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+    TestContinuePinch( application, Vector2( 112.0f, 100.0f ), Vector2( 112.0f, 124.0f ),
+                                    Vector2( 5.0f, 5.0f ), Vector2( 35.0f, 35.0f ), 200 );
+    TestEndPinch( application,  Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+                                Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+
+    DALI_TEST_CHECK( true ); // No crash, test has passed
+    DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION);
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK( false ); // If we crash, the test has failed
+  }
+
+  END_TEST;
+}
index ff4db12..7c50017 100644 (file)
@@ -1093,3 +1093,102 @@ int UtcDaliRotationGestureLayerConsumesTouch(void)
   END_TEST;
 }
 
+int UtcDaliRotationGestureInterruptedWhenTouchConsumed(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  bool consume = false;
+  TouchEventFunctorConsumeSetter touchFunctor(consume);
+  actor.TouchSignal().Connect(&application,touchFunctor);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  SignalData data;
+  GestureReceivedFunctor functor(data);
+
+  RotationGestureDetector detector = RotationGestureDetector::New();
+  detector.Attach(actor);
+  detector.DetectedSignal().Connect(&application, functor);
+
+  // Start gesture within the actor's area, we should receive the rotation as the touch is NOT being consumed
+  TestStartRotation( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+                                   Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
+  data.Reset();
+
+  // Continue the gesture within the actor's area, but now the touch consumes thus cancelling the gesture
+  consume = true;
+
+  TestContinueRotation( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+                                     Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Cancelled, data.receivedGesture.state, TEST_LOCATION);
+  data.Reset();
+
+  // Start another rotation, we should not even get the callback this time
+  TestStartRotation( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+                                   Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliRotationGestureDisableDetectionDuringRotationN(void)
+{
+  // Crash sometimes occurred when gesture-recognizer was deleted internally during a signal when the attached actor was detached
+
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  // Add a detector
+  RotationGestureDetector detector = RotationGestureDetector::New();
+  bool functorCalled = false;
+  detector.Attach( actor );
+  detector.DetectedSignal().Connect(
+      &application,
+      [&detector, &functorCalled](Actor actor, const RotationGesture& gesture)
+      {
+        if( gesture.state == Gesture::Finished )
+        {
+          detector.Detach(actor);
+          functorCalled = true;
+        }
+      });
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Try the gesture, should not crash
+  try
+  {
+    TestStartRotation( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+                                  Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+    TestContinueRotation( application, Vector2( 112.0f, 100.0f ), Vector2( 112.0f, 124.0f ),
+                                    Vector2( 5.0f, 5.0f ), Vector2( 35.0f, 35.0f ), 200 );
+    TestEndRotation( application,  Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+                                Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+
+    DALI_TEST_CHECK( true ); // No crash, test has passed
+    DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION);
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK( false ); // If we crash, the test has failed
+  }
+
+  END_TEST;
+}
index 6abc5d0..c6b8858 100644 (file)
@@ -910,3 +910,85 @@ int UtcDaliTapGestureLayerConsumesTouch(void)
 
   END_TEST;
 }
+
+int UtcDaliTapGestureInterruptedWhenTouchConsumed(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  bool consume = false;
+  TouchEventFunctorConsumeSetter touchFunctor(consume);
+  actor.TouchSignal().Connect(&application,touchFunctor);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  SignalData data;
+  GestureReceivedFunctor functor(data);
+
+  TapGestureDetector detector = TapGestureDetector::New();
+  detector.Attach(actor);
+  detector.DetectedSignal().Connect(&application, functor);
+
+  // Start gesture within the actor's area, we should receive the gesture as the touch is NOT being consumed
+  TestGenerateTap( application, 50.0f, 50.0f );
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  data.Reset();
+
+  // Another gesture in the same location, this time we will not receive it as touch is being consumed
+  consume = true;
+  TestGenerateTap( application, 50.0f, 50.0f );
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+  data.Reset();
+
+  END_TEST;
+}
+
+int UtcDaliTapGestureDisableDetectionDuringTapN(void)
+{
+  // Crash sometimes occurred when gesture-recognizer was deleted internally during a signal when the attached actor was detached
+
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+  actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  // Add a detector
+  TapGestureDetector detector = TapGestureDetector::New();
+  bool functorCalled = false;
+  detector.Attach( actor );
+  detector.DetectedSignal().Connect(
+      &application,
+      [&detector, &functorCalled](Actor actor, const TapGesture& gesture)
+      {
+        detector.Detach(actor);
+        functorCalled = true;
+      });
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Try the gesture, should not crash
+  try
+  {
+    TestGenerateTap( application, 50.0f, 10.0f );
+
+    DALI_TEST_CHECK( true ); // No crash, test has passed
+    DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION);
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK( false ); // If we crash, the test has failed
+  }
+
+  END_TEST;
+}
+
index 06250ba..fed209a 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -152,8 +152,18 @@ void EventProcessor::ProcessEvents()
     {
       case Event::Touch:
       {
-        mTouchEventProcessor.ProcessTouchEvent( static_cast<const Integration::TouchEvent&>(*event) );
-        mGestureEventProcessor.ProcessTouchEvent(mScene, static_cast<const Integration::TouchEvent&>(*event));
+        Integration::TouchEvent& touchEvent = static_cast<Integration::TouchEvent&>(*event);
+        const bool consumed = mTouchEventProcessor.ProcessTouchEvent( touchEvent );
+
+        // If touch is consumed, then gestures should be cancelled
+        // Do this by sending an interrupted event to the GestureEventProcessor
+        if( consumed )
+        {
+          Integration::Point& point = touchEvent.GetPoint(0);
+          point.SetState( PointState::INTERRUPTED );
+        }
+
+        mGestureEventProcessor.ProcessTouchEvent(mScene, touchEvent);
         break;
       }
 
index 0c41120..de2bd4f 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -118,7 +118,7 @@ void PinchGestureRecognizer::SendEvent(const Integration::TouchEvent& event)
         const Integration::Point& currentPoint1 = event.points[0];
         const Integration::Point& currentPoint2 = event.points[1];
 
-        if (currentPoint1.GetState() == PointState::UP || currentPoint2.GetState() == PointState::UP)
+        if (currentPoint1.GetState() == PointState::UP || currentPoint2.GetState() == PointState::UP || currentPoint1.GetState() == PointState::INTERRUPTED)
         {
           // One of our touch points has an Up event so change our state back to Clear.
           mState = Clear;
@@ -171,7 +171,15 @@ void PinchGestureRecognizer::SendEvent(const Integration::TouchEvent& event)
 
     case Started:
     {
-      if (pointCount != 2)
+      if(event.points[0].GetState() == PointState::INTERRUPTED)
+      {
+        // System interruption occurred, pinch should be cancelled
+        mTouchEvents.clear();
+        SendPinch(Gesture::Cancelled, event);
+        mState = Clear;
+        mTouchEvents.clear();
+      }
+      else if (pointCount != 2)
       {
         // Send pinch finished event
         SendPinch(Gesture::Finished, event);
index 7863886..6de3490 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -97,7 +97,7 @@ void RotationGestureRecognizer::SendEvent( const Integration::TouchEvent& event
         const Integration::Point& currentPoint1 = event.points[0];
         const Integration::Point& currentPoint2 = event.points[1];
 
-        if( currentPoint1.GetState() == PointState::UP || currentPoint2.GetState() == PointState::UP )
+        if( currentPoint1.GetState() == PointState::UP || currentPoint2.GetState() == PointState::UP || currentPoint1.GetState() == PointState::INTERRUPTED )
         {
           // One of our touch points has an Up event so change our state back to Clear.
           mState = Clear;
@@ -139,7 +139,15 @@ void RotationGestureRecognizer::SendEvent( const Integration::TouchEvent& event
 
     case Started:
     {
-      if( pointCount != 2 )
+      if(event.points[0].GetState() == PointState::INTERRUPTED)
+      {
+        // System interruption occurred, rotation should be cancelled
+        mTouchEvents.clear();
+        SendRotation(Gesture::Cancelled, event);
+        mState = Clear;
+        mTouchEvents.clear();
+      }
+      else if( pointCount != 2 )
       {
         // Send rotation finished event
         SendRotation( Gesture::Finished, event );
index d09f59b..e1c8730 100644 (file)
@@ -202,7 +202,7 @@ TouchEventProcessor::~TouchEventProcessor()
   DALI_LOG_TRACE_METHOD( gLogFilter );
 }
 
-void TouchEventProcessor::ProcessTouchEvent( const Integration::TouchEvent& event )
+bool TouchEventProcessor::ProcessTouchEvent( const Integration::TouchEvent& event )
 {
   DALI_LOG_TRACE_METHOD( gLogFilter );
   DALI_ASSERT_ALWAYS( !event.points.empty() && "Empty TouchEvent sent from Integration\n" );
@@ -264,7 +264,7 @@ void TouchEventProcessor::ProcessTouchEvent( const Integration::TouchEvent& even
     touchEventImpl->AddPoint( currentPoint );
 
     mScene.EmitTouchedSignal( touchEventHandle );
-    return; // No need for hit testing
+    return false; // No need for hit testing & already an interrupted event so just return false
   }
 
   // 2) Hit Testing.
@@ -309,11 +309,14 @@ void TouchEventProcessor::ProcessTouchEvent( const Integration::TouchEvent& even
 
   // 3) Recursively deliver events to the actor and its parents, until the event is consumed or the stage is reached.
 
+  bool consumed = false;
+
   // Emit the touch signal
   Dali::Actor consumedActor;
   if ( currentRenderTask )
   {
     consumedActor = EmitTouchSignals( touchEventImpl->GetPoint( 0 ).GetHitActor(), touchEventHandle );
+    consumed = consumedActor ? true : false;
   }
 
   Integration::Point& primaryPoint = touchEventImpl->GetPoint( 0 );
@@ -363,6 +366,8 @@ void TouchEventProcessor::ProcessTouchEvent( const Integration::TouchEvent& even
         }
       }
 
+      consumed |= leaveEventConsumer ? true : false;
+
       // Check if the motion event has been consumed by another actor's listener.  In this case, the previously
       // consumed actor's listeners may need to be informed (through a leave event).
       // Further checks here to ensure we do not signal the same actor twice for the same event.
@@ -474,6 +479,8 @@ void TouchEventProcessor::ProcessTouchEvent( const Integration::TouchEvent& even
       }
     }
   }
+
+  return consumed;
 }
 
 void TouchEventProcessor::OnObservedActorDisconnected( Actor* actor )
index 9306e6f..c2e4bc7 100644 (file)
@@ -67,8 +67,9 @@ public:
   /**
    * This function is called by the event processor whenever a touch event occurs.
    * @param[in] event The touch event that has occurred.
+   * @return true if consumed
    */
-  void ProcessTouchEvent( const Integration::TouchEvent& event );
+  bool ProcessTouchEvent( const Integration::TouchEvent& event );
 
 private:
 
index 09de0d7..d556600 100644 (file)
@@ -215,10 +215,6 @@ typedef Rect<float> Padding;      ///< Padding definition @SINCE_1_0.0
  *   - If the consumed actor on hover-start is not the same as the consumed actor on hover-finished, then
  *     hover signals are also emitted from the hover-started actor with an "Interrupted" state.
  *
- * <h3>Key Events:</h3>
- *
- * Key events are received by an actor once set to grab key events, only one actor can be set as focused.
- *
  * @nosubgrouping
  *
  * Signals
@@ -1173,6 +1169,7 @@ public: // Signals
    * @endcode
    * The return value of True, indicates that the touch event has been consumed.
    * Otherwise the signal will be emitted on the next sensitive parent of the actor.
+   * A true return will also cancel any ongoing gestures.
    * @SINCE_1_1.37
    * @return The signal to connect to
    * @pre The Actor has been initialized.