TrellisPath *paths;
TrellisNode *node_buf;
TrellisNode **nodep_buf;
+ uint8_t *trellis_hash;
} ADPCMContext;
#define FREEZE_INTERVAL 128
FF_ALLOC_OR_GOTO(avctx, s->paths, max_paths * sizeof(*s->paths), error);
FF_ALLOC_OR_GOTO(avctx, s->node_buf, 2 * frontier * sizeof(*s->node_buf), error);
FF_ALLOC_OR_GOTO(avctx, s->nodep_buf, 2 * frontier * sizeof(*s->nodep_buf), error);
+ FF_ALLOC_OR_GOTO(avctx, s->trellis_hash, 65536 * sizeof(*s->trellis_hash), error);
}
switch(avctx->codec->id) {
av_freep(&s->paths);
av_freep(&s->node_buf);
av_freep(&s->nodep_buf);
+ av_freep(&s->trellis_hash);
return -1;
}
av_freep(&s->paths);
av_freep(&s->node_buf);
av_freep(&s->nodep_buf);
+ av_freep(&s->trellis_hash);
return 0;
}
TrellisNode **nodep_buf = s->nodep_buf;
TrellisNode **nodes = nodep_buf; // nodes[] is always sorted by .ssd
TrellisNode **nodes_next = nodep_buf + frontier;
- int pathn = 0, froze = -1, i, j, k;
+ int pathn = 0, froze = -1, i, j, k, generation = 0;
+ uint8_t *hash = s->trellis_hash;
+ memset(hash, 0xff, 65536 * sizeof(*hash));
memset(nodep_buf, 0, 2 * frontier * sizeof(*nodep_buf));
nodes[0] = node_buf + frontier;
uint32_t ssd;\
int pos;\
TrellisNode *u;\
+ uint8_t *h;\
dec_sample = av_clip_int16(dec_sample);\
d = sample - dec_sample;\
ssd = nodes[j]->ssd + d*d;\
/* Collapse any two states with the same previous sample value. \
* One could also distinguish states by step and by 2nd to last
- * sample, but the effects of that are negligible. */\
- for(k=0; k<frontier && nodes_next[k]; k++) {\
- if(dec_sample == nodes_next[k]->sample1) {\
- assert(ssd >= nodes_next[k]->ssd);\
- goto next_##NAME;\
- }\
- }\
+ * sample, but the effects of that are negligible.
+ * Since nodes in the previous generation are iterated
+ * through a heap, they're roughly ordered from better to
+ * worse, but not strictly ordered. Therefore, an earlier
+ * node with the same sample value is better in most cases
+ * (and thus the current is skipped), but not strictly
+ * in all cases. Only skipping samples where ssd >=
+ * ssd of the earlier node with the same sample gives
+ * slightly worse quality, though, for some reason. */ \
+ h = &hash[(uint16_t) dec_sample];\
+ if (*h == generation)\
+ goto next_##NAME;\
if (heap_pos < frontier) {\
pos = heap_pos++;\
} else {\
if (ssd > nodes_next[pos]->ssd)\
goto next_##NAME;\
}\
+ *h = generation;\
u = nodes_next[pos];\
if(!u) {\
assert(pathn < FREEZE_INTERVAL<<avctx->trellis);\
nodes = nodes_next;
nodes_next = u;
+ generation++;
+ if (generation == 255) {
+ memset(hash, 0xff, 65536 * sizeof(*hash));
+ generation = 0;
+ }
+
// prevent overflow
if(nodes[0]->ssd > (1<<28)) {
for(j=1; j<frontier && nodes[j]; j++)