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drm/simpledrm: Use fbdev defaults for shadow buffering
author
Thomas Zimmermann
<tzimmermann@suse.de>
Thu, 3 Mar 2022 20:58:31 +0000
(21:58 +0100)
committer
Thomas Zimmermann
<tzimmermann@suse.de>
Tue, 3 May 2022 14:04:22 +0000
(16:04 +0200)
Don't select shadow buffering for the fbdev console explicitly. The
fbdev emulation's heuristic will enable it for any framebuffer with
.dirty callback.
Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
Link:
https://patchwork.freedesktop.org/patch/msgid/20220303205839.28484-2-tzimmermann@suse.de
drivers/gpu/drm/tiny/simpledrm.c
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diff --git
a/drivers/gpu/drm/tiny/simpledrm.c
b/drivers/gpu/drm/tiny/simpledrm.c
index f5b8e864a5cd96621b777a939e969f86d4774278..768242a78e2bf476c220dd024e809af29d6d1b13 100644
(file)
--- a/
drivers/gpu/drm/tiny/simpledrm.c
+++ b/
drivers/gpu/drm/tiny/simpledrm.c
@@
-801,7
+801,6
@@
static int simpledrm_device_init_modeset(struct simpledrm_device *sdev)
dev->mode_config.max_width = max_width;
dev->mode_config.min_height = mode->vdisplay;
dev->mode_config.max_height = max_height;
- dev->mode_config.prefer_shadow_fbdev = true;
dev->mode_config.preferred_depth = sdev->format->cpp[0] * 8;
dev->mode_config.funcs = &simpledrm_mode_config_funcs;