drm/simpledrm: Use fbdev defaults for shadow buffering
authorThomas Zimmermann <tzimmermann@suse.de>
Thu, 3 Mar 2022 20:58:31 +0000 (21:58 +0100)
committerThomas Zimmermann <tzimmermann@suse.de>
Tue, 3 May 2022 14:04:22 +0000 (16:04 +0200)
Don't select shadow buffering for the fbdev console explicitly. The
fbdev emulation's heuristic will enable it for any framebuffer with
.dirty callback.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20220303205839.28484-2-tzimmermann@suse.de
drivers/gpu/drm/tiny/simpledrm.c

index f5b8e864a5cd96621b777a939e969f86d4774278..768242a78e2bf476c220dd024e809af29d6d1b13 100644 (file)
@@ -801,7 +801,6 @@ static int simpledrm_device_init_modeset(struct simpledrm_device *sdev)
        dev->mode_config.max_width = max_width;
        dev->mode_config.min_height = mode->vdisplay;
        dev->mode_config.max_height = max_height;
-       dev->mode_config.prefer_shadow_fbdev = true;
        dev->mode_config.preferred_depth = sdev->format->cpp[0] * 8;
        dev->mode_config.funcs = &simpledrm_mode_config_funcs;