2007-05-28 Matthew Allum <mallum@openedhand.com>
+ * clutter/clutter-texture.c: (clutter_texture_unrealize):
+ Dont even try to move texture pixels from video -> system
+ ram on unrealisation for GL/ES
+
+2007-05-28 Matthew Allum <mallum@openedhand.com>
+
* clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
Fix for GL/ES. Barring texture reads this means all clutter
functionality now works on GL/ES! (no doubt with a few yet to
CLUTTER_MARK();
- /* Move image data from video to main memory
- */
- if (priv->local_pixbuf == NULL)
- priv->local_pixbuf = clutter_texture_get_pixbuf (texture);
+ if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_READ_PIXELS))
+ {
+ /* Move image data from video to main memory.
+ * GL/ES cant do this - it probably makes sense
+ * to move this kind of thing into a ClutterProxyTexture
+ * where this behaviour can be better controlled.
+ */
+ if (priv->local_pixbuf == NULL)
+ priv->local_pixbuf = clutter_texture_get_pixbuf (texture);
- texture_free_gl_resources (texture);
+ texture_free_gl_resources (texture);
+ }
CLUTTER_NOTE (TEXTURE, "Texture unrealized");
}