typedef enum _Evas_GL_Depth_Bits
{
EVAS_GL_DEPTH_NONE = 0,
- EVAS_GL_DEPTH_BIT_8 = 1,
- EVAS_GL_DEPTH_BIT_16 = 2,
- EVAS_GL_DEPTH_BIT_24 = 3,
- EVAS_GL_DEPTH_BIT_32 = 4
+ EVAS_GL_DEPTH_BIT_8 = 1, /**< 8 bits precision surface depth */
+ EVAS_GL_DEPTH_BIT_16 = 2, /**< 16 bits precision surface depth */
+ EVAS_GL_DEPTH_BIT_24 = 3, /**< 24 bits precision surface depth */
+ EVAS_GL_DEPTH_BIT_32 = 4 /**< 32 bits precision surface depth */
} Evas_GL_Depth_Bits;
/**
typedef enum _Evas_GL_Stencil_Bits
{
EVAS_GL_STENCIL_NONE = 0,
- EVAS_GL_STENCIL_BIT_1 = 1,
- EVAS_GL_STENCIL_BIT_2 = 2,
- EVAS_GL_STENCIL_BIT_4 = 3,
- EVAS_GL_STENCIL_BIT_8 = 4,
- EVAS_GL_STENCIL_BIT_16 = 5
+ EVAS_GL_STENCIL_BIT_1 = 1, /**< 1 bit precision for stencil buffer */
+ EVAS_GL_STENCIL_BIT_2 = 2, /**< 2 bits precision for stencil buffer */
+ EVAS_GL_STENCIL_BIT_4 = 3, /**< 4 bits precision for stencil buffer */
+ EVAS_GL_STENCIL_BIT_8 = 4, /**< 8 bits precision for stencil buffer */
+ EVAS_GL_STENCIL_BIT_16 = 5 /**< 16 bits precision for stencil buffer */
} Evas_GL_Stencil_Bits;
/**