Evas_Object *obj EINA_UNUSED,
void *event_info EINA_UNUSED)
{
+ if (!data) return;
+
elm_glview_mode_set(data, 0
| ELM_GLVIEW_ALPHA
| ELM_GLVIEW_DEPTH
Evas_Object *obj EINA_UNUSED,
void *event_info EINA_UNUSED)
{
+ if (!data) return;
+
elm_glview_mode_set(data, 0
| ELM_GLVIEW_ALPHA
| ELM_GLVIEW_DEPTH
void
test_glview(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
- Evas_Object *win, *bx0, *bx, *bt, *gl;
+ Evas_Object *win, *bx0, *bx, *bt, *gl, *lb;
Ecore_Animator *ani;
GLData *gld = NULL;
// Add a GLView
gl = elm_glview_add(win);
- evas_object_size_hint_align_set(gl, EVAS_HINT_FILL, EVAS_HINT_FILL);
- evas_object_size_hint_weight_set(gl, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
- elm_glview_mode_set(gl, 0
- | ELM_GLVIEW_ALPHA
- | ELM_GLVIEW_DEPTH
- );
- elm_glview_resize_policy_set(gl, ELM_GLVIEW_RESIZE_POLICY_RECREATE);
- elm_glview_render_policy_set(gl, ELM_GLVIEW_RENDER_POLICY_ALWAYS);
- elm_glview_init_func_set(gl, _init_gl);
- elm_glview_del_func_set(gl, _del_gl);
- elm_glview_resize_func_set(gl, _resize_gl);
- elm_glview_render_func_set(gl, (Elm_GLView_Func_Cb)_draw_gl);
- elm_box_pack_end(bx, gl);
- evas_object_show(gl);
-
- // Add Mouse/Key Event Callbacks
- elm_object_focus_set(gl, EINA_TRUE);
- evas_object_event_callback_add(gl, EVAS_CALLBACK_KEY_DOWN, _key_down, gl);
- evas_object_event_callback_add(gl, EVAS_CALLBACK_MOUSE_DOWN, _mouse_down, gl);
- evas_object_event_callback_add(gl, EVAS_CALLBACK_MOUSE_UP, _mouse_up, gl);
- evas_object_event_callback_add(gl, EVAS_CALLBACK_MOUSE_MOVE, _mouse_move, gl);
-
- // Animator and other vars
- ani = ecore_animator_add(_anim, gl);
- gld->glapi = elm_glview_gl_api_get(gl);
- evas_object_data_set(gl, "ani", ani);
- evas_object_data_set(gl, "gld", gld);
- evas_object_event_callback_add(gl, EVAS_CALLBACK_DEL, _del, gl);
+ if (gl)
+ {
+ evas_object_size_hint_align_set(gl, EVAS_HINT_FILL, EVAS_HINT_FILL);
+ evas_object_size_hint_weight_set(gl, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
+ elm_glview_mode_set(gl, 0
+ | ELM_GLVIEW_ALPHA
+ | ELM_GLVIEW_DEPTH
+ );
+ elm_glview_resize_policy_set(gl, ELM_GLVIEW_RESIZE_POLICY_RECREATE);
+ elm_glview_render_policy_set(gl, ELM_GLVIEW_RENDER_POLICY_ALWAYS);
+ elm_glview_init_func_set(gl, _init_gl);
+ elm_glview_del_func_set(gl, _del_gl);
+ elm_glview_resize_func_set(gl, _resize_gl);
+ elm_glview_render_func_set(gl, (Elm_GLView_Func_Cb)_draw_gl);
+ elm_box_pack_end(bx, gl);
+ evas_object_show(gl);
+
+ // Add Mouse/Key Event Callbacks
+ elm_object_focus_set(gl, EINA_TRUE);
+ evas_object_event_callback_add(gl, EVAS_CALLBACK_KEY_DOWN, _key_down, gl);
+ evas_object_event_callback_add(gl, EVAS_CALLBACK_MOUSE_DOWN, _mouse_down, gl);
+ evas_object_event_callback_add(gl, EVAS_CALLBACK_MOUSE_UP, _mouse_up, gl);
+ evas_object_event_callback_add(gl, EVAS_CALLBACK_MOUSE_MOVE, _mouse_move, gl);
+
+ // Animator and other vars
+ ani = ecore_animator_add(_anim, gl);
+ gld->glapi = elm_glview_gl_api_get(gl);
+ evas_object_data_set(gl, "ani", ani);
+ evas_object_data_set(gl, "gld", gld);
+ evas_object_event_callback_add(gl, EVAS_CALLBACK_DEL, _del, gl);
+ }
+ else
+ {
+ lb = elm_label_add(bx);
+ elm_object_text_set(lb, "<align=left> GL backend engine is not supported.<br/>"
+ " 1. Check your back-end engine or<br/>"
+ " 2. Run elementary_test with engine option or<br/>"
+ " ex) $ <b>ELM_ENGINE=gl</b> elementary_test<br/>"
+ " 3. Change your back-end engine from elementary_config.<br/></align>");
+ evas_object_size_hint_weight_set(lb, 0.0, 0.0);
+ evas_object_size_hint_align_set(lb, EVAS_HINT_FILL, EVAS_HINT_FILL);
+ elm_box_pack_end(bx, lb);
+ evas_object_show(lb);
+ }
/* add an ok button */
bt = elm_button_add(win);