This is convenient for multiple teams to obtain the information. Also,
add device info by using dev_info().
Signed-off-by: Yong Zhao <Yong.Zhao@amd.com>
Reviewed-by: Dennis Li <Dennis.Li@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
goto failed;
}
- DRM_DEBUG("SE %d, SH per SE %d, CU per SH %d, active_cu_number %d\n",
+ dev_info(adev->dev,
+ "SE %d, SH per SE %d, CU per SH %d, active_cu_number %d\n",
adev->gfx.config.max_shader_engines,
adev->gfx.config.max_sh_per_se,
adev->gfx.config.max_cu_per_sh,