; recip = 1.0 / D; a * recip; b * recip; c * recip;
define void @three_fdiv_float(float %D, float %a, float %b, float %c) #0 {
; CHECK-LABEL: three_fdiv_float:
-; CHECK: fdiv s
-; CHECK-NOT: fdiv
+; CHECK: fdiv
+; CHECK-NEXT-NOT: fdiv
; CHECK: fmul
; CHECK: fmul
; CHECK: fmul
define void @three_fdiv_double(double %D, double %a, double %b, double %c) #0 {
; CHECK-LABEL: three_fdiv_double:
-; CHECK: fdiv d
-; CHECK-NOT: fdiv
+; CHECK: fdiv
+; CHECK-NEXT-NOT: fdiv
; CHECK: fmul
; CHECK: fmul
; CHECK: fmul
define void @three_fdiv_4xfloat(<4 x float> %D, <4 x float> %a, <4 x float> %b, <4 x float> %c) #0 {
; CHECK-LABEL: three_fdiv_4xfloat:
-; CHECK: fdiv v
-; CHECK-NOT: fdiv
+; CHECK: fdiv
+; CHECK-NEXT-NOT: fdiv
; CHECK: fmul
; CHECK: fmul
; CHECK: fmul
define void @three_fdiv_2xdouble(<2 x double> %D, <2 x double> %a, <2 x double> %b, <2 x double> %c) #0 {
; CHECK-LABEL: three_fdiv_2xdouble:
-; CHECK: fdiv v
-; CHECK-NOT: fdiv
+; CHECK: fdiv
+; CHECK-NEXT-NOT: fdiv
; CHECK: fmul
; CHECK: fmul
; CHECK: fmul
; calculates a reciprocal.
define void @two_fdiv_float(float %D, float %a, float %b) #0 {
; CHECK-LABEL: two_fdiv_float:
-; CHECK: fdiv s
-; CHECK: fdiv s
-; CHECK-NOT: fmul
+; CHECK: fdiv
+; CHECK: fdiv
+; CHECK-NEXT-NOT: fmul
%div = fdiv float %a, %D
%div1 = fdiv float %b, %D
tail call void @foo_2f(float %div, float %div1)
define void @two_fdiv_double(double %D, double %a, double %b) #0 {
; CHECK-LABEL: two_fdiv_double:
-; CHECK: fdiv d
-; CHECK: fdiv d
-; CHECK-NOT: fmul
+; CHECK: fdiv
+; CHECK: fdiv
+; CHECK-NEXT-NOT: fmul
%div = fdiv double %a, %D
%div1 = fdiv double %b, %D
tail call void @foo_2d(double %div, double %div1)