* iteration */
} Evas_Callback_Type;
-
-typedef struct _Evas_Engine_Info /** Generic engine information. Generic info is useless */
-{
- int magic; /**< Magic number */
-} Evas_Engine_Info;
-
-
+// FIXME: Move to Evas_Legacy.h
struct _Evas_Event_Mouse_Down /** Mouse button press event */
{
int button; /**< Mouse button number that went down (1 - 32) */
*/
EAPI void evas_free(Evas *e) EINA_ARG_NONNULL(1);
+typedef struct _Evas_Engine_Info /** Generic engine information. Generic info is useless */
+{
+ int magic; /**< Magic number */
+} Evas_Engine_Info;
+
/**
* @brief Applies the engine settings for the given evas from the given
* @c Evas_Engine_Info structure.