v8::Handle<v8::Context> MessageImpl::GetEventContext() const {
Handle<Context> context = Debug::debugger_entry()->GetContext();
+ // Top::context() may have been NULL when "script collected" event occured.
+ if (*context == NULL) {
+ ASSERT(event_ == v8::ScriptCollected);
+ return v8::Local<v8::Context>();
+ }
Handle<Context> global_context(context->global_context());
return v8::Utils::ToLocal(global_context);
}
v8::HandleScope scope;
DebugLocalContext env;
- // Request the loaded scripte to initialize the debugger script cache.
+ // Request the loaded scripts to initialize the debugger script cache.
Debug::GetLoadedScripts();
// Do garbage collection to ensure that only the script in this test will be
v8::Debug::SetDebugEventListener(NULL);
CheckDebuggerUnloaded();
}
+
+
+// Debug event listener which counts the script collected events.
+int script_collected_message_count = 0;
+static void ScriptCollectedMessageHandler(const v8::Debug::Message& message) {
+ // Count the number of scripts collected.
+ if (message.IsEvent() && message.GetEvent() == v8::ScriptCollected) {
+ script_collected_message_count++;
+ v8::Handle<v8::Context> context = message.GetEventContext();
+ CHECK(context.IsEmpty());
+ }
+}
+
+
+// Test that GetEventContext doesn't fail and return empty handle for
+// ScriptCollected events.
+TEST(ScriptCollectedEventContext) {
+ break_point_hit_count = 0;
+ v8::HandleScope scope;
+
+ { // Scope for the DebugLocalContext.
+ DebugLocalContext env;
+
+ // Request the loaded scripts to initialize the debugger script cache.
+ Debug::GetLoadedScripts();
+
+ // Do garbage collection to ensure that only the script in this test will be
+ // collected afterwards.
+ Heap::CollectAllGarbage();
+
+ script_collected_count = 0;
+ v8::Debug::SetMessageHandler2(ScriptCollectedMessageHandler);
+ {
+ v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
+ v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
+ }
+ }
+
+ // Do garbage collection to collect the script above which is no longer
+ // referenced.
+ Heap::CollectAllGarbage();
+
+ CHECK_EQ(2, script_collected_message_count);
+
+ v8::Debug::SetMessageHandler2(NULL);
+}