Don't set sampleShadingEnable in dEQP-VK.pipeline.framebuffer_attachment.*
authorChris Forbes <chrisforbes@google.com>
Wed, 15 May 2019 17:38:01 +0000 (10:38 -0700)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Fri, 17 May 2019 11:31:22 +0000 (07:31 -0400)
These tests don't need per-sample shading, and didn't check for whether
it was supported by the device.

Components: Vulkan
Affects: dEQP-VK.pipeline.framebuffer_attachment.*ms
VK-GL-CTS Issue: 1776
Change-Id: Ic8477262410e1531c1acabe494c2cf64c199dd6b

external/vulkancts/modules/vulkan/pipeline/vktPipelineFramebufferAttachmentTests.cpp

index 95cbd49..2e41043 100644 (file)
@@ -209,7 +209,7 @@ Move<VkPipeline> makeGraphicsPipeline (const DeviceInterface&               vk,
                DE_NULL,                                                                                                                // const void*                              pNext;
                (VkPipelineMultisampleStateCreateFlags)0,                                               // VkPipelineMultisampleStateCreateFlags    flags;
                !multisample ? VK_SAMPLE_COUNT_1_BIT : VK_SAMPLE_COUNT_4_BIT,   // VkSampleCountFlagBits                    rasterizationSamples;
-               !multisample ? VK_FALSE : VK_TRUE,                                                              // VkBool32                                 sampleShadingEnable;
+               VK_FALSE,                                                                                                               // VkBool32                                 sampleShadingEnable;
                1.0f,                                                                                                                   // float                                    minSampleShading;
                DE_NULL,                                                                                                                // const VkSampleMask*                      pSampleMask;
                VK_FALSE,                                                                                                               // VkBool32                                 alphaToCoverageEnable;