These tests don't need per-sample shading, and didn't check for whether
it was supported by the device.
Components: Vulkan
Affects: dEQP-VK.pipeline.framebuffer_attachment.*ms
VK-GL-CTS Issue: 1776
Change-Id: Ic8477262410e1531c1acabe494c2cf64c199dd6b
DE_NULL, // const void* pNext;
(VkPipelineMultisampleStateCreateFlags)0, // VkPipelineMultisampleStateCreateFlags flags;
!multisample ? VK_SAMPLE_COUNT_1_BIT : VK_SAMPLE_COUNT_4_BIT, // VkSampleCountFlagBits rasterizationSamples;
- !multisample ? VK_FALSE : VK_TRUE, // VkBool32 sampleShadingEnable;
+ VK_FALSE, // VkBool32 sampleShadingEnable;
1.0f, // float minSampleShading;
DE_NULL, // const VkSampleMask* pSampleMask;
VK_FALSE, // VkBool32 alphaToCoverageEnable;