Input: gameport - make use of list_first_entry() helper
authorDmitry Torokhov <dmitry.torokhov@gmail.com>
Wed, 6 Jan 2010 01:56:03 +0000 (17:56 -0800)
committerDmitry Torokhov <dmitry.torokhov@gmail.com>
Wed, 6 Jan 2010 08:24:09 +0000 (00:24 -0800)
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
drivers/input/gameport/gameport.c

index f9e5f8e..953a20b 100644 (file)
@@ -298,14 +298,12 @@ static void gameport_free_event(struct gameport_event *event)
 
 static void gameport_remove_duplicate_events(struct gameport_event *event)
 {
-       struct list_head *node, *next;
-       struct gameport_event *e;
+       struct gameport_event *e, *next;
        unsigned long flags;
 
        spin_lock_irqsave(&gameport_event_lock, flags);
 
-       list_for_each_safe(node, next, &gameport_event_list) {
-               e = list_entry(node, struct gameport_event, node);
+       list_for_each_entry_safe(e, next, &gameport_event_list, node) {
                if (event->object == e->object) {
                        /*
                         * If this event is of different type we should not
@@ -315,7 +313,7 @@ static void gameport_remove_duplicate_events(struct gameport_event *event)
                        if (event->type != e->type)
                                break;
 
-                       list_del_init(node);
+                       list_del_init(&e->node);
                        gameport_free_event(e);
                }
        }
@@ -325,21 +323,17 @@ static void gameport_remove_duplicate_events(struct gameport_event *event)
 
 static struct gameport_event *gameport_get_event(void)
 {
-       struct gameport_event *event;
-       struct list_head *node;
+       struct gameport_event *event = NULL;
        unsigned long flags;
 
        spin_lock_irqsave(&gameport_event_lock, flags);
 
-       if (list_empty(&gameport_event_list)) {
-               spin_unlock_irqrestore(&gameport_event_lock, flags);
-               return NULL;
+       if (!list_empty(&gameport_event_list)) {
+               event = list_first_entry(&gameport_event_list,
+                                        struct gameport_event, node);
+               list_del_init(&event->node);
        }
 
-       node = gameport_event_list.next;
-       event = list_entry(node, struct gameport_event, node);
-       list_del_init(node);
-
        spin_unlock_irqrestore(&gameport_event_lock, flags);
 
        return event;
@@ -385,16 +379,14 @@ static void gameport_handle_event(void)
  */
 static void gameport_remove_pending_events(void *object)
 {
-       struct list_head *node, *next;
-       struct gameport_event *event;
+       struct gameport_event *event, *next;
        unsigned long flags;
 
        spin_lock_irqsave(&gameport_event_lock, flags);
 
-       list_for_each_safe(node, next, &gameport_event_list) {
-               event = list_entry(node, struct gameport_event, node);
+       list_for_each_entry_safe(event, next, &gameport_event_list, node) {
                if (event->object == object) {
-                       list_del_init(node);
+                       list_del_init(&event->node);
                        gameport_free_event(event);
                }
        }