static void gameport_remove_duplicate_events(struct gameport_event *event)
{
- struct list_head *node, *next;
- struct gameport_event *e;
+ struct gameport_event *e, *next;
unsigned long flags;
spin_lock_irqsave(&gameport_event_lock, flags);
- list_for_each_safe(node, next, &gameport_event_list) {
- e = list_entry(node, struct gameport_event, node);
+ list_for_each_entry_safe(e, next, &gameport_event_list, node) {
if (event->object == e->object) {
/*
* If this event is of different type we should not
if (event->type != e->type)
break;
- list_del_init(node);
+ list_del_init(&e->node);
gameport_free_event(e);
}
}
static struct gameport_event *gameport_get_event(void)
{
- struct gameport_event *event;
- struct list_head *node;
+ struct gameport_event *event = NULL;
unsigned long flags;
spin_lock_irqsave(&gameport_event_lock, flags);
- if (list_empty(&gameport_event_list)) {
- spin_unlock_irqrestore(&gameport_event_lock, flags);
- return NULL;
+ if (!list_empty(&gameport_event_list)) {
+ event = list_first_entry(&gameport_event_list,
+ struct gameport_event, node);
+ list_del_init(&event->node);
}
- node = gameport_event_list.next;
- event = list_entry(node, struct gameport_event, node);
- list_del_init(node);
-
spin_unlock_irqrestore(&gameport_event_lock, flags);
return event;
*/
static void gameport_remove_pending_events(void *object)
{
- struct list_head *node, *next;
- struct gameport_event *event;
+ struct gameport_event *event, *next;
unsigned long flags;
spin_lock_irqsave(&gameport_event_lock, flags);
- list_for_each_safe(node, next, &gameport_event_list) {
- event = list_entry(node, struct gameport_event, node);
+ list_for_each_entry_safe(event, next, &gameport_event_list, node) {
if (event->object == object) {
- list_del_init(node);
+ list_del_init(&event->node);
gameport_free_event(event);
}
}