static GType gst_gl_composition_overlay_get_type (void);
+/* *INDENT-OFF* */
+const gchar *fragment_shader =
+ "#ifdef GL_ES\n"
+ "precision mediump float;\n"
+ "#endif\n"
+ "varying vec2 v_texcoord;\n"
+ "uniform sampler2D tex;\n"
+ "void main(void)\n"
+ "{\n"
+ " vec4 t = texture2D(tex, v_texcoord);\n"
+#if G_BYTE_ORDER == G_LITTLE_ENDIAN
+ " gl_FragColor = t.bgra;\n"
+#else
+ " gl_FragColor = t.gbar;\n"
+#endif
+ "}";
+/* *INDENT-ON* */
+
struct _GstGLCompositionOverlay
{
GstObject parent;
GstGLOverlayCompositor *compositor =
(GstGLOverlayCompositor *) compositor_pointer;
- if (!gst_gl_shader_compile_with_default_vf_and_check
- (compositor->shader, &compositor->position_attrib,
+ if (!gst_gl_shader_compile_with_default_v_and_check (compositor->shader,
+ fragment_shader, &compositor->position_attrib,
&compositor->texcoord_attrib)) {
GST_ERROR ("could not initialize shader.");
}