#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
#endif
+// GL_NVX_gpu_memory_info
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
+#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
+#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
+#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
+#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
+
#if defined(_WIN32)
("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
("", X, 1, "GL_TEXTURE_COVERAGE_SAMPLES_NV"), # 0x9045
("", X, 1, "GL_TEXTURE_COLOR_SAMPLES_NV"), # 0x9046
+ ("glGet", I, 1, "GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"), # 0x9047
+ ("glGet", I, 1, "GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"), # 0x9048
+ ("glGet", I, 1, "GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"), # 0x9049
+ ("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"), # 0x904A
+ ("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"), # 0x904B
("", X, 1, "GL_IMAGE_1D"), # 0x904C
("", X, 1, "GL_IMAGE_2D"), # 0x904D
("", X, 1, "GL_IMAGE_3D"), # 0x904E