auto pipelineLayout = pipeline->pipeline_layout;
- /* validate push constant usage */
pass &= validate_specialization_offsets(report_data, pStage);
pass &= validate_push_constant_usage(report_data, &pipelineLayout.push_constant_ranges, module, accessible_ids, pStage->stage);
enabledFeatures, shaderModuleMap);
}
- // if the shader stages are no good individually, cross-stage validation is
- // pointless.
+ // if the shader stages are no good individually, cross-stage validation is pointless.
if (!pass)
return false;