const char* VERTEX_SHADER = MAKE_SHADER(
attribute mediump vec2 aPosition1;
attribute mediump vec2 aPosition2;
+attribute lowp vec3 aColor;
uniform mediump mat4 uMvpMatrix;
uniform mediump vec3 uSize;
uniform mediump float uMorphAmount;
+varying lowp vec3 vColor;
+
void main()
{
mediump vec2 morphPosition = mix(aPosition1, aPosition2, uMorphAmount);
mediump vec4 vertexPosition = vec4(morphPosition, 0.0, 1.0);
+ vColor = aColor;
vertexPosition.xyz *= uSize;
vertexPosition = uMvpMatrix * vertexPosition;
gl_Position = vertexPosition;
uniform lowp vec4 uColor;
uniform sampler2D sTexture;
+varying lowp vec3 vColor;
+
void main()
{
- gl_FragColor = uColor;
+ gl_FragColor = uColor * vec4( vColor, 1.0 );
}
);
+PropertyBuffer CreateIndexBuffer( Geometry::GeometryType geometryType )
+{
+ // Create indices
+ const unsigned int indexDataLines[] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 0 };
+ const unsigned int indexDataLoops[] = { 0, 1, 2, 3, 4 };
+ const unsigned int indexDataStrips[] = { 0, 1, 2, 3, 4, 0 };
+
+ // Create index buffer if doesn't exist
+ Property::Map indexFormat;
+ indexFormat["indices"] = Property::INTEGER;
+ PropertyBuffer indices = PropertyBuffer::New( indexFormat );
+
+ // Update buffer
+ switch( geometryType )
+ {
+ case Geometry::LINES:
+ {
+ indices.SetData( indexDataLines, sizeof(indexDataLines)/sizeof(indexDataLines[0]) );
+ break;
+ }
+ case Geometry::LINE_LOOP:
+ {
+ indices.SetData( indexDataLoops, sizeof(indexDataLoops)/sizeof(indexDataLoops[0]) );
+ break;
+ }
+ case Geometry::LINE_STRIP:
+ {
+ indices.SetData( indexDataStrips, sizeof(indexDataStrips)/sizeof(indexDataStrips[0]) );
+ break;
+ }
+ default: // this will never happen, but compilers yells
+ {
+ }
+ }
+
+ return indices;
+}
+
Geometry CreateGeometry()
{
// Create vertices
- struct Vertex { Vector2 position; };
- Vertex pentagonVertexData[5] =
- {
- { Vector2( 0.0f, 1.00f) }, // 0
- { Vector2( -0.95f, 0.31f) }, // 1
- { Vector2( -0.59f, -0.81f) }, // 2
- { Vector2( 0.59f, -0.81f) }, // 3
- { Vector2( 0.95f, 0.31f) }, // 4
- };
+ struct Vertex
+ {
+ Vector2 position1;
+ Vector2 position2;
+ Vector3 color;
+ };
- Vertex pentacleVertexData[5] =
+ // Create new geometry object
+ Vertex pentagonVertexData[5] =
{
- { Vector2( 0.0f, -1.00f) }, //
- { Vector2( 0.59f, 0.81f) }, //
- { Vector2( -0.95f, -0.31f) }, //
- { Vector2( 0.95f, -0.31f) }, //
- { Vector2( -0.59f, 0.81f) }, //
+ { Vector2( 0.0f, 1.00f), Vector2( 0.0f, -1.00f), Vector3( 1.0f, 1.0f, 1.0f ) }, // 0
+ { Vector2( -0.95f, 0.31f), Vector2( 0.59f, 0.81f), Vector3( 1.0f, 0.0f, 0.0f ) }, // 1
+ { Vector2( -0.59f, -0.81f), Vector2( -0.95f, -0.31f), Vector3( 0.0f, 1.0f, 0.0f ) }, // 2
+ { Vector2( 0.59f, -0.81f), Vector2( 0.95f, -0.31f), Vector3( 0.0f, 0.0f, 1.0f ) }, // 3
+ { Vector2( 0.95f, 0.31f), Vector2( -0.59f, 0.81f), Vector3( 1.0f, 1.0f, 0.0f ) }, // 4
};
Property::Map pentagonVertexFormat;
pentagonVertexFormat["aPosition1"] = Property::VECTOR2;
+ pentagonVertexFormat["aPosition2"] = Property::VECTOR2;
+ pentagonVertexFormat["aColor"] = Property::VECTOR3;
PropertyBuffer pentagonVertices = PropertyBuffer::New( pentagonVertexFormat );
pentagonVertices.SetData(pentagonVertexData, 5);
- Property::Map pentacleVertexFormat;
- pentacleVertexFormat["aPosition2"] = Property::VECTOR2;
- PropertyBuffer pentacleVertices = PropertyBuffer::New( pentacleVertexFormat );
- pentacleVertices.SetData( pentacleVertexData, 5 );
-
// Create indices
- unsigned int indexData[10] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 0 };
- Property::Map indexFormat;
- indexFormat["indices"] = Property::INTEGER;
- PropertyBuffer indices = PropertyBuffer::New( indexFormat );
- indices.SetData( indexData, sizeof(indexData)/sizeof(indexData[0]) );
+ PropertyBuffer indices = CreateIndexBuffer( Geometry::LINES );
// Create the geometry object
Geometry pentagonGeometry = Geometry::New();
pentagonGeometry.AddVertexBuffer( pentagonVertices );
- pentagonGeometry.AddVertexBuffer( pentacleVertices );
pentagonGeometry.SetIndexBuffer( indices );
-
pentagonGeometry.SetGeometryType( Geometry::LINES );
-
return pentagonGeometry;
}
void Create( Application& application )
{
Stage stage = Stage::GetCurrent();
+
+ CreateRadioButtons();
+
stage.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
mStageSize = stage.GetSize();
// The Init signal is received once (only) during the Application lifetime
+ ReInitialise( Geometry::LINES );
// Hide the indicator bar
application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
- mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
+ stage.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));
+ }
- mMaterial = Material::New( mShader );
+ /**
+ * Invoked whenever application changes the type of geometry drawn
+ * @param[in] type of geometry
+ */
+ void ReInitialise( Geometry::GeometryType geometryType )
+ {
+ Stage stage = Stage::GetCurrent();
- mGeometry = CreateGeometry();
+ // destroy mesh actor and its resources if already exists
+ if( mMeshActor )
+ {
+ stage.Remove( mMeshActor );
+ mMeshActor.Reset();
+ }
+ mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
+ mMaterial = Material::New( mShader );
+ mGeometry = CreateGeometry();
mRenderer = Renderer::New( mGeometry, mMaterial );
mMeshActor = Actor::New();
animation.AnimateBetween( Property( mMeshActor, morphAmountIndex ), keyFrames, AlphaFunction(AlphaFunction::SIN) );
animation.SetLooping(true);
animation.Play();
+ }
- stage.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));
+ /**
+ * Invoked on create
+ */
+ void CreateRadioButtons()
+ {
+ Stage stage = Stage::GetCurrent();
+
+ Toolkit::TableView modeSelectTableView = Toolkit::TableView::New( 3, 1 );
+ modeSelectTableView.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ modeSelectTableView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ modeSelectTableView.SetFitHeight( 0 );
+ modeSelectTableView.SetFitHeight( 1 );
+ modeSelectTableView.SetFitHeight( 2 );
+ modeSelectTableView.SetCellPadding( Vector2( 6.0f, 0.0f ) );
+ modeSelectTableView.SetScale( Vector3( 0.5f, 0.5f, 0.5f ));
+
+ const char* labels[] =
+ {
+ "LINES",
+ "LINE_LOOP",
+ "LINE_STRIP"
+ };
+
+ for( int i = 0; i < 3; ++i )
+ {
+ Property::Map labelMap;
+ labelMap[ "text" ] = labels[i];
+ labelMap[ "textColor" ] = Vector4( 0.8f, 0.8f, 0.8f, 1.0f );
+
+ Dali::Toolkit::RadioButton radio = Dali::Toolkit::RadioButton::New();
+
+ radio.SetProperty( Dali::Toolkit::RadioButton::Property::LABEL, labelMap );
+ radio.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ radio.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ radio.SetSelected( i == 0 );
+ radio.PressedSignal().Connect( this, &ExampleController::OnButtonPressed );
+ mButtons[i] = radio;
+ modeSelectTableView.AddChild( radio, Toolkit::TableView::CellPosition( i, 0 ) );
+ }
+ stage.Add(modeSelectTableView);
}
/**
}
}
+ bool OnButtonPressed( Toolkit::Button button )
+ {
+ const Geometry::GeometryType geomTypes[] =
+ {
+ Geometry::LINES,
+ Geometry::LINE_LOOP,
+ Geometry::LINE_STRIP
+ };
+
+ size_t index;
+ if( button == mButtons[0] )
+ {
+ index = 0;
+ }
+ else if( button == mButtons[1] )
+ {
+ index = 1;
+ }
+ else
+ {
+ index = 2;
+ }
+
+ PropertyBuffer indices = CreateIndexBuffer( geomTypes[ index ] );
+ mGeometry.SetIndexBuffer( indices );
+ mGeometry.SetGeometryType( geomTypes[ index ] );
+
+ return true;
+ }
+
+
+
private:
Application& mApplication; ///< Application instance
Geometry mGeometry;
Renderer mRenderer;
Actor mMeshActor;
+ Toolkit::RadioButton mButtons[3];
};
void RunTest( Application& application )