unsigned char * inst_bytes;
unsigned inst_byte_count;
unsigned i;
+ uint32_t *ptr;
bool dump;
dump = debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE);
tgsi_parse_free(&si_shader_ctx.parse);
/* copy new shader */
+ si_resource_reference(&shader->bo, NULL);
+ shader->bo = si_resource_create_custom(ctx->screen, PIPE_USAGE_IMMUTABLE,
+ inst_byte_count - 12);
if (shader->bo == NULL) {
- uint32_t *ptr;
+ return -ENOMEM;
+ }
- shader->bo = si_resource_create_custom(ctx->screen, PIPE_USAGE_IMMUTABLE, inst_byte_count);
- if (shader->bo == NULL) {
- return -ENOMEM;
- }
- ptr = (uint32_t*)rctx->ws->buffer_map(shader->bo->cs_buf, rctx->cs, PIPE_TRANSFER_WRITE);
- if (0 /*R600_BIG_ENDIAN*/) {
- for (i = 0; i < (inst_byte_count-12)/4; ++i) {
- ptr[i] = util_bswap32(*(uint32_t*)(inst_bytes+12 + i*4));
- }
- } else {
- memcpy(ptr, inst_bytes + 12, inst_byte_count - 12);
+ ptr = (uint32_t*)rctx->ws->buffer_map(shader->bo->cs_buf, rctx->cs, PIPE_TRANSFER_WRITE);
+ if (0 /*R600_BIG_ENDIAN*/) {
+ for (i = 0; i < (inst_byte_count-12)/4; ++i) {
+ ptr[i] = util_bswap32(*(uint32_t*)(inst_bytes+12 + i*4));
}
- rctx->ws->buffer_unmap(shader->bo->cs_buf);
+ } else {
+ memcpy(ptr, inst_bytes + 12, inst_byte_count - 12);
}
+ rctx->ws->buffer_unmap(shader->bo->cs_buf);
free(inst_bytes);