Use 'bitmap_zalloc()' to simplify code, improve the semantic and avoid
some open-coded arithmetic in allocator arguments.
Using the 'zalloc' version of the allocator also saves a now useless
'bitmap_zero()' call.
Also change the corresponding 'kfree()' into 'bitmap_free()' to keep
consistency.
While at it, remove an extra space in a statement just a few lines above.
Link: https://lore.kernel.org/r/e396c4aa16cd8945d43877570a8f6d926cea555a.1637789139.git.christophe.jaillet@wanadoo.fr
Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
alloc->last = prandom_u32() % RANDOM_SKIP;
else
alloc->last = 0;
- alloc->max = num;
+ alloc->max = num;
spin_lock_init(&alloc->lock);
- alloc->table = kmalloc_array(BITS_TO_LONGS(num), sizeof(long),
- GFP_KERNEL);
+ alloc->table = bitmap_zalloc(num, GFP_KERNEL);
if (!alloc->table)
return -ENOMEM;
- bitmap_zero(alloc->table, num);
if (!(alloc->flags & C4IW_ID_TABLE_F_EMPTY))
for (i = 0; i < reserved; ++i)
set_bit(i, alloc->table);
void c4iw_id_table_free(struct c4iw_id_table *alloc)
{
- kfree(alloc->table);
+ bitmap_free(alloc->table);
}