#include <xglDbg.h>
#include <xglWsiX11Ext.h>
-#include "icd-bil.h"
+#include "icd-spv.h"
#include "linmath.h"
#if defined(__linux__)
#include <xglWsiX11Ext.h>
#endif
-#include "icd-bil.h"
+#include "icd-spv.h"
#define DEMO_BUFFER_COUNT 2
#define DEMO_TEXTURE_COUNT 1
* LunarG
*/
-#include "icd-bil.h"
+#include "icd-spv.h"
#include "pipeline.h"
#include "compiler_interface.h"
#include "compiler/mesa-utils/src/glsl/ralloc.h"
#include <xglIcd.h>
#include "icd.h"
-#include "icd-bil.h"
+#include "icd-spv.h"
#include "icd-format.h"
#include "icd-instance.h"
#include "icd-log.h"
#include "xgltestbinding.h"
#include "test_common.h"
-#include "icd-bil.h"
+#include "icd-spv.h"
class XglTest : public ::testing::Test {
public:
#endif
#include "gtest-1.7.0/include/gtest/gtest.h"
-#include "icd-bil.h"
+#include "icd-spv.h"
#define GLM_FORCE_RADIANS
#include "glm/glm.hpp"
#include "gtest-1.7.0/include/gtest/gtest.h"
#include "ShaderLang.h"
#include "GLSL450Lib.h"
-#include "icd-bil.h"
+#include "icd-spv.h"
#include "test_common.h"
#include "xgltestbinding.h"
#include "test_environment.h"