// Returns the time elapsed since the previous start. This method may only
// be called on a previously started timer.
- MUST_USE_RESULT TimeDelta Elapsed() const {
+ TimeDelta Elapsed() const V8_WARN_UNUSED_RESULT {
ASSERT(IsStarted());
TimeDelta elapsed = Now() - start_ticks_;
ASSERT(elapsed.InMicroseconds() >= 0);
// Returns |true| if the specified |time_delta| has elapsed since the
// previous start, or |false| if not. This method may only be called on
// a previously started timer.
- MUST_USE_RESULT bool HasExpired(TimeDelta time_delta) const {
+ bool HasExpired(TimeDelta time_delta) const V8_WARN_UNUSED_RESULT {
ASSERT(IsStarted());
return Elapsed() >= time_delta;
}
private:
- MUST_USE_RESULT V8_INLINE(static TimeTicks Now()) {
+ V8_INLINE(static TimeTicks Now()) V8_WARN_UNUSED_RESULT {
TimeTicks now = TimeTicks::HighResNow();
ASSERT(!now.IsNull());
return now;