layers: Rename misleading renderpass structure var
authorMark Lobodzinski <mark@lunarg.com>
Tue, 31 Jan 2017 20:20:50 +0000 (13:20 -0700)
committerMark Lobodzinski <mark@lunarg.com>
Tue, 31 Jan 2017 20:27:40 +0000 (13:27 -0700)
Renderpass state structure was called 'renderPass' leading to some
confusion and errors.

Change-Id: I9c0d301fc41cebff6a1eadc99ee2d2d30d11beb1

layers/core_validation.cpp

index bf4d4e6..347be56 100644 (file)
@@ -10795,15 +10795,15 @@ VKAPI_ATTR void VKAPI_CALL CmdBeginRenderPass(VkCommandBuffer commandBuffer, con
     layer_data *dev_data = get_my_data_ptr(get_dispatch_key(commandBuffer), layer_data_map);
     std::unique_lock<std::mutex> lock(global_lock);
     GLOBAL_CB_NODE *cb_node = getCBNode(dev_data, commandBuffer);
-    auto renderPass = pRenderPassBegin ? getRenderPassState(dev_data, pRenderPassBegin->renderPass) : nullptr;
+    auto render_pass_state = pRenderPassBegin ? getRenderPassState(dev_data, pRenderPassBegin->renderPass) : nullptr;
     auto framebuffer = pRenderPassBegin ? getFramebufferState(dev_data, pRenderPassBegin->framebuffer) : nullptr;
     if (cb_node) {
-        if (renderPass) {
+        if (render_pass_state) {
             uint32_t clear_op_size = 0;  // Make sure pClearValues is at least as large as last LOAD_OP_CLEAR
             cb_node->activeFramebuffer = pRenderPassBegin->framebuffer;
-            for (uint32_t i = 0; i < renderPass->createInfo.attachmentCount; ++i) {
+            for (uint32_t i = 0; i < render_pass_state->createInfo.attachmentCount; ++i) {
                 MT_FB_ATTACHMENT_INFO &fb_info = framebuffer->attachments[i];
-                auto pAttachment = &renderPass->createInfo.pAttachments[i];
+                auto pAttachment = &render_pass_state->createInfo.pAttachments[i];
                 if (FormatSpecificLoadAndStoreOpSettings(pAttachment->format, pAttachment->loadOp, pAttachment->stencilLoadOp,
                                                          VK_ATTACHMENT_LOAD_OP_CLEAR)) {
                     clear_op_size = static_cast<uint32_t>(i) + 1;
@@ -10827,7 +10827,7 @@ VKAPI_ATTR void VKAPI_CALL CmdBeginRenderPass(VkCommandBuffer commandBuffer, con
                     };
                     cb_node->validate_functions.push_back(function);
                 }
-                if (renderPass->attachment_first_read[i]) {
+                if (render_pass_state->attachment_first_read[i]) {
                     std::function<bool()> function = [=]() {
                         return ValidateImageMemoryIsValid(dev_data, getImageState(dev_data, fb_info.image),
                                                           "vkCmdBeginRenderPass()");
@@ -10838,35 +10838,35 @@ VKAPI_ATTR void VKAPI_CALL CmdBeginRenderPass(VkCommandBuffer commandBuffer, con
             if (clear_op_size > pRenderPassBegin->clearValueCount) {
                 skip_call |= log_msg(
                     dev_data->report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT,
-                    reinterpret_cast<uint64_t &>(renderPass->renderPass), __LINE__, VALIDATION_ERROR_00442, "DS",
+                    reinterpret_cast<uint64_t &>(render_pass_state->renderPass), __LINE__, VALIDATION_ERROR_00442, "DS",
                     "In vkCmdBeginRenderPass() the VkRenderPassBeginInfo struct has a clearValueCount of %u but there must "
                     "be at least %u entries in pClearValues array to account for the highest index attachment in renderPass "
                     "0x%" PRIx64
                     " that uses VK_ATTACHMENT_LOAD_OP_CLEAR is %u. Note that the pClearValues array "
                     "is indexed by attachment number so even if some pClearValues entries between 0 and %u correspond to "
                     "attachments that aren't cleared they will be ignored. %s",
-                    pRenderPassBegin->clearValueCount, clear_op_size, reinterpret_cast<uint64_t &>(renderPass->renderPass),
+                    pRenderPassBegin->clearValueCount, clear_op_size, reinterpret_cast<uint64_t &>(render_pass_state->renderPass),
                     clear_op_size, clear_op_size - 1, validation_error_map[VALIDATION_ERROR_00442]);
             }
             if (clear_op_size < pRenderPassBegin->clearValueCount) {
                 skip_call |= log_msg(
                     dev_data->report_data, VK_DEBUG_REPORT_WARNING_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT,
-                    reinterpret_cast<uint64_t &>(renderPass->renderPass), __LINE__, DRAWSTATE_RENDERPASS_TOO_MANY_CLEAR_VALUES,
-                    "DS",
+                    reinterpret_cast<uint64_t &>(render_pass_state->renderPass), __LINE__,
+                    DRAWSTATE_RENDERPASS_TOO_MANY_CLEAR_VALUES, "DS",
                     "In vkCmdBeginRenderPass() the VkRenderPassBeginInfo struct has a clearValueCount of %u but only first %u "
                     "entries in pClearValues array are used. The highest index of any attachment in renderPass 0x%" PRIx64
                     " that uses VK_ATTACHMENT_LOAD_OP_CLEAR is %u - other pClearValues are ignored.",
-                    pRenderPassBegin->clearValueCount, clear_op_size, reinterpret_cast<uint64_t &>(renderPass->renderPass),
+                    pRenderPassBegin->clearValueCount, clear_op_size, reinterpret_cast<uint64_t &>(render_pass_state->renderPass),
                     clear_op_size - 1);
             }
             skip_call |= VerifyRenderAreaBounds(dev_data, pRenderPassBegin);
             skip_call |= VerifyFramebufferAndRenderPassLayouts(dev_data, cb_node, pRenderPassBegin);
             skip_call |= insideRenderPass(dev_data, cb_node, "vkCmdBeginRenderPass()", VALIDATION_ERROR_00440);
-            skip_call |= ValidateDependencies(dev_data, framebuffer, renderPass);
+            skip_call |= ValidateDependencies(dev_data, framebuffer, render_pass_state);
             skip_call |= validatePrimaryCommandBuffer(dev_data, cb_node, "vkCmdBeginRenderPass", VALIDATION_ERROR_00441);
             skip_call |= ValidateCmd(dev_data, cb_node, CMD_BEGINRENDERPASS, "vkCmdBeginRenderPass()");
             UpdateCmdBufferLastCmd(dev_data, cb_node, CMD_BEGINRENDERPASS);
-            cb_node->activeRenderPass = renderPass;
+            cb_node->activeRenderPass = render_pass_state;
             // This is a shallow copy as that is all that is needed for now
             cb_node->activeRenderPassBeginInfo = *pRenderPassBegin;
             cb_node->activeSubpass = 0;