* offset to determine render target 0 store instruction in
* emit_alpha_to_coverage pass.
*/
- NIR_PASS_V(nir, nir_opt_constant_folding);
- NIR_PASS_V(nir, brw_nir_lower_alpha_to_coverage, key, prog_data);
+ NIR_PASS(_, nir, nir_opt_constant_folding);
+ NIR_PASS(_, nir, brw_nir_lower_alpha_to_coverage, key, prog_data);
}
- NIR_PASS_V(nir, brw_nir_move_interpolation_to_top);
+ NIR_PASS(_, nir, brw_nir_move_interpolation_to_top);
brw_postprocess_nir(nir, compiler, true, debug_enabled,
key->base.robust_buffer_access);
OPT(nir_opt_move, nir_move_comparisons);
OPT(nir_opt_dead_cf);
- NIR_PASS_V(nir, nir_convert_to_lcssa, true, true);
+ NIR_PASS(_, nir, nir_convert_to_lcssa, true, true);
NIR_PASS_V(nir, nir_divergence_analysis);
/* TODO: Enable nir_opt_uniform_atomics on Gfx7.x too.