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v3dv: assert on vkCreateComputePipelines
author
Iago Toral Quiroga
<itoral@igalia.com>
Thu, 19 Mar 2020 10:34:33 +0000
(11:34 +0100)
committer
Marge Bot
<eric+marge@anholt.net>
Tue, 13 Oct 2020 21:21:28 +0000
(21:21 +0000)
So we can quickly identify tests that crash because they use compute shaders
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
src/broadcom/vulkan/v3dv_pipeline.c
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diff --git
a/src/broadcom/vulkan/v3dv_pipeline.c
b/src/broadcom/vulkan/v3dv_pipeline.c
index
eab5559
..
b1ed9ae
100644
(file)
--- a/
src/broadcom/vulkan/v3dv_pipeline.c
+++ b/
src/broadcom/vulkan/v3dv_pipeline.c
@@
-2012,3
+2012,14
@@
v3dv_CreateGraphicsPipelines(VkDevice _device,
return result;
}
+
+VkResult
+v3dv_CreateComputePipelines(VkDevice device,
+ VkPipelineCache pipelineCache,
+ uint32_t createInfoCount,
+ const VkComputePipelineCreateInfo *pCreateInfos,
+ const VkAllocationCallbacks *pAllocator,
+ VkPipeline *pPipelines)
+{
+ unreachable("vkCreateComputePipelines not implemented");
+}