v3dv: assert on vkCreateComputePipelines
authorIago Toral Quiroga <itoral@igalia.com>
Thu, 19 Mar 2020 10:34:33 +0000 (11:34 +0100)
committerMarge Bot <eric+marge@anholt.net>
Tue, 13 Oct 2020 21:21:28 +0000 (21:21 +0000)
So we can quickly identify tests that crash because they use compute shaders

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>

src/broadcom/vulkan/v3dv_pipeline.c

index eab5559..b1ed9ae 100644 (file)
@@ -2012,3 +2012,14 @@ v3dv_CreateGraphicsPipelines(VkDevice _device,
 
    return result;
 }
+
+VkResult
+v3dv_CreateComputePipelines(VkDevice device,
+                            VkPipelineCache pipelineCache,
+                            uint32_t createInfoCount,
+                            const VkComputePipelineCreateInfo *pCreateInfos,
+                            const VkAllocationCallbacks *pAllocator,
+                            VkPipeline *pPipelines)
+{
+   unreachable("vkCreateComputePipelines not implemented");
+}