[ Upstream commit
52bb21499cf54fa65b56d97cd0d68579c90207dd ]
[Why]
The desktop plane and full-screen game plane may have different
gamut remap coefficients, if switching between desktop and
full-screen game without updating the gamut remap will cause
incorrect color.
[How]
Update gamut remap if planes change.
Reviewed-by: Dmytro Laktyushkin <Dmytro.Laktyushkin@amd.com>
Acked-by: Wayne Lin <wayne.lin@amd.com>
Signed-off-by: Hugo Hu <hugo.hu@amd.com>
Tested-by: Daniel Wheeler <daniel.wheeler@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
/* Any updates are handled in dc interface, just need
* to apply existing for plane enable / opp change */
if (pipe_ctx->update_flags.bits.enable || pipe_ctx->update_flags.bits.opp_changed
+ || pipe_ctx->update_flags.bits.plane_changed
|| pipe_ctx->stream->update_flags.bits.gamut_remap
|| pipe_ctx->stream->update_flags.bits.out_csc) {
/* dpp/cm gamut remap*/