Summary:
We should always have a dummy target, so we might as well construct it directly when we create a Debugger object.
The idea is that if this patch doesn't cause any problems that we can get rid of all the logic
that handles situations where we don't have a dummy target (as all that code is currently
untested as there seems to be no way to have no dummy target in LLDB).
Reviewers: labath, jingham
Reviewed By: labath, jingham
Subscribers: jingham, abidh, lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D66581
llvm-svn: 369885
// selected target, or if no target is present you want to prime the dummy
// target with entities that will be copied over to new targets.
Target *GetSelectedOrDummyTarget(bool prefer_dummy = false);
- Target *GetDummyTarget();
+ Target *GetDummyTarget() { return m_dummy_target_sp.get(); }
lldb::BroadcasterManagerSP GetBroadcasterManager() {
return m_broadcaster_manager_sp;
Broadcaster m_sync_broadcaster;
lldb::ListenerSP m_forward_listener_sp;
llvm::once_flag m_clear_once;
+ lldb::TargetSP m_dummy_target_sp;
// Events for m_sync_broadcaster
enum {
assert(default_platform_sp);
m_platform_list.Append(default_platform_sp, true);
+ m_dummy_target_sp = m_target_list.GetDummyTarget(*this);
+ assert(m_dummy_target_sp.get() && "Couldn't construct dummy target?");
+
m_collection_sp->Initialize(g_debugger_properties);
m_collection_sp->AppendProperty(
ConstString("target"),
}
}
-Target *Debugger::GetDummyTarget() {
- return m_target_list.GetDummyTarget(*this).get();
-}
-
Target *Debugger::GetSelectedOrDummyTarget(bool prefer_dummy) {
Target *target = nullptr;
if (!prefer_dummy) {