i965: Adapt SSBOs to work with their own separate index space
authorIago Toral Quiroga <itoral@igalia.com>
Fri, 9 Oct 2015 12:41:21 +0000 (14:41 +0200)
committerIago Toral Quiroga <itoral@igalia.com>
Wed, 14 Oct 2015 06:11:13 +0000 (08:11 +0200)
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
src/mesa/drivers/dri/i965/brw_context.h
src/mesa/drivers/dri/i965/brw_fs_nir.cpp
src/mesa/drivers/dri/i965/brw_shader.cpp
src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
src/mesa/drivers/dri/i965/brw_wm_surface_state.c

index e59478a..4aba7b8 100644 (file)
@@ -352,6 +352,7 @@ struct brw_stage_prog_data {
       uint32_t texture_start;
       uint32_t gather_texture_start;
       uint32_t ubo_start;
+      uint32_t ssbo_start;
       uint32_t abo_start;
       uint32_t image_start;
       uint32_t shader_time_start;
@@ -717,9 +718,6 @@ struct brw_vs_prog_data {
 /** Max number of SSBOs in a shader */
 #define BRW_MAX_SSBO 12
 
-/** Max number of combined UBOs and SSBOs in a shader */
-#define BRW_MAX_COMBINED_UBO_SSBO (BRW_MAX_UBO + BRW_MAX_SSBO)
-
 /** Max number of atomic counter buffer objects in a shader */
 #define BRW_MAX_ABO 16
 
index 21d2967..05f3f63 100644 (file)
@@ -1482,21 +1482,21 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
 
       fs_reg surf_index;
       if (const_uniform_block) {
-         unsigned index = stage_prog_data->binding_table.ubo_start +
+         unsigned index = stage_prog_data->binding_table.ssbo_start +
                           const_uniform_block->u[0];
          surf_index = fs_reg(index);
          brw_mark_surface_used(prog_data, index);
       } else {
          surf_index = vgrf(glsl_type::uint_type);
          bld.ADD(surf_index, get_nir_src(instr->src[0]),
-                 fs_reg(stage_prog_data->binding_table.ubo_start));
+                 fs_reg(stage_prog_data->binding_table.ssbo_start));
          surf_index = bld.emit_uniformize(surf_index);
 
          /* Assume this may touch any UBO. It would be nice to provide
           * a tighter bound, but the array information is already lowered away.
           */
          brw_mark_surface_used(prog_data,
-                               stage_prog_data->binding_table.ubo_start +
+                               stage_prog_data->binding_table.ssbo_start +
                                nir->info.num_ssbos - 1);
       }
 
@@ -1738,18 +1738,18 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
       nir_const_value *const_uniform_block =
          nir_src_as_const_value(instr->src[1]);
       if (const_uniform_block) {
-         unsigned index = stage_prog_data->binding_table.ubo_start +
+         unsigned index = stage_prog_data->binding_table.ssbo_start +
                           const_uniform_block->u[0];
          surf_index = fs_reg(index);
          brw_mark_surface_used(prog_data, index);
       } else {
          surf_index = vgrf(glsl_type::uint_type);
          bld.ADD(surf_index, get_nir_src(instr->src[1]),
-                  fs_reg(stage_prog_data->binding_table.ubo_start));
+                  fs_reg(stage_prog_data->binding_table.ssbo_start));
          surf_index = bld.emit_uniformize(surf_index);
 
          brw_mark_surface_used(prog_data,
-                               stage_prog_data->binding_table.ubo_start +
+                               stage_prog_data->binding_table.ssbo_start +
                                nir->info.num_ssbos - 1);
       }
 
@@ -1864,7 +1864,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
 
    case nir_intrinsic_get_buffer_size: {
       nir_const_value *const_uniform_block = nir_src_as_const_value(instr->src[0]);
-      unsigned ubo_index = const_uniform_block ? const_uniform_block->u[0] : 0;
+      unsigned ssbo_index = const_uniform_block ? const_uniform_block->u[0] : 0;
       int reg_width = dispatch_width / 8;
 
       /* Set LOD = 0 */
@@ -1875,7 +1875,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
                                   BRW_REGISTER_TYPE_UD);
       bld.LOAD_PAYLOAD(src_payload, &source, 1, 0);
 
-      fs_reg surf_index = fs_reg(prog_data->binding_table.ubo_start + ubo_index);
+      fs_reg surf_index = fs_reg(prog_data->binding_table.ssbo_start + ssbo_index);
       fs_inst *inst = bld.emit(FS_OPCODE_GET_BUFFER_SIZE, dest,
                                src_payload, surf_index);
       inst->header_size = 0;
@@ -1928,20 +1928,20 @@ fs_visitor::nir_emit_ssbo_atomic(const fs_builder &bld,
    fs_reg surface;
    nir_const_value *const_surface = nir_src_as_const_value(instr->src[0]);
    if (const_surface) {
-      unsigned surf_index = stage_prog_data->binding_table.ubo_start +
+      unsigned surf_index = stage_prog_data->binding_table.ssbo_start +
                             const_surface->u[0];
       surface = fs_reg(surf_index);
       brw_mark_surface_used(prog_data, surf_index);
    } else {
       surface = vgrf(glsl_type::uint_type);
       bld.ADD(surface, get_nir_src(instr->src[0]),
-              fs_reg(stage_prog_data->binding_table.ubo_start));
+              fs_reg(stage_prog_data->binding_table.ssbo_start));
 
-      /* Assume this may touch any UBO. This is the same we do for other
+      /* Assume this may touch any SSBO. This is the same we do for other
        * UBO/SSBO accesses with non-constant surface.
        */
       brw_mark_surface_used(prog_data,
-                            stage_prog_data->binding_table.ubo_start +
+                            stage_prog_data->binding_table.ssbo_start +
                             nir->info.num_ssbos - 1);
    }
 
index b41e842..7ee0c66 100644 (file)
@@ -1128,11 +1128,16 @@ brw_assign_common_binding_table_offsets(gl_shader_stage stage,
    next_binding_table_offset += num_textures;
 
    if (shader) {
-      assert(shader->NumBufferInterfaceBlocks <= BRW_MAX_COMBINED_UBO_SSBO);
+      assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
       stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
-      next_binding_table_offset += shader->NumBufferInterfaceBlocks;
+      next_binding_table_offset += shader->NumUniformBlocks;
+
+      assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
+      stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
+      next_binding_table_offset += shader->NumShaderStorageBlocks;
    } else {
       stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
+      stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
    }
 
    if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
index 9e095fb..0025f36 100644 (file)
@@ -423,10 +423,10 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
 
    case nir_intrinsic_get_buffer_size: {
       nir_const_value *const_uniform_block = nir_src_as_const_value(instr->src[0]);
-      unsigned ubo_index = const_uniform_block ? const_uniform_block->u[0] : 0;
+      unsigned ssbo_index = const_uniform_block ? const_uniform_block->u[0] : 0;
 
-      src_reg surf_index = src_reg(prog_data->base.binding_table.ubo_start +
-                                   ubo_index);
+      src_reg surf_index = src_reg(prog_data->base.binding_table.ssbo_start +
+                                   ssbo_index);
       dst_reg result_dst = get_nir_dest(instr->dest);
       vec4_instruction *inst = new(mem_ctx)
          vec4_instruction(VS_OPCODE_GET_BUFFER_SIZE, result_dst);
@@ -456,18 +456,18 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
       nir_const_value *const_uniform_block =
          nir_src_as_const_value(instr->src[1]);
       if (const_uniform_block) {
-         unsigned index = prog_data->base.binding_table.ubo_start +
+         unsigned index = prog_data->base.binding_table.ssbo_start +
                           const_uniform_block->u[0];
          surf_index = src_reg(index);
          brw_mark_surface_used(&prog_data->base, index);
       } else {
          surf_index = src_reg(this, glsl_type::uint_type);
          emit(ADD(dst_reg(surf_index), get_nir_src(instr->src[1], 1),
-                  src_reg(prog_data->base.binding_table.ubo_start)));
+                  src_reg(prog_data->base.binding_table.ssbo_start)));
          surf_index = emit_uniformize(surf_index);
 
          brw_mark_surface_used(&prog_data->base,
-                               prog_data->base.binding_table.ubo_start +
+                               prog_data->base.binding_table.ssbo_start +
                                nir->info.num_ssbos - 1);
       }
 
@@ -599,7 +599,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
 
       src_reg surf_index;
       if (const_uniform_block) {
-         unsigned index = prog_data->base.binding_table.ubo_start +
+         unsigned index = prog_data->base.binding_table.ssbo_start +
                           const_uniform_block->u[0];
          surf_index = src_reg(index);
 
@@ -607,14 +607,14 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
       } else {
          surf_index = src_reg(this, glsl_type::uint_type);
          emit(ADD(dst_reg(surf_index), get_nir_src(instr->src[0], 1),
-                  src_reg(prog_data->base.binding_table.ubo_start)));
+                  src_reg(prog_data->base.binding_table.ssbo_start)));
          surf_index = emit_uniformize(surf_index);
 
          /* Assume this may touch any UBO. It would be nice to provide
           * a tighter bound, but the array information is already lowered away.
           */
          brw_mark_surface_used(&prog_data->base,
-                               prog_data->base.binding_table.ubo_start +
+                               prog_data->base.binding_table.ssbo_start +
                                nir->info.num_ssbos - 1);
       }
 
@@ -821,20 +821,20 @@ vec4_visitor::nir_emit_ssbo_atomic(int op, nir_intrinsic_instr *instr)
    src_reg surface;
    nir_const_value *const_surface = nir_src_as_const_value(instr->src[0]);
    if (const_surface) {
-      unsigned surf_index = prog_data->base.binding_table.ubo_start +
+      unsigned surf_index = prog_data->base.binding_table.ssbo_start +
                             const_surface->u[0];
       surface = src_reg(surf_index);
       brw_mark_surface_used(&prog_data->base, surf_index);
    } else {
       surface = src_reg(this, glsl_type::uint_type);
       emit(ADD(dst_reg(surface), get_nir_src(instr->src[0]),
-               src_reg(prog_data->base.binding_table.ubo_start)));
+               src_reg(prog_data->base.binding_table.ssbo_start)));
 
       /* Assume this may touch any UBO. This is the same we do for other
        * UBO/SSBO accesses with non-constant surface.
        */
       brw_mark_surface_used(&prog_data->base,
-                            prog_data->base.binding_table.ubo_start +
+                            prog_data->base.binding_table.ssbo_start +
                             nir->info.num_ssbos - 1);
    }
 
index 3c01977..a304eec 100644 (file)
@@ -926,50 +926,49 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
    if (!shader)
       return;
 
-   uint32_t *surf_offsets =
+   uint32_t *ubo_surf_offsets =
       &stage_state->surf_offset[prog_data->binding_table.ubo_start];
 
-   for (int i = 0; i < shader->NumBufferInterfaceBlocks; i++) {
-      struct intel_buffer_object *intel_bo;
+   for (int i = 0; i < shader->NumUniformBlocks; i++) {
+      struct gl_uniform_buffer_binding *binding =
+         &ctx->UniformBufferBindings[shader->UniformBlocks[i]->Binding];
 
-      /* Because behavior for referencing outside of the binding's size in the
-       * glBindBufferRange case is undefined, we can just bind the whole buffer
-       * glBindBufferBase wants and be a correct implementation.
-       */
-      if (!shader->BufferInterfaceBlocks[i].IsShaderStorage) {
-         struct gl_uniform_buffer_binding *binding;
-         binding =
-            &ctx->UniformBufferBindings[shader->BufferInterfaceBlocks[i].Binding];
-         if (binding->BufferObject == ctx->Shared->NullBufferObj) {
-            brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &surf_offsets[i]);
-         } else {
-            intel_bo = intel_buffer_object(binding->BufferObject);
-            drm_intel_bo *bo =
-               intel_bufferobj_buffer(brw, intel_bo,
-                                      binding->Offset,
-                                      binding->BufferObject->Size - binding->Offset);
-            brw_create_constant_surface(brw, bo, binding->Offset,
-                                        binding->BufferObject->Size - binding->Offset,
-                                        &surf_offsets[i],
-                                        dword_pitch);
-         }
+      if (binding->BufferObject == ctx->Shared->NullBufferObj) {
+         brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &ubo_surf_offsets[i]);
       } else {
-         struct gl_shader_storage_buffer_binding *binding;
-         binding =
-            &ctx->ShaderStorageBufferBindings[shader->BufferInterfaceBlocks[i].Binding];
-         if (binding->BufferObject == ctx->Shared->NullBufferObj) {
-            brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &surf_offsets[i]);
-         } else {
-            intel_bo = intel_buffer_object(binding->BufferObject);
-            drm_intel_bo *bo =
-               intel_bufferobj_buffer(brw, intel_bo,
-                                      binding->Offset,
-                                      binding->BufferObject->Size - binding->Offset);
-            brw_create_buffer_surface(brw, bo, binding->Offset,
-                                      binding->BufferObject->Size - binding->Offset,
-                                      &surf_offsets[i],
-                                      dword_pitch);
-         }
+         struct intel_buffer_object *intel_bo =
+            intel_buffer_object(binding->BufferObject);
+         drm_intel_bo *bo =
+            intel_bufferobj_buffer(brw, intel_bo,
+                                   binding->Offset,
+                                   binding->BufferObject->Size - binding->Offset);
+         brw_create_constant_surface(brw, bo, binding->Offset,
+                                     binding->BufferObject->Size - binding->Offset,
+                                     &ubo_surf_offsets[i],
+                                     dword_pitch);
+      }
+   }
+
+   uint32_t *ssbo_surf_offsets =
+      &stage_state->surf_offset[prog_data->binding_table.ssbo_start];
+
+   for (int i = 0; i < shader->NumShaderStorageBlocks; i++) {
+      struct gl_shader_storage_buffer_binding *binding =
+         &ctx->ShaderStorageBufferBindings[shader->ShaderStorageBlocks[i]->Binding];
+
+      if (binding->BufferObject == ctx->Shared->NullBufferObj) {
+         brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &ssbo_surf_offsets[i]);
+      } else {
+         struct intel_buffer_object *intel_bo =
+            intel_buffer_object(binding->BufferObject);
+         drm_intel_bo *bo =
+            intel_bufferobj_buffer(brw, intel_bo,
+                                   binding->Offset,
+                                   binding->BufferObject->Size - binding->Offset);
+         brw_create_buffer_surface(brw, bo, binding->Offset,
+                                   binding->BufferObject->Size - binding->Offset,
+                                   &ssbo_surf_offsets[i],
+                                   dword_pitch);
       }
    }