methods {
@property form {
set {
- /*
- *Set the form of the given primitive.
- *
- *Form defines which function will be chosen to set data to mesh
- *on call of evas_canvas3d_mesh_primitive_set.
- *
- *Now avaliable next forms of primitives:
- *-tabulated primitives: SQUARE and CUBE;
- *-solids of revolution: CYLINDER, CONE, SPHERE and TORUS;
- *-surfaces: SURFACE and TERRAIN.
- *
- *Default form is EVAS_CANVAS3D_MESH_PRIMITIVE_NONE
- *
- *@ingroup Evas_Canvas3D_Primitive
- */
+ [[Set the form of the given primitive.
+
+ Form defines which function will be chosen to set data to mesh
+ on call of evas_canvas3d_mesh_primitive_set.
+
+ Now avaliable next forms of primitives are tabulated primitives (SQUARE and CUBE),
+ solids of revolution (CYLINDER, CONE, SPHERE and TORUS) and surfaces (SURFACE and TERRAIN).
+
+ Default form is EVAS_CANVAS3D_MESH_PRIMITIVE_NONE.]]
}
get {
- /*
- *Get the form of the given primitive.
- *@see evas_canvas3d_primitive_form_set()
- *@return The form of primitive.
- *@ingroup Evas_Canvas3D_Primitive
- */
+ [[Get the form of the given primitive.
+
+ See also @.form.set.]]
}
values {
- form: Evas.Canvas3D.Mesh_Primitive; /*@ Form of primitive.*/
+ form: Evas.Canvas3D.Mesh_Primitive; [[Form of primitive.]]
}
}
@property mode {
set {
- /*
- *Set the mode of the given primitive.
- *
- *Mode defines which function will be chosen to set data to mesh
- *on call of evas_canvas3d_mesh_primitive_set. It helps to choose
- *alternative algorithm for primitive with given form
- *(like cone without base or sphere textured in alternative way).
- *
- *Now avaliable next mods of primitives:
- *-witout base (bases): supported for cylinder and cone;
- *-with alternative UV: supported by sphere;
- *
- *Default form is EVAS_CANVAS3D_PRIMITIVE_MODE_DEFAULT
- *
- *@ingroup Evas_Canvas3D_Primitive
- */
+ [[Set the mode of the given primitive.
+
+ Mode defines which function will be chosen to set data to mesh
+ on call of evas_canvas3d_mesh_primitive_set. It helps to choose
+ alternative algorithm for primitive with given form
+ (like cone without base or sphere textured in alternative way).
+
+ Now avaliable next mods of primitives are
+ witout base (bases) (supported for cylinder and cone) and
+ with alternative UV (supported by sphere).
+
+ Default form is EVAS_CANVAS3D_PRIMITIVE_MODE_DEFAULT.]]
}
get {
- /*
- *Get the mode of the given primitive.
- *@see evas_canvas3d_primitive_mode_set()
- *@return The mode of primitive.
- *@ingroup Evas_Canvas3D_Primitive
- */
+ [[Get the mode of the given primitive.
+
+ See also @.mode.set.]]
}
values {
- mode: Evas.Canvas3D.Primitive_Mode; /*@ Mode of primitive.*/
+ mode: Evas.Canvas3D.Primitive_Mode; [[Mode of primitive.]]
}
}
@property ratio {
set {
- /*
- *Set the ratio of the given primitive.
- *
- *Now ratio uses only in torus as the ratio of the
- *major radius and minor radius. For this usage
- *Avaliable values is from 1.0 to infinity.
- *If ratio for torus has a bad value,
- *will be used 3.0 as ratio. Like ratio of usual doughnut.
- *
- *Default ratio is 3.0
- *
- *@ingroup Evas_Canvas3D_Primitive
- */
+ [[Set the ratio of the given primitive.
+
+ Now ratio uses only in torus as the ratio of the
+ major radius and minor radius. For this usage
+ Avaliable values is from 1.0 to infinity.
+ If ratio for torus has a bad value,
+ will be used 3.0 as ratio. Like ratio of usual doughnut.
+
+ Default ratio is 3.0.]]
}
get {
- /*
- *Get the ratio of the given primitive.
- *@see evas_canvas3d_primitive_ratio_set()
- *@return The ratio of primitive.
- *@ingroup Evas_Canvas3D_Primitive
- */
+ [[Get the ratio of the given primitive.
+
+ See also @.ratio.set.]]
}
values {
- ratio: Evas_Real; /*@ Ratio of primitive.*/
+ ratio: Evas_Real; [[Ratio of primitive.]]
}
}
@property precision {
set {
- /*
- *Set the precision of the given primitive.
- *
- *Precision uses in all non tabulated primitives and defines
- *precision of created primitives.
- *Avaliable values is from 3 to infinity.
- *But if value will be more than 100, should be a warning
- *about possibility of incorrect or slow work.
- *
- *Default ratio is 10
- *
- *@ingroup Evas_Canvas3D_Primitive
- */
+ [[Set the precision of the given primitive.
+
+ Precision uses in all non tabulated primitives and defines
+ precision of created primitives.
+ Avaliable values is from 3 to infinity.
+ But if value will be more than 100, should be a warning
+ about possibility of incorrect or slow work.
+
+ Default ratio is 10.]]
}
get {
- /*
- *Get the precision of the given primitive.
- *@see evas_canvas3d_primitive_precision_set()
- *@return The precision of primitive.
- *@ingroup Evas_Canvas3D_Primitive
- */
+ [[Get the precision of the given primitive.
+
+ See also @.precision.set.]]
}
values {
- precision: int; /*@ Precision of primitive.*/
+ precision: int; [[Precision of primitive.]]
}
}
@property surface {
set {
- /*
- *Set the surface of the given primitive.
- *
- *Surface uses only in surface primitive and defines
- *equation of filling mesh data on call of
- *evas_canvas3d_mesh_primitive_set.
- *
- *It gives possibility to create customers primitives like
- *shell, heart, hyperbolic paraboloid etc. See _shell_func in
- *examples/evas/evas-3d-visual-test.c or _perlin_terrain in
- *modules/evas/primitives/surfaces/terrain.c as an example of usage.
- *
- *Default surface is NULL
- *
- *@ingroup Evas_Canvas3D_Primitive
- */
+ [[Set the surface of the given primitive.
+
+ Surface uses only in surface primitive and defines
+ equation of filling mesh data on call of
+ evas_canvas3d_mesh_primitive_set.
+
+ It gives possibility to create customers primitives like
+ shell, heart, hyperbolic paraboloid etc. See _shell_func in
+ examples/evas/evas-3d-visual-test.c or _perlin_terrain in
+ modules/evas/primitives/surfaces/terrain.c as an example of usage.
+
+ Default surface is $null]]
}
values {
- surface: Evas.Canvas3D.Surface_Func *; /*@ Pointer to customers surface function.*/
+ surface: Evas.Canvas3D.Surface_Func *; [[Pointer to customers surface function.]]
}
}
@property tex_scale {
set {
- /*
- *Set the texture scale of the given primitive.
- *
- *Texture scale uses in all non tabulated primitives
- *and defines scale of texture coords or primitives.
- *
- *It uses to create periodical textured meshes.
- *
- *Default tex_scale is {1.0, 1.0}
- *
- *@ingroup Evas_Canvas3D_Primitive
- */
+ [[Set the texture scale of the given primitive.
+
+ Texture scale uses in all non tabulated primitives
+ and defines scale of texture coords or primitives.
+
+ It uses to create periodical textured meshes.
+
+ Default tex_scale is {1.0, 1.0}]]
}
get {
- /*
- *Get the texture scale of the given primitive.
- *@see evas_canvas3d_primitive_tex_scale_set()
- *@ingroup Evas_Canvas3D_Primitive
- */
+ [[Get the texture scale of the given primitive.
+
+ See also @.tex_scale.set.]]
}
values {
tex_scale_x: Evas_Real;