Basic i915 2D texturing seems to work now.
The vertex format is determined from the current fragment shader.
}
-/* XXX move this into draw_context.c? */
+static INLINE void
+emit_vertex_attr(struct vertex_info *vinfo, uint vfAttr, uint format)
+{
+ const uint n = vinfo->num_attribs;
+ vinfo->attr_mask |= (1 << vfAttr);
+ vinfo->slot_to_attrib[n] = vfAttr;
+ if (n >= 2) {
+ /* the first two slots are the vertex header & clippos */
+ vinfo->attrib_to_slot[vfAttr] = n - 2;
+ }
+ /*printf("Vertex slot %d = vfattrib %d\n", n, vfAttr);*/
+ /*vinfo->interp_mode[n] = interpMode;*/
+ vinfo->format[n] = format;
+ vinfo->num_attribs++;
+
+}
-#define EMIT_ATTR( VF_ATTR, STYLE, SIZE ) \
-do { \
- if (draw->nr_attrs >= 2) \
- draw->vf_attr_to_slot[VF_ATTR] = draw->nr_attrs - 2; \
- draw->attrs[draw->nr_attrs].attrib = VF_ATTR; \
- /*draw->attrs[draw->nr_attrs].format = STYLE*/; \
- draw->nr_attrs++; \
- draw->vertex_size += SIZE; \
-} while (0)
+
+static void
+compute_vertex_size(struct vertex_info *vinfo)
+{
+ uint i;
+
+ vinfo->size = 0;
+ for (i = 0; i < vinfo->num_attribs; i++) {
+ switch (vinfo->format[i]) {
+ case FORMAT_OMIT:
+ break;
+ case FORMAT_4UB:
+ /* fall-through */
+ case FORMAT_1F:
+ vinfo->size += 1;
+ break;
+ case FORMAT_2F:
+ vinfo->size += 2;
+ break;
+ case FORMAT_3F:
+ vinfo->size += 3;
+ break;
+ case FORMAT_4F:
+ vinfo->size += 4;
+ break;
+ default:
+ assert(0);
+ }
+ }
+}
void
const unsigned *slot_to_vf_attr,
unsigned nr_attrs )
{
+ struct vertex_info *vinfo = &draw->vertex_info;
unsigned i;
- memset(draw->vf_attr_to_slot, 0, sizeof(draw->vf_attr_to_slot));
- draw->nr_attrs = 0;
- draw->vertex_size = 0;
+ assert(slot_to_vf_attr[0] == VF_ATTRIB_POS);
+
+ memset(vinfo, 0, sizeof(*vinfo));
/*
* First three attribs are always the same: header, clip pos, winpos
*/
- EMIT_ATTR(VF_ATTRIB_VERTEX_HEADER, EMIT_1F, 1);
- EMIT_ATTR(VF_ATTRIB_CLIP_POS, EMIT_4F, 4);
-
- assert(slot_to_vf_attr[0] == VF_ATTRIB_POS);
- EMIT_ATTR(slot_to_vf_attr[0], EMIT_4F_VIEWPORT, 4);
+ emit_vertex_attr(vinfo, VF_ATTRIB_VERTEX_HEADER, FORMAT_1F);
+ emit_vertex_attr(vinfo, VF_ATTRIB_CLIP_POS, FORMAT_4F);
+ emit_vertex_attr(vinfo, VF_ATTRIB_POS, FORMAT_4F_VIEWPORT);
/*
* Remaining attribs (color, texcoords, etc)
*/
- for (i = 1; i < nr_attrs; i++)
- EMIT_ATTR(slot_to_vf_attr[i], EMIT_4F, 4);
+ for (i = 1; i < nr_attrs; i++) {
+ emit_vertex_attr(vinfo, slot_to_vf_attr[i], FORMAT_4F);
+ }
- draw->vertex_size *= 4; /* floats to bytes */
+ compute_vertex_size(vinfo);
}
const struct vertex_header *out,
const struct vertex_header *in )
{
- const unsigned nr_attrs = clip->stage.draw->nr_attrs;
+ const unsigned nr_attrs = clip->stage.draw->vertex_info.num_attribs;
unsigned j;
/* Vertex header.
unsigned nr = stage->draw->nr_planes;
/* sanity checks. If these fail, review the clip/interp code! */
- assert(stage->draw->nr_attrs >= 3);
- assert(stage->draw->attrs[0].attrib == VF_ATTRIB_VERTEX_HEADER);
- assert(stage->draw->attrs[1].attrib == VF_ATTRIB_CLIP_POS);
+ assert(stage->draw->vertex_info.num_attribs >= 3);
+ assert(stage->draw->vertex_info.slot_to_attrib[0] == VF_ATTRIB_VERTEX_HEADER);
+ assert(stage->draw->vertex_info.slot_to_attrib[1] == VF_ATTRIB_CLIP_POS);
/* Hacky bitmask to use when we hit CLIP_USER_BIT:
*/
flatshade->stage.end = flatshade_end;
flatshade->stage.reset_stipple_counter = flatshade_reset_stipple_counter;
- flatshade->lookup = draw->vf_attr_to_slot;
+ flatshade->lookup = draw->vertex_info.attrib_to_slot;
return &flatshade->stage;
}
slot = 1;
for (attr = 1; attr < VERT_RESULT_MAX; attr++) {
if (draw->vertex_shader.outputs_written & (1 << attr)) {
- assert(slot < draw->nr_attrs);
+ assert(slot < draw->vertex_info.num_attribs);
vOut[j]->data[slot][0] = machine.Outputs[attr].xyzw[0].f[j];
vOut[j]->data[slot][1] = machine.Outputs[attr].xyzw[1].f[j];
vOut[j]->data[slot][2] = machine.Outputs[attr].xyzw[2].f[j];
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
-
-/* XXX these are temporary */
-struct vf_attr_map {
- unsigned attrib;
- /*
- unsigned format;
- */
- unsigned offset;
-};
-#define VF_ATTRIB_POS 0
-#define VF_ATTRIB_COLOR0 3
-#define VF_ATTRIB_COLOR1 4
-#define VF_ATTRIB_BFC0 25
-#define VF_ATTRIB_BFC1 26
-
-#define VF_ATTRIB_CLIP_POS 27
-#define VF_ATTRIB_VERTEX_HEADER 28
-#define VF_ATTRIB_MAX 29
-#define EMIT_1F 0
-#define EMIT_4F 3
-#define EMIT_4F_VIEWPORT 6
-#define FRAG_ATTRIB_MAX 13
+#include "draw_vertex.h"
/**
float plane[12][4];
unsigned nr_planes;
- /*
- * Vertex attribute info
- */
- unsigned vf_attr_to_slot[PIPE_ATTRIB_MAX];
- struct vf_attr_map attrs[VF_ATTRIB_MAX];
- unsigned nr_attrs;
+ /** Describes the layout of post-transformation vertices */
+ struct vertex_info vertex_info;
- unsigned vertex_size; /**< in bytes */
unsigned nr_vertices;
unsigned prim; /**< current prim type: PIPE_PRIM_x */
unsigned idx )
{
struct vertex_header *tmp = stage->tmp[idx];
- memcpy(tmp, vert, stage->draw->vertex_size );
+ memcpy(tmp, vert, stage->draw->vertex_info.size * sizeof(float) );
return tmp;
}
twoside->stage.end = twoside_end;
twoside->stage.reset_stipple_counter = twoside_reset_stipple_counter;
- twoside->lookup = draw->vf_attr_to_slot;
+ twoside->lookup = draw->vertex_info.attrib_to_slot;
return &twoside->stage;
}
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
+#include "pipe/draw/draw_vertex.h"
+
#define I915_TEX_UNITS 8
#define I915_MAX_CONSTANT 32
-/**
- * New vertex format stuff...
- */
-#define MAX_VERT_ATTRIBS 12 /* OK? */
-
-#define FORMAT_OMIT 0
-#define FORMAT_1F 1
-#define FORMAT_2F 2
-#define FORMAT_3F 3
-#define FORMAT_4F 4
-#define FORMAT_4UB 5
-
-struct vertex_info
-{
- uint num_attribs;
- uint hwfmt[2]; /** hardware format info for this format */
- uint attr_mask; /** mask of VF_ATTR_ bits */
- uint slot_to_attrib[MAX_VERT_ATTRIBS];
- uint interp_mode[MAX_VERT_ATTRIBS];
- uint format[MAX_VERT_ATTRIBS]; /**< FORMAT_x */
-};
-
-
-
struct i915_cache_context;
/* texture image buffers */
unsigned texbuffer[I915_TEX_UNITS][2];
- /* vertex format registers */
+ /** Describes the current hardware vertex layout */
struct vertex_info vertex_info;
unsigned id; /* track lost context events */
case 0x31:
return debug_chain(stream, "MI_BATCH_BUFFER_START", 2);
default:
+ (void)debug(stream, "UNKNOWN 0x0 case!", 1);
+ assert(0);
break;
}
break;
case 0x1:
+ (void) debug(stream, "UNKNOWN 0x1 case!", 1);
+ assert(0);
break;
case 0x2:
switch ((cmd >> 22) & 0xff) {
case 0x11:
return debug(stream, "3DSTATE_DEPTH_SUBRECTANGLE_DISABLE", 1);
default:
+ (void) debug(stream, "UNKNOWN 0x1c case!", 1);
+ assert(0);
break;
}
break;
#define I915_PROGRAM_SIZE 192
-#define MAX_VARYING 8
-
-enum
-{
- FRAG_ATTRIB_WPOS = 0,
- FRAG_ATTRIB_COL0 = 1,
- FRAG_ATTRIB_COL1 = 2,
- FRAG_ATTRIB_FOGC = 3,
- FRAG_ATTRIB_TEX0 = 4,
- FRAG_ATTRIB_TEX1 = 5,
- FRAG_ATTRIB_TEX2 = 6,
- FRAG_ATTRIB_TEX3 = 7,
- FRAG_ATTRIB_TEX4 = 8,
- FRAG_ATTRIB_TEX5 = 9,
- FRAG_ATTRIB_TEX6 = 10,
- FRAG_ATTRIB_TEX7 = 11,
- FRAG_ATTRIB_VAR0 = 12, /**< shader varying */
- FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
-};
-
-/**
- * Bitflags for fragment program input attributes.
- */
-/*@{*/
-#define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
-#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
-#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
-#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
-#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
-#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
-#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
-#define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
-#define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
-#define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
-#define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
-#define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
-#define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
-
-#define MAX_DRAW_BUFFERS 4
-
-enum
-{
- FRAG_RESULT_COLR = 0,
- FRAG_RESULT_COLH = 1,
- FRAG_RESULT_DEPR = 2,
- FRAG_RESULT_DATA0 = 3,
- FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
-};
-
/**
struct i915_fp_compile {
struct pipe_shader_state *shader;
+ struct vertex_info *vertex_info;
+
uint declarations[I915_PROGRAM_SIZE];
uint program[I915_PROGRAM_SIZE];
* do). Will fallback for now.
*/
i915_program_error(p, "Can't (yet) swizzle TEX arguments");
+ assert(0);
return 0;
}
#include "pipe/tgsi/core/tgsi_token.h"
#include "pipe/tgsi/core/tgsi_parse.h"
+#include "pipe/draw/draw_vertex.h"
+
+
/**
* Simple pass-through fragment shader to use when we don't have
* a real shader (or it fails to compile for some reason).
src_vector(struct i915_fp_compile *p,
const struct tgsi_full_src_register *source)
{
- const uint index = source->SrcRegister.Index;
+ uint index = source->SrcRegister.Index;
uint src;
switch (source->SrcRegister.File) {
*
* We also use a texture coordinate to pass wpos when possible.
*/
+#if 1
+ /* use vertex format info to remap input regs */
+ assert(index < p->vertex_info->num_attribs);
+ printf("%s map index %d to %d\n",
+ __FUNCTION__,
+ index,
+ p->vertex_info->slot_to_attrib[index]);
+
+ index = p->vertex_info->slot_to_attrib[index];
+
+ switch (index) {
+ case VF_ATTRIB_POS:
+ assert(p->wpos_tex != -1);
+ src = i915_emit_decl(p, REG_TYPE_T, p->wpos_tex, D0_CHANNEL_ALL);
+ break;
+ case VF_ATTRIB_COLOR0:
+ src = i915_emit_decl(p, REG_TYPE_T, T_DIFFUSE, D0_CHANNEL_ALL);
+ break;
+ case VF_ATTRIB_COLOR1:
+ src = i915_emit_decl(p, REG_TYPE_T, T_SPECULAR, D0_CHANNEL_XYZ);
+ src = swizzle(src, X, Y, Z, ONE);
+ break;
+ case VF_ATTRIB_FOG:
+ src = i915_emit_decl(p, REG_TYPE_T, T_FOG_W, D0_CHANNEL_W);
+ src = swizzle(src, W, W, W, W);
+ break;
+ case VF_ATTRIB_TEX0:
+ case VF_ATTRIB_TEX1:
+ case VF_ATTRIB_TEX2:
+ case VF_ATTRIB_TEX3:
+ case VF_ATTRIB_TEX4:
+ case VF_ATTRIB_TEX5:
+ case VF_ATTRIB_TEX6:
+ case VF_ATTRIB_TEX7:
+ src = i915_emit_decl(p, REG_TYPE_T,
+ T_TEX0 + (index - VF_ATTRIB_TEX0),
+ D0_CHANNEL_ALL);
+ break;
+
+ default:
+ i915_program_error(p, "Bad source->Index");
+ return 0;
+ }
+
+#else
switch (index) {
case FRAG_ATTRIB_WPOS:
+ assert(p->wpos_tex != -1);
src = i915_emit_decl(p, REG_TYPE_T, p->wpos_tex, D0_CHANNEL_ALL);
break;
case FRAG_ATTRIB_COL0:
src = i915_emit_decl(p, REG_TYPE_T, T_DIFFUSE, D0_CHANNEL_ALL);
break;
case FRAG_ATTRIB_COL1:
-#if 1
src = i915_emit_decl(p, REG_TYPE_T, T_SPECULAR, D0_CHANNEL_XYZ);
src = swizzle(src, X, Y, Z, ONE);
-#else
- /* total hack to force texture mapping */
- src = i915_emit_decl(p, REG_TYPE_T,
- T_TEX0/* + (index - FRAG_ATTRIB_TEX0)*/,
- D0_CHANNEL_ALL);
-#endif
break;
case FRAG_ATTRIB_FOGC:
src = i915_emit_decl(p, REG_TYPE_T, T_FOG_W, D0_CHANNEL_W);
i915_program_error(p, "Bad source->Index");
return 0;
}
+#endif
+
break;
case TGSI_FILE_CONSTANT:
p->shader = &i915->fs;
+ p->vertex_info = &i915->current.vertex_info;
+
/* new constants found during translation get appended after the
* user-provided constants.
*/
}
-
+#if 0
/* Hardcoded vertex format: xyz/rgba
*/
static INLINE void
float_to_ubyte( vertex->data[1][0] ),
float_to_ubyte( vertex->data[1][3] )) );
}
-
-
+#endif
+
+/**
+ * Extract the needed fields from vertex_header and emit i915 dwords.
+ * Recall that the vertices are constructed by the 'draw' module and
+ * have a couple of slots at the beginning (1-dword header, 4-dword
+ * clip pos) that we ignore here.
+ */
static INLINE void
emit_hw_vertex2( struct i915_context *i915,
const struct vertex_header *vertex)
{
const struct vertex_info *vinfo = &i915->current.vertex_info;
uint i;
+ uint count = 0; /* for debug/sanity */
for (i = 0; i < vinfo->num_attribs; i++) {
switch (vinfo->format[i]) {
break;
case FORMAT_1F:
OUT_BATCH( fui(vertex->data[i][0]) );
+ count++;
break;
case FORMAT_2F:
OUT_BATCH( fui(vertex->data[i][0]) );
OUT_BATCH( fui(vertex->data[i][1]) );
+ count += 2;
break;
case FORMAT_3F:
OUT_BATCH( fui(vertex->data[i][0]) );
OUT_BATCH( fui(vertex->data[i][1]) );
OUT_BATCH( fui(vertex->data[i][2]) );
+ count += 3;
break;
case FORMAT_4F:
OUT_BATCH( fui(vertex->data[i][0]) );
OUT_BATCH( fui(vertex->data[i][1]) );
OUT_BATCH( fui(vertex->data[i][2]) );
OUT_BATCH( fui(vertex->data[i][3]) );
+ count += 4;
break;
case FORMAT_4UB:
OUT_BATCH( pack_ub4(float_to_ubyte( vertex->data[i][2] ),
float_to_ubyte( vertex->data[i][1] ),
float_to_ubyte( vertex->data[i][0] ),
float_to_ubyte( vertex->data[i][3] )) );
+ count += 1;
break;
default:
assert(0);
}
}
+ assert(count == vinfo->size);
}
unsigned nr )
{
struct i915_context *i915 = setup_stage(stage)->i915;
+#if 0
unsigned vertex_size = 4 * sizeof(int);
+#else
+ unsigned vertex_size = i915->current.vertex_info.size * 4; /* in bytes */
+#endif
unsigned *ptr;
unsigned i;
+ assert(vertex_size >= 12); /* never smaller than 12 bytes */
+
if (i915->dirty)
i915_update_derived( i915 );
if (buf->size &&
(mapped = ws->buffer_map(ws, buf->buffer, PIPE_BUFFER_FLAG_READ))) {
memcpy(i915->current.constants[shader], mapped, buf->size);
- fprintf(stderr, "i915 problem: map of constant buffer failed\n");
ws->buffer_unmap(ws, buf->buffer);
i915->current.num_user_constants[shader]
= buf->size / (4 * sizeof(float));
*
**************************************************************************/
-#include "vf/vf.h"
+
+#include "pipe/p_util.h"
#include "pipe/draw/draw_context.h"
+#include "pipe/draw/draw_vertex.h"
#include "i915_context.h"
#include "i915_state.h"
#include "i915_reg.h"
const uint n = vinfo->num_attribs;
vinfo->attr_mask |= (1 << vfAttr);
vinfo->slot_to_attrib[n] = vfAttr;
+ printf("Vertex slot %d = vfattrib %d\n", n, vfAttr);
/*vinfo->interp_mode[n] = interpMode;*/
vinfo->format[n] = format;
vinfo->num_attribs++;
}
+/**
+ * Recompute the vinfo->size field.
+ */
+static void
+compute_vertex_size(struct vertex_info *vinfo)
+{
+ uint i;
+
+ vinfo->size = 0;
+ for (i = 0; i < vinfo->num_attribs; i++) {
+ switch (vinfo->format[i]) {
+ case FORMAT_OMIT:
+ break;
+ case FORMAT_4UB:
+ /* fall-through */
+ case FORMAT_1F:
+ vinfo->size += 1;
+ break;
+ case FORMAT_2F:
+ vinfo->size += 2;
+ break;
+ case FORMAT_3F:
+ vinfo->size += 3;
+ break;
+ case FORMAT_4F:
+ vinfo->size += 4;
+ break;
+ default:
+ assert(0);
+ }
+ }
+}
+
+
/**
* Determine which post-transform / pre-rasterization vertex attributes
}
}
- for (i = FRAG_ATTRIB_TEX0; i < FRAG_ATTRIB_MAX; i++) {
+ for (i = FRAG_ATTRIB_TEX0; i <= FRAG_ATTRIB_TEX7/*MAX*/; i++) {
uint hwtc;
if (inputsRead & (1 << i)) {
hwtc = TEXCOORDFMT_4D;
}
}
+ compute_vertex_size(vinfo);
+
/* If the attributes have changed, tell the draw module about the new
* vertex layout. We'll also update the hardware vertex format info.
*/
}
-#if 0
+#if 01
/* texture images */
if (i915->hardware_dirty & I915_HW_MAP)
{
const uint nr = i915->current.sampler_enable_nr;
- const uint enabled = i915->current.sampler_enable_flags;
- uint unit;
- uint count = 0;
- OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
- OUT_BATCH(enabled);
- for (unit = 0; unit < I915_TEX_UNITS; unit++) {
- if (enabled & (1 << unit)) {
- struct pipe_buffer_handle *buf =
- i915->texture[unit]->region->buffer;
- uint offset = 0;
- assert(buf);
-
- count++;
-
- OUT_RELOC(buf,
- I915_BUFFER_ACCESS_READ,
- offset);
- OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */
- OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */
+ if (nr) {
+ const uint enabled = i915->current.sampler_enable_flags;
+ uint unit;
+ uint count = 0;
+ OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
+ OUT_BATCH(enabled);
+ for (unit = 0; unit < I915_TEX_UNITS; unit++) {
+ if (enabled & (1 << unit)) {
+ struct pipe_buffer_handle *buf =
+ i915->texture[unit]->region->buffer;
+ uint offset = 0;
+ assert(buf);
+
+ count++;
+
+ OUT_RELOC(buf,
+ I915_BUFFER_ACCESS_READ,
+ offset);
+ OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */
+ OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */
+ }
}
+ assert(count == nr);
}
- assert(count == nr);
}
#endif
-#if 0
+#if 01
/* samplers */
if (i915->hardware_dirty & I915_HW_SAMPLER)
{
unsigned LIS2, LIS4;
/* I915_NEW_VERTEX_FORMAT */
-#if 01
+#if 0
LIS2 = 0xffffffff;
LIS4 = (S4_VFMT_XYZ | S4_VFMT_COLOR);
#else
+ /*
assert(LIS2 == i915->current.vertex_info.hwfmt[1]);
assert(LIS4 == i915->current.vertex_info.hwfmt[0]);
+ */
LIS2 = i915->current.vertex_info.hwfmt[1];
LIS4 = i915->current.vertex_info.hwfmt[0];
- printf("UPLOAD FORMAT LIS2: 0x%x LIS4: 0x%x\n", LIS2, LIS4);
#endif
-
+ printf("DEFAULT FORMT LIS2: 0x%x LIS4: 0x%x\n", ~0, (S4_VFMT_XYZ | S4_VFMT_COLOR));
+ printf("UPLOAD FORMAT LIS2: 0x%x LIS4: 0x%x\n", LIS2, LIS4);
+ printf("VF FORMAT LIS2: 0x%x LIS4: 0x%x\n",
+ i915->current.vertex_info.hwfmt[1],
+ i915->current.vertex_info.hwfmt[0]);
/* I915_NEW_SETUP */
switch (i915->setup.cull_mode) {
#include "pipe/p_util.h"
#include "pipe/draw/draw_context.h"
+#include "pipe/draw/draw_vertex.h"
#include "sp_context.h"
#include "sp_state.h"
-/* XXX: copied from vf.h */
-enum {
- VF_ATTRIB_POS = 0,
- VF_ATTRIB_WEIGHT = 1,
- VF_ATTRIB_NORMAL = 2,
- VF_ATTRIB_COLOR0 = 3,
- VF_ATTRIB_COLOR1 = 4,
- VF_ATTRIB_FOG = 5,
- VF_ATTRIB_COLOR_INDEX = 6,
- VF_ATTRIB_EDGEFLAG = 7,
- VF_ATTRIB_TEX0 = 8,
- VF_ATTRIB_TEX1 = 9,
- VF_ATTRIB_TEX2 = 10,
- VF_ATTRIB_TEX3 = 11,
- VF_ATTRIB_TEX4 = 12,
- VF_ATTRIB_TEX5 = 13,
- VF_ATTRIB_TEX6 = 14,
- VF_ATTRIB_TEX7 = 15,
- VF_ATTRIB_VAR0 = 16,
- VF_ATTRIB_VAR1 = 17,
- VF_ATTRIB_VAR2 = 18,
- VF_ATTRIB_VAR3 = 19,
- VF_ATTRIB_VAR4 = 20,
- VF_ATTRIB_VAR5 = 21,
- VF_ATTRIB_VAR6 = 22,
- VF_ATTRIB_VAR7 = 23,
- VF_ATTRIB_POINTSIZE = 24,
- VF_ATTRIB_BFC0 = 25,
- VF_ATTRIB_BFC1 = 26,
- VF_ATTRIB_CLIP_POS = 27,
- VF_ATTRIB_VERTEX_HEADER = 28,
- VF_ATTRIB_MAX = 29
-};
-
-/* XXX: copied from config.h */
-#define MAX_VARYING 8
-
-/* XXX: copied from mtypes.h */
-enum
-{
- FRAG_ATTRIB_WPOS = 0,
- FRAG_ATTRIB_COL0 = 1,
- FRAG_ATTRIB_COL1 = 2,
- FRAG_ATTRIB_FOGC = 3,
- FRAG_ATTRIB_TEX0 = 4,
- FRAG_ATTRIB_TEX1 = 5,
- FRAG_ATTRIB_TEX2 = 6,
- FRAG_ATTRIB_TEX3 = 7,
- FRAG_ATTRIB_TEX4 = 8,
- FRAG_ATTRIB_TEX5 = 9,
- FRAG_ATTRIB_TEX6 = 10,
- FRAG_ATTRIB_TEX7 = 11,
- FRAG_ATTRIB_VAR0 = 12, /**< shader varying */
- FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
-};
-
-#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
-#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
-
-
-
#define EMIT_ATTR( VF_ATTR, FRAG_ATTR, INTERP ) \
do { \