Set release policy as DESTROYED so let we don't call
LoadTexture at SceneOn timming multiple times
Change-Id: I8d68cab136ab0809c0fd5592c81618d51b19bc0c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
imagePropertyMap.Insert(Toolkit::ImageVisual::Property::URL, imageUrl.GetUrl());
// To make sure this visual call LoadTexture API immediate.
imagePropertyMap.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, Toolkit::ImageVisual::LoadPolicy::IMMEDIATE);
+ imagePropertyMap.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, Toolkit::ImageVisual::ReleasePolicy::DESTROYED);
// To flip rendered scene without CameraActor::SetInvertYAxis() to avoid backface culling.
imagePropertyMap.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, Vector4(0.0f, 1.0f, 1.0f, -1.0f));
mVisual = Toolkit::VisualFactory::Get().CreateVisual(imagePropertyMap);