#include "SkGpuDevice.h"
#include "SkGraphics.h"
#include "SkImageEncoder.h"
+#if SK_ANGLE
+#include "gl/SkANGLEGLContext.h"
+#endif
#include "gl/SkNativeGLContext.h"
#include "gl/SkNullGLContext.h"
#include "gl/SkDebugGLContext.h"
static GLHelper gRealGLHelper;
static GLHelper gNullGLHelper;
static GLHelper gDebugGLHelper;
+#if SK_ANGLE
+static GLHelper gANGLEGLHelper;
+#endif
static SkDevice* make_device(SkBitmap::Config config, const SkIPoint& size,
Backend backend, GLHelper* glHelper) {
{ SkBitmap::kARGB_8888_Config, "8888", kRaster_Backend, NULL },
{ SkBitmap::kRGB_565_Config, "565", kRaster_Backend, NULL },
{ SkBitmap::kARGB_8888_Config, "GPU", kGPU_Backend, &gRealGLHelper },
+#if SK_ANGLE
+ { SkBitmap::kARGB_8888_Config, "ANGLE", kGPU_Backend, &gANGLEGLHelper },
+#endif
+ { SkBitmap::kARGB_8888_Config, "Debug", kGPU_Backend, &gDebugGLHelper },
{ SkBitmap::kARGB_8888_Config, "NULLGPU", kGPU_Backend, &gNullGLHelper },
};
SkAutoTUnref<SkGLContext> realGLCtx(new SkNativeGLContext);
SkAutoTUnref<SkGLContext> nullGLCtx(new SkNullGLContext);
SkAutoTUnref<SkGLContext> debugGLCtx(new SkDebugGLContext);
+#if SK_ANGLE
+ SkAutoTUnref<SkGLContext> angleGLCtx(new SkANGLEGLContext);
+#endif
gRealGLHelper.init(realGLCtx.get(), contextWidth, contextHeight);
gNullGLHelper.init(nullGLCtx.get(), contextWidth, contextHeight);
gDebugGLHelper.init(debugGLCtx.get(), contextWidth, contextHeight);
+#if SK_ANGLE
+ gANGLEGLHelper.init(angleGLCtx.get(), contextWidth, contextHeight);
+#endif
#endif
BenchTimer timer = BenchTimer(gRealGLHelper.glContext());
#include "SkImageDecoder.h"
#include "SkImageEncoder.h"
#include "gl/SkNativeGLContext.h"
+#if SK_MESA
#include "gl/SkMesaGLContext.h"
+#endif
+#if SK_ANGLE
+#include "gl/SkANGLEGLContext.h"
+#endif
#include "gl/SkDebugGLContext.h"
#include "SkPicture.h"
#include "SkStream.h"
#if SK_MESA
"[--mesagl]"
#endif
+#if SK_ANGLE
+ " [--angle]"
+#endif
" [--debuggl]\n\n", argv0);
SkDebugf(" writePath: directory to write rendered images in.\n");
SkDebugf(
SkDebugf(" --forceBWtext: disable text anti-aliasing.\n");
SkDebugf(" --nopdf: skip the pdf rendering test pass.\n");
SkDebugf(" --nodeferred: skip the deferred rendering test pass.\n");
- SkDebugf(" --match foo will only run tests that substring match foo.\n");
+ SkDebugf(" --match foo: will only run tests that substring match foo.\n");
#if SK_MESA
- SkDebugf(" --mesagl will run using the osmesa sw gl rasterizer.\n");
+ SkDebugf(" --mesagl: will run using the osmesa sw gl rasterizer.\n");
+#endif
+#if SK_ANGLE
+ SkDebugf(" --angle: use ANGLE backend on Windows.\n");
#endif
- SkDebugf(" --debuggl will run using the debugging gl utility.\n");
+ SkDebugf(" --debuggl: will run using the debugging gl utility.\n");
SkDebugf(" --notexturecache: disable the gpu texture cache.\n");
}
bool doPDF = true;
bool doReplay = true;
bool doSerialize = false;
+#if SK_MESA
bool useMesa = false;
+#endif
+#if SK_ANGLE
+ bool useAngle = false;
+#endif
bool useDebugGL = false;
bool doDeferred = true;
bool disableTextureCache = false;
} else if (strcmp(*argv, "--mesagl") == 0) {
useMesa = true;
#endif
+#if SK_ANGLE
+ } else if (strcmp(*argv, "--angle") == 0) {
+ useAngle = true;
+#endif
} else if (strcmp(*argv, "--debuggl") == 0) {
useDebugGL = true;
} else if (strcmp(*argv, "--notexturecache") == 0) {
glContext.reset(new SkMesaGLContext());
} else
#endif
+#if SK_ANGLE
+ if (useAngle) {
+ glContext.reset(new SkANGLEGLContext());
+ } else
+#endif
if (useDebugGL) {
glContext.reset(new SkDebugGLContext());
} else {
*/
const GrGLInterface* GrGLCreateNativeInterface();
+#if SK_MESA
/**
* Creates a GrGLInterface for an OSMesa context.
*/
const GrGLInterface* GrGLCreateMesaInterface();
+#endif
+
+#if SK_ANGLE
+/**
+ * Creates a GrGLInterface for an ANGLE context.
+ */
+const GrGLInterface* GrGLCreateANGLEInterface();
+#endif
/**
* Creates a null GrGLInterface that doesn't draw anything. Used for measuring
--- /dev/null
+
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#ifndef SkANGLEGLContext_DEFINED
+#define SkANGLEGLContext_DEFINED
+
+#if SK_ANGLE
+
+#include "SkGLContext.h"
+
+#include <GLES2/gl2.h>
+#include <EGL/egl.h>
+
+class SkANGLEGLContext : public SkGLContext {
+public:
+ SkANGLEGLContext();
+
+ virtual ~SkANGLEGLContext();
+
+ virtual void makeCurrent() const SK_OVERRIDE;
+
+ class AutoContextRestore {
+ public:
+ AutoContextRestore();
+ ~AutoContextRestore();
+
+ private:
+ angle::EGLContext fOldEGLContext;
+ angle::EGLDisplay fOldDisplay;
+ angle::EGLSurface fOldSurface;
+ };
+
+protected:
+ virtual const GrGLInterface* createGLContext() SK_OVERRIDE;
+ virtual void destroyGLContext() SK_OVERRIDE;
+
+private:
+ angle::EGLContext fContext;
+ angle::EGLDisplay fDisplay;
+ angle::EGLSurface fSurface;
+};
+
+#endif
+
+#endif
#include "SkWindow.h"
+#if SK_ANGLE
+#include "EGL/egl.h"
+#endif
+
class SkOSWindow : public SkWindow {
public:
SkOSWindow(void* hwnd);
void detachGL();
void presentGL();
+#if SK_ANGLE
+ bool attachANGLE();
+ void detachANGLE();
+ void presentANGLE();
+#endif
+
bool attachD3D9();
void detachD3D9();
void presentD3D9();
void doPaint(void* ctx);
void* fHGLRC;
+#if SK_ANGLE
+ angle::EGLDisplay fDisplay;
+ angle::EGLContext fContext;
+ angle::EGLSurface fSurface;
+#endif
bool fGLAttached;
};
#endif
-
class SampleWindow::DefaultDeviceManager : public SampleWindow::DeviceManager {
public:
- DefaultDeviceManager() {
+ DefaultDeviceManager()
+#if SK_ANGLE
+ : fUseAltContext(false)
+#endif
+ {
fGrRenderTarget = NULL;
fGrContext = NULL;
fGL = NULL;
SkSafeUnref(fNullGrRenderTarget);
}
- virtual void init(SampleWindow* win) {
- if (!win->attachGL()) {
+ virtual void init(SampleWindow* win, bool useAltContext) {
+#if SK_ANGLE
+ fUseAltContext = useAltContext;
+#endif
+ bool result;
+
+#if SK_ANGLE
+ if (useAltContext) {
+ result = win->attachANGLE();
+ } else
+#endif
+ {
+ result = win->attachGL();
+ }
+ if (!result) {
SkDebugf("Failed to initialize GL");
}
if (NULL == fGL) {
- fGL = GrGLCreateNativeInterface();
+#if SK_ANGLE
+ if (useAltContext) {
+ fGL = GrGLCreateANGLEInterface();
+ } else
+#endif
+ {
+ fGL = GrGLCreateNativeInterface();
+ }
GrAssert(NULL == fGrContext);
fGrContext = GrContext::Create(kOpenGL_Shaders_GrEngine,
(GrPlatform3DContext) fGL);
SkSafeUnref(fGrContext);
SkSafeUnref(fGL);
SkDebugf("Failed to setup 3D");
- win->detachGL();
+#if SK_ANGLE
+ if (useAltContext) {
+ win->detachANGLE();
+ } else
+#endif
+ {
+ win->detachGL();
+ }
}
if (NULL == fNullGrContext) {
const GrGLInterface* nullGL = GrGLCreateNullInterface();
bm.rowBytes());
}
}
- win->presentGL();
+#if SK_ANGLE
+ if (fUseAltContext) {
+ win->presentANGLE();
+ } else
+#endif
+ {
+ win->presentGL();
+ }
}
virtual void windowSizeChanged(SampleWindow* win) {
if (fGrContext) {
- win->attachGL();
+#if SK_ANGLE
+ if (fUseAltContext) {
+ win->attachANGLE();
+ } else
+#endif
+ {
+ win->attachGL();
+ }
GrPlatformRenderTargetDesc desc;
desc.fWidth = SkScalarRound(win->width());
}
}
private:
+#if SK_ANGLE
+ bool fUseAltContext;
+#endif
GrContext* fGrContext;
const GrGLInterface* fGL;
GrRenderTarget* fGrRenderTarget;
const char* resourcePath = NULL;
fCurrIndex = -1;
+ bool useAltContext = false;
const char* const commandName = argv[0];
char* const* stop = argv + argc;
fprintf(stderr, "Unknown sample \"%s\"\n", *argv);
}
}
- } else {
+ }
+#if SK_ANGLE
+ else if (strcmp(*argv, "--angle") == 0) {
+ argv++;
+ useAltContext = true;
+ }
+#endif
+ else {
usage(commandName);
}
}
devManager->ref();
fDevManager = devManager;
}
- fDevManager->init(this);
+ fDevManager->init(this, useAltContext);
// If another constructor set our dimensions, ensure that our
// onSizeChange gets called.
class DeviceManager : public SkRefCnt {
public:
// called at end of SampleWindow cons
- virtual void init(SampleWindow* win) = 0;
+ virtual void init(SampleWindow* win, bool useAltContext) = 0;
// called when selecting a new device type
// can disallow a device type by returning false.
static const int DELTA_SCALE = 500;
delta /= DELTA_SCALE;
- SkRect rect;
SkScalar w = SK_Scalar1 * 500;
SkScalar h = SK_Scalar1 * 500;
SkScalar l = SK_Scalar1 * 100;
--- /dev/null
+
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#include "gl/GrGLInterface.h"
+
+#ifndef GL_GLEXT_PROTOTYPES
+#define GL_GLEXT_PROTOTYPES
+#endif
+
+#include "GLES2/gl2.h"
+#include "GLES2/gl2ext.h"
+#include "EGL/egl.h"
+
+const GrGLInterface* GrGLCreateANGLEInterface() {
+ static SkAutoTUnref<GrGLInterface> glInterface;
+ if (!glInterface.get()) {
+ GrGLInterface* interface = new GrGLInterface;
+ glInterface.reset(interface);
+ interface->fBindingsExported = kES2_GrGLBinding;
+ interface->fActiveTexture = angle::glActiveTexture;
+ interface->fAttachShader = angle::glAttachShader;
+ interface->fBindAttribLocation = angle::glBindAttribLocation;
+ interface->fBindBuffer = angle::glBindBuffer;
+ interface->fBindTexture = angle::glBindTexture;
+ interface->fBlendColor = angle::glBlendColor;
+ interface->fBlendFunc = angle::glBlendFunc;
+ interface->fBufferData = angle::glBufferData;
+ interface->fBufferSubData = angle::glBufferSubData;
+ interface->fClear = angle::glClear;
+ interface->fClearColor = angle::glClearColor;
+ interface->fClearStencil = angle::glClearStencil;
+ interface->fColorMask = angle::glColorMask;
+ interface->fCompileShader = angle::glCompileShader;
+ interface->fCompressedTexImage2D = angle::glCompressedTexImage2D;
+ interface->fCreateProgram = angle::glCreateProgram;
+ interface->fCreateShader = angle::glCreateShader;
+ interface->fCullFace = angle::glCullFace;
+ interface->fDeleteBuffers = angle::glDeleteBuffers;
+ interface->fDeleteProgram = angle::glDeleteProgram;
+ interface->fDeleteShader = angle::glDeleteShader;
+ interface->fDeleteTextures = angle::glDeleteTextures;
+ interface->fDepthMask = angle::glDepthMask;
+ interface->fDisable = angle::glDisable;
+ interface->fDisableVertexAttribArray = angle::glDisableVertexAttribArray;
+ interface->fDrawArrays = angle::glDrawArrays;
+ interface->fDrawElements = angle::glDrawElements;
+ interface->fEnable = angle::glEnable;
+ interface->fEnableVertexAttribArray = angle::glEnableVertexAttribArray;
+ interface->fFinish = angle::glFinish;
+ interface->fFlush = angle::glFlush;
+ interface->fFrontFace = angle::glFrontFace;
+ interface->fGenBuffers = angle::glGenBuffers;
+ interface->fGenTextures = angle::glGenTextures;
+ interface->fGetBufferParameteriv = angle::glGetBufferParameteriv;
+ interface->fGetError = angle::glGetError;
+ interface->fGetIntegerv = angle::glGetIntegerv;
+ interface->fGetProgramInfoLog = angle::glGetProgramInfoLog;
+ interface->fGetProgramiv = angle::glGetProgramiv;
+ interface->fGetShaderInfoLog = angle::glGetShaderInfoLog;
+ interface->fGetShaderiv = angle::glGetShaderiv;
+ interface->fGetString = angle::glGetString;
+ interface->fGetUniformLocation = angle::glGetUniformLocation;
+ interface->fLineWidth = angle::glLineWidth;
+ interface->fLinkProgram = angle::glLinkProgram;
+ interface->fPixelStorei = angle::glPixelStorei;
+ interface->fReadPixels = angle::glReadPixels;
+ interface->fScissor = angle::glScissor;
+ interface->fShaderSource = angle::glShaderSource;
+ interface->fStencilFunc = angle::glStencilFunc;
+ interface->fStencilFuncSeparate = angle::glStencilFuncSeparate;
+ interface->fStencilMask = angle::glStencilMask;
+ interface->fStencilMaskSeparate = angle::glStencilMaskSeparate;
+ interface->fStencilOp = angle::glStencilOp;
+ interface->fStencilOpSeparate = angle::glStencilOpSeparate;
+ interface->fTexImage2D = angle::glTexImage2D;
+ interface->fTexParameteri = angle::glTexParameteri;
+ interface->fTexSubImage2D = angle::glTexSubImage2D;
+#if GL_ARB_texture_storage
+ interface->fTexStorage2D = angle::glTexStorage2D;
+#elif GL_EXT_texture_storage
+ interface->fTexStorage2D = angle::glTexStorage2DEXT;
+#endif
+ interface->fUniform1f = angle::glUniform1f;
+ interface->fUniform1i = angle::glUniform1i;
+ interface->fUniform1fv = angle::glUniform1fv;
+ interface->fUniform1iv = angle::glUniform1iv;
+ interface->fUniform2f = angle::glUniform2f;
+ interface->fUniform2i = angle::glUniform2i;
+ interface->fUniform2fv = angle::glUniform2fv;
+ interface->fUniform2iv = angle::glUniform2iv;
+ interface->fUniform3f = angle::glUniform3f;
+ interface->fUniform3i = angle::glUniform3i;
+ interface->fUniform3fv = angle::glUniform3fv;
+ interface->fUniform3iv = angle::glUniform3iv;
+ interface->fUniform4f = angle::glUniform4f;
+ interface->fUniform4i = angle::glUniform4i;
+ interface->fUniform4fv = angle::glUniform4fv;
+ interface->fUniform4iv = angle::glUniform4iv;
+ interface->fUniformMatrix2fv = angle::glUniformMatrix2fv;
+ interface->fUniformMatrix3fv = angle::glUniformMatrix3fv;
+ interface->fUniformMatrix4fv = angle::glUniformMatrix4fv;
+ interface->fUseProgram = angle::glUseProgram;
+ interface->fVertexAttrib4fv = angle::glVertexAttrib4fv;
+ interface->fVertexAttribPointer = angle::glVertexAttribPointer;
+ interface->fViewport = angle::glViewport;
+ interface->fBindFramebuffer = angle::glBindFramebuffer;
+ interface->fBindRenderbuffer = angle::glBindRenderbuffer;
+ interface->fCheckFramebufferStatus = angle::glCheckFramebufferStatus;
+ interface->fDeleteFramebuffers = angle::glDeleteFramebuffers;
+ interface->fDeleteRenderbuffers = angle::glDeleteRenderbuffers;
+ interface->fFramebufferRenderbuffer = angle::glFramebufferRenderbuffer;
+ interface->fFramebufferTexture2D = angle::glFramebufferTexture2D;
+ interface->fGenFramebuffers = angle::glGenFramebuffers;
+ interface->fGenRenderbuffers = angle::glGenRenderbuffers;
+ interface->fGetFramebufferAttachmentParameteriv = angle::glGetFramebufferAttachmentParameteriv;
+ interface->fGetRenderbufferParameteriv = angle::glGetRenderbufferParameteriv;
+ interface->fRenderbufferStorage = angle::glRenderbufferStorage;
+
+ interface->fMapBuffer = (angle::PFNGLMAPBUFFEROESPROC) angle::eglGetProcAddress("glMapBufferOES");
+ interface->fUnmapBuffer = (angle::PFNGLUNMAPBUFFEROESPROC) angle::eglGetProcAddress("glUnmapBufferOES");
+ }
+ glInterface.get()->ref();
+ return glInterface.get();
+}
\ No newline at end of file
--- /dev/null
+
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gl/SkANGLEGLContext.h"
+
+SkANGLEGLContext::AutoContextRestore::AutoContextRestore() {
+ fOldEGLContext = angle::eglGetCurrentContext();
+ fOldDisplay = angle::eglGetCurrentDisplay();
+ fOldSurface = angle::eglGetCurrentSurface(EGL_DRAW);
+
+}
+
+SkANGLEGLContext::AutoContextRestore::~AutoContextRestore() {
+ if (NULL != fOldDisplay) {
+ angle::eglMakeCurrent(fOldDisplay, fOldSurface, fOldSurface, fOldEGLContext);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+SkANGLEGLContext::SkANGLEGLContext()
+ : fContext(EGL_NO_CONTEXT)
+ , fDisplay(EGL_NO_DISPLAY)
+ , fSurface(EGL_NO_SURFACE) {
+}
+
+SkANGLEGLContext::~SkANGLEGLContext() {
+ this->destroyGLContext();
+}
+
+void SkANGLEGLContext::destroyGLContext() {
+ if (fDisplay) {
+ angle::eglMakeCurrent(fDisplay, 0, 0, 0);
+
+ if (fContext) {
+ angle::eglDestroyContext(fDisplay, fContext);
+ fContext = EGL_NO_CONTEXT;
+ }
+
+ if (fSurface) {
+ angle::eglDestroySurface(fDisplay, fSurface);
+ fSurface = EGL_NO_SURFACE;
+ }
+
+ //TODO should we close the display?
+ fDisplay = EGL_NO_DISPLAY;
+ }
+}
+
+const GrGLInterface* SkANGLEGLContext::createGLContext() {
+
+ fDisplay = angle::eglGetDisplay(EGL_DEFAULT_DISPLAY);
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ angle::eglInitialize(fDisplay, &majorVersion, &minorVersion);
+
+ EGLint numConfigs;
+ static const EGLint configAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_NONE
+ };
+
+ angle::EGLConfig surfaceConfig;
+ angle::eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs);
+
+ static const EGLint contextAttribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+ fContext = angle::eglCreateContext(fDisplay, surfaceConfig, NULL, contextAttribs);
+
+
+ static const EGLint surfaceAttribs[] = {
+ EGL_WIDTH, 1,
+ EGL_HEIGHT, 1,
+ EGL_NONE
+ };
+ fSurface = angle::eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
+
+ angle::eglMakeCurrent(fDisplay, fSurface, fSurface, fContext);
+
+ const GrGLInterface* interface = GrGLCreateANGLEInterface();
+ if (NULL == interface) {
+ SkDebugf("Could not create ANGLE GL interface!\n");
+ this->destroyGLContext();
+ return NULL;
+ }
+
+ return interface;
+}
+
+void SkANGLEGLContext::makeCurrent() const {
+ if (!angle::eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
+ SkDebugf("Could not set the context.\n");
+ }
+}
#include "SkGraphics.h"
+#if SK_ANGLE
+#include "GLES2/gl2.h"
+#endif
+
#define INVALIDATE_DELAY_MS 200
static SkOSWindow* gCurrOSWin;
PostMessage(gEventTarget, WM_EVENT_CALLBACK, 0, 0);
}
-SkOSWindow::SkOSWindow(void* hWnd) : fHWND(hWnd),
- fHGLRC(NULL),
+SkOSWindow::SkOSWindow(void* hWnd) : fHWND(hWnd)
+#if SK_ANGLE
+ , fDisplay(EGL_NO_DISPLAY)
+ , fContext(EGL_NO_CONTEXT)
+ , fSurface(EGL_NO_SURFACE)
+#endif
+ , fHGLRC(NULL),
fGLAttached(false),
fD3D9Device(NULL),
fD3D9Attached(FALSE) {
if (NULL != fHGLRC) {
wglDeleteContext((HGLRC)fHGLRC);
}
+#if SK_ANGLE
+ if (EGL_NO_DISPLAY != fDisplay) {
+ angle::eglDestroyContext(fDisplay, fContext);
+ }
+#endif
}
static SkKey winToskKey(WPARAM vk) {
SwapBuffers(GetDC((HWND)fHWND));
}
+#if SK_ANGLE
+bool create_ANGLE(EGLNativeWindowType hWnd, angle::EGLDisplay* eglDisplay,
+ angle::EGLContext* eglContext, angle::EGLSurface* eglSurface) {
+ EGLint contextAttribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE, EGL_NONE
+ };
+ EGLint configAttribList[] = {
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_DEPTH_SIZE, 8,
+ EGL_STENCIL_SIZE, 8,
+ EGL_NONE
+ };
+ EGLint surfaceAttribList[] = {
+ EGL_NONE, EGL_NONE
+ };
+
+ angle::EGLDisplay display = angle::eglGetDisplay(GetDC(hWnd));
+ if (display == EGL_NO_DISPLAY ) {
+ return false;
+ }
+
+ // Initialize EGL
+ EGLint majorVersion, minorVersion;
+ if (!angle::eglInitialize(display, &majorVersion, &minorVersion)) {
+ return false;
+ }
+
+ EGLint numConfigs;
+ if (!angle::eglGetConfigs(display, NULL, 0, &numConfigs)) {
+ return false;
+ }
+
+ // Choose config
+ angle::EGLConfig config;
+ if (!angle::eglChooseConfig(display, configAttribList,
+ &config, 1, &numConfigs)) {
+ return false;
+ }
+
+ // Create a surface
+ angle::EGLSurface surface = angle::eglCreateWindowSurface(display, config,
+ (EGLNativeWindowType)hWnd,
+ surfaceAttribList);
+ if (surface == EGL_NO_SURFACE) {
+ return false;
+ }
+
+ // Create a GL context
+ angle::EGLContext context = angle::eglCreateContext(display, config,
+ EGL_NO_CONTEXT,
+ contextAttribs );
+ if (context == EGL_NO_CONTEXT ) {
+ return false;
+ }
+
+ // Make the context current
+ if (!angle::eglMakeCurrent(display, surface, surface, context)) {
+ return false;
+ }
+
+ *eglDisplay = display;
+ *eglContext = context;
+ *eglSurface = surface;
+ return true;
+}
+
+bool SkOSWindow::attachANGLE() {
+ if (EGL_NO_DISPLAY == fDisplay) {
+ bool bResult = create_ANGLE((HWND)fHWND, &fDisplay, &fContext, &fSurface);
+ if (false == bResult) {
+ return false;
+ }
+ angle::glClearStencil(0);
+ angle::glClearColor(0, 0, 0, 0);
+ angle::glStencilMask(0xffffffff);
+ angle::glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ }
+ if (angle::eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
+ angle::glViewport(0, 0, SkScalarRound(this->width()),
+ SkScalarRound(this->height()));
+ fGLAttached = true;
+ return true;
+ }
+ return false;
+}
+
+void SkOSWindow::detachANGLE() {
+ angle::eglMakeCurrent(fDisplay, EGL_NO_SURFACE , EGL_NO_SURFACE , EGL_NO_CONTEXT);
+ fGLAttached = false;
+}
+
+void SkOSWindow::presentANGLE() {
+ angle::glFlush();
+ angle::eglSwapBuffers(fDisplay, fSurface);
+}
+#endif
+
IDirect3DDevice9* create_d3d9_device(HWND hwnd) {
HRESULT hr;
#endif
+
*/
#include "Test.h"
+#if SK_ANGLE
+#include "gl/SkANGLEGLContext.h"
+#endif
#include "gl/SkNativeGLContext.h"
+#if SK_MESA
#include "gl/SkMesaGLContext.h"
+#endif
static void GLInterfaceValidationTest(skiatest::Reporter* reporter) {
typedef const GrGLInterface* (*interfaceFactory)();
interfaceFactory fFactory;
const char* fName;
} interfaceFactories[] = {
+#if SK_ANGLE
+ {GrGLCreateANGLEInterface, "ANGLE"},
+#endif
{GrGLCreateNativeInterface, "Native"},
#if SK_MESA
{GrGLCreateMesaInterface, "Mesa"},
#endif
+ {GrGLCreateDebugInterface, "Debug"},
{GrGLCreateNullInterface, "Null"},
};
- rename all __gl_ functions to Sk__gl_ to avoid conflicting with other
static linkers of this library.
+
+ - In sweep.c, added explicit cast to GLfloat in VertexWeights() to silence
+ compiler complaint
GLdouble t1 = VertL1dist( org, isect );
GLdouble t2 = VertL1dist( dst, isect );
- weights[0] = 0.5 * t2 / (t1 + t2);
- weights[1] = 0.5 * t1 / (t1 + t2);
+ weights[0] = (GLfloat)(0.5 * t2 / (t1 + t2));
+ weights[1] = (GLfloat)(0.5 * t1 / (t1 + t2));
isect->coords[0] += weights[0]*org->coords[0] + weights[1]*dst->coords[0];
isect->coords[1] += weights[0]*org->coords[1] + weights[1]*dst->coords[1];
isect->coords[2] += weights[0]*org->coords[2] + weights[1]*dst->coords[2];