r600g: Atomize compute shader state
authorTom Stellard <thomas.stellard@amd.com>
Tue, 24 Jul 2012 14:23:12 +0000 (14:23 +0000)
committerTom Stellard <thomas.stellard@amd.com>
Fri, 27 Jul 2012 17:08:09 +0000 (17:08 +0000)
Reviewed-by: Marek Olšák <maraeo@gmail.com>
src/gallium/drivers/r600/evergreen_compute.c
src/gallium/drivers/r600/evergreen_compute.h
src/gallium/drivers/r600/evergreen_state.c
src/gallium/drivers/r600/r600_pipe.h

index caaa752..33e3243 100644 (file)
@@ -120,6 +120,8 @@ void *evergreen_create_compute_state(
        const const struct pipe_compute_state *cso)
 {
        struct r600_context *ctx = (struct r600_context *)ctx_;
+       struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
+       void *p;
 
 #ifdef HAVE_OPENCL
        const struct pipe_llvm_program_header * header;
@@ -131,13 +133,6 @@ void *evergreen_create_compute_state(
        code = cso->prog + sizeof(struct pipe_llvm_program_header);
 #endif
 
-       if (!ctx->screen->screen.get_param(&ctx->screen->screen,
-                                                       PIPE_CAP_COMPUTE)) {
-               fprintf(stderr, "Compute is not supported\n");
-               return NULL;
-       }
-       struct r600_pipe_compute *shader =      CALLOC_STRUCT(r600_pipe_compute);
-
        shader->ctx = (struct r600_context*)ctx;
        shader->resources = (struct evergreen_compute_resource*)
                        CALLOC(sizeof(struct evergreen_compute_resource),
@@ -151,6 +146,14 @@ void *evergreen_create_compute_state(
 
        r600_compute_shader_create(ctx_, shader->mod, &shader->bc);
 #endif
+       shader->shader_code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
+                                                       shader->bc.ndw * 4);
+
+       p = ctx->ws->buffer_map(shader->shader_code_bo->cs_buf, ctx->cs,
+                                                       PIPE_TRANSFER_WRITE);
+
+       memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);
+       ctx->ws->buffer_unmap(shader->shader_code_bo->cs_buf);
        return shader;
 }
 
@@ -168,49 +171,7 @@ static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)
 
        COMPUTE_DBG("*** evergreen_bind_compute_state\n");
 
-       ctx->cs_shader = (struct r600_pipe_compute *)state;
-
-       if (!ctx->cs_shader->shader_code_bo) {
-
-               ctx->cs_shader->shader_code_bo =
-                       r600_compute_buffer_alloc_vram(ctx->screen,
-                                       ctx->cs_shader->bc.ndw * 4);
-
-               void *p = ctx->ws->buffer_map(
-                                       ctx->cs_shader->shader_code_bo->cs_buf,
-                                       ctx->cs, PIPE_TRANSFER_WRITE);
-
-               memcpy(p, ctx->cs_shader->bc.bytecode, ctx->cs_shader->bc.ndw * 4);
-
-               ctx->ws->buffer_unmap(ctx->cs_shader->shader_code_bo->cs_buf);
-
-       }
-
-       struct evergreen_compute_resource* res = get_empty_res(ctx->cs_shader,
-                                               COMPUTE_RESOURCE_SHADER, 0);
-
-       if (ctx->chip_class < CAYMAN) {
-               evergreen_reg_set(res, R_008C0C_SQ_GPR_RESOURCE_MGMT_3,
-                       S_008C0C_NUM_LS_GPRS(ctx->cs_shader->bc.ngpr));
-       }
-
-       ///maybe we can use it later
-       evergreen_reg_set(res, R_0286C8_SPI_THREAD_GROUPING, 0);
-       ///maybe we can use it later
-       evergreen_reg_set(res, R_008C14_SQ_GLOBAL_GPR_RESOURCE_MGMT_2, 0);
-
-       evergreen_reg_set(res, R_0288D4_SQ_PGM_RESOURCES_LS,
-               S_0288D4_NUM_GPRS(ctx->cs_shader->bc.ngpr)
-               | S_0288D4_STACK_SIZE(ctx->cs_shader->bc.nstack));
-       evergreen_reg_set(res, R_0288D8_SQ_PGM_RESOURCES_LS_2, 0);
-
-       evergreen_reg_set(res, R_0288D0_SQ_PGM_START_LS, 0);
-       res->bo = ctx->cs_shader->shader_code_bo;
-       res->usage = RADEON_USAGE_READ;
-       res->coher_bo_size = ctx->cs_shader->bc.ndw*4;
-
-       r600_inval_shader_cache(ctx);
-
+       ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
 }
 
 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
@@ -231,6 +192,7 @@ void evergreen_compute_upload_input(
        const void *input)
 {
        struct r600_context *ctx = (struct r600_context *)ctx_;
+       struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
        int i;
        unsigned kernel_parameters_offset_bytes = 36;
        uint32_t * num_work_groups_start;
@@ -238,23 +200,21 @@ void evergreen_compute_upload_input(
        uint32_t * local_size_start;
        uint32_t * kernel_parameters_start;
 
-       if (ctx->cs_shader->input_size == 0) {
+       if (shader->input_size == 0) {
                return;
        }
 
-       if (!ctx->cs_shader->kernel_param) {
-               unsigned buffer_size = ctx->cs_shader->input_size;
+       if (!shader->kernel_param) {
+               unsigned buffer_size = shader->input_size;
 
                /* Add space for the grid dimensions */
                buffer_size += kernel_parameters_offset_bytes * sizeof(uint);
-               ctx->cs_shader->kernel_param =
-                               r600_compute_buffer_alloc_vram(ctx->screen,
-                                               buffer_size);
+               shader->kernel_param = r600_compute_buffer_alloc_vram(
+                                               ctx->screen, buffer_size);
        }
 
        num_work_groups_start = ctx->ws->buffer_map(
-                       ctx->cs_shader->kernel_param->cs_buf,
-                       ctx->cs, PIPE_TRANSFER_WRITE);
+               shader->kernel_param->cs_buf, ctx->cs, PIPE_TRANSFER_WRITE);
        global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
        local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
        kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
@@ -271,22 +231,22 @@ void evergreen_compute_upload_input(
        memcpy(local_size_start, block_layout, 3 * sizeof(uint));
 
        /* Copy the kernel inputs */
-       memcpy(kernel_parameters_start, input, ctx->cs_shader->input_size);
+       memcpy(kernel_parameters_start, input, shader->input_size);
 
        for (i = 0; i < (kernel_parameters_offset_bytes / 4) +
-                                       (ctx->cs_shader->input_size / 4); i++) {
+                                       (shader->input_size / 4); i++) {
                COMPUTE_DBG("input %i : %i\n", i,
                        ((unsigned*)num_work_groups_start)[i]);
        }
 
-       ctx->ws->buffer_unmap(ctx->cs_shader->kernel_param->cs_buf);
+       ctx->ws->buffer_unmap(shader->kernel_param->cs_buf);
 
        ///ID=0 is reserved for the parameters
        evergreen_cs_set_vertex_buffer(ctx, 0, 0,
-                       (struct pipe_resource*)ctx->cs_shader->kernel_param);
+                       (struct pipe_resource*)shader->kernel_param);
        ///ID=0 is reserved for parameters
-       evergreen_set_const_cache(ctx->cs_shader, 0,
-               ctx->cs_shader->kernel_param, ctx->cs_shader->input_size, 0);
+       evergreen_set_const_cache(shader, 0, shader->kernel_param,
+                                               shader->input_size, 0);
 }
 
 void evergreen_direct_dispatch(
@@ -298,10 +258,11 @@ void evergreen_direct_dispatch(
         * of type struct r600_context* called rctx.
         */
        struct r600_context *rctx = (struct r600_context *)ctx_;
+       struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
 
        int i;
 
-       struct evergreen_compute_resource* res = get_empty_res(rctx->cs_shader,
+       struct evergreen_compute_resource* res = get_empty_res(shader,
                COMPUTE_RESOURCE_DISPATCH, 0);
 
        /* Set CB_TARGET_MASK */
@@ -347,6 +308,8 @@ static void compute_emit_cs(struct r600_context *ctx)
 
        struct r600_resource *onebo = NULL;
        struct r600_pipe_state *cb_state;
+       struct evergreen_compute_resource *resources =
+                                       ctx->cs_shader_state.shader->resources;
 
        /* Initialize all the registers common to both 3D and compute.  Some
         * 3D only register will be initialized by this atom as well, but
@@ -373,34 +336,37 @@ static void compute_emit_cs(struct r600_context *ctx)
        ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);
        r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);
 
+       /* Emit compute shader state */
+       r600_emit_atom(ctx, &ctx->cs_shader_state.atom);
+
        for (i = 0; i < get_compute_resource_num(); i++) {
-               if (ctx->cs_shader->resources[i].enabled) {
+               if (resources[i].enabled) {
                        int j;
                        COMPUTE_DBG("resnum: %i, cdw: %i\n", i, cs->cdw);
 
-                       for (j = 0; j < ctx->cs_shader->resources[i].cs_end; j++) {
-                               if (ctx->cs_shader->resources[i].do_reloc[j]) {
-                                       assert(ctx->cs_shader->resources[i].bo);
+                       for (j = 0; j < resources[i].cs_end; j++) {
+                               if (resources[i].do_reloc[j]) {
+                                       assert(resources[i].bo);
                                        evergreen_emit_ctx_reloc(ctx,
-                                               ctx->cs_shader->resources[i].bo,
-                                               ctx->cs_shader->resources[i].usage);
+                                               resources[i].bo,
+                                               resources[i].usage);
                                }
 
-                               cs->buf[cs->cdw++] = ctx->cs_shader->resources[i].cs[j];
+                               cs->buf[cs->cdw++] = resources[i].cs[j];
                        }
 
-                       if (ctx->cs_shader->resources[i].bo) {
-                               onebo = ctx->cs_shader->resources[i].bo;
+                       if (resources[i].bo) {
+                               onebo = resources[i].bo;
                                evergreen_emit_ctx_reloc(ctx,
-                                       ctx->cs_shader->resources[i].bo,
-                                       ctx->cs_shader->resources[i].usage);
+                                       resources[i].bo,
+                                       resources[i].usage);
 
                                ///special case for textures
-                               if (ctx->cs_shader->resources[i].do_reloc
-                                       [ctx->cs_shader->resources[i].cs_end] == 2) {
+                               if (resources[i].do_reloc
+                                       [resources[i].cs_end] == 2) {
                                        evergreen_emit_ctx_reloc(ctx,
-                                               ctx->cs_shader->resources[i].bo,
-                                               ctx->cs_shader->resources[i].usage);
+                                               resources[i].bo,
+                                               resources[i].usage);
                                }
                        }
                }
@@ -439,6 +405,36 @@ static void compute_emit_cs(struct r600_context *ctx)
 
 }
 
+
+/**
+ * Emit function for r600_cs_shader_state atom
+ */
+void evergreen_emit_cs_shader(
+               struct r600_context *rctx,
+               struct r600_atom *atom)
+{
+       struct r600_cs_shader_state *state =
+                                       (struct r600_cs_shader_state*)atom;
+       struct r600_pipe_compute *shader = state->shader;
+       struct radeon_winsys_cs *cs = rctx->cs;
+       uint64_t va;
+
+       va = r600_resource_va(&rctx->screen->screen, &shader->shader_code_bo->b.b);
+
+       r600_write_compute_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
+       r600_write_value(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
+       r600_write_value(cs,           /* R_0288D4_SQ_PGM_RESOURCES_LS */
+                       S_0288D4_NUM_GPRS(shader->bc.ngpr)
+                       | S_0288D4_STACK_SIZE(shader->bc.nstack));
+       r600_write_value(cs, 0);        /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
+
+       r600_write_value(cs, PKT3C(PKT3_NOP, 0, 0));
+       r600_write_value(cs, r600_context_bo_reloc(rctx, shader->shader_code_bo,
+                                                       RADEON_USAGE_READ));
+
+       r600_inval_shader_cache(rctx);
+}
+
 static void evergreen_launch_grid(
                struct pipe_context *ctx_,
                const uint *block_layout, const uint *grid_layout,
@@ -458,7 +454,7 @@ static void evergreen_launch_grid(
        COMPUTE_DBG("Using %u pipes, there are %u wavefronts per thread block\n",
                                                        num_pipes, num_waves);
 
-       evergreen_set_lds(ctx->cs_shader, 0, 0, num_waves);
+       evergreen_set_lds(ctx->cs_shader_state.shader, 0, 0, num_waves);
        evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);
        evergreen_direct_dispatch(ctx_, block_layout, grid_layout);
        compute_emit_cs(ctx);
@@ -485,7 +481,7 @@ static void evergreen_set_compute_resources(struct pipe_context * ctx_,
                        if (resources[i]->base.writable) {
                                assert(i+1 < 12);
 
-                               evergreen_set_rat(ctx->cs_shader, i+1,
+                               evergreen_set_rat(ctx->cs_shader_state.shader, i+1,
                                (struct r600_resource *)resources[i]->base.texture,
                                buffer->chunk->start_in_dw*4,
                                resources[i]->base.texture->width0);
@@ -511,7 +507,7 @@ static void evergreen_set_cs_sampler_view(struct pipe_context *ctx_,
                        assert(i+1 < 12);
                        ///FETCH0 = VTX0 (param buffer),
                        //FETCH1 = VTX1 (global buffer pool), FETCH2... = TEX
-                       evergreen_set_tex_resource(ctx->cs_shader, resource[i], i+2);
+                       evergreen_set_tex_resource(ctx->cs_shader_state.shader, resource[i], i+2);
                }
        }
 }
@@ -528,7 +524,8 @@ static void evergreen_bind_compute_sampler_states(
 
        for (int i = 0; i < num_samplers; i++) {
                if (samplers[i]) {
-                       evergreen_set_sampler_resource(ctx->cs_shader, samplers[i], i);
+                       evergreen_set_sampler_resource(
+                               ctx->cs_shader_state.shader, samplers[i], i);
                }
        }
 }
@@ -561,7 +558,7 @@ static void evergreen_set_global_binding(
                *(handles[i]) = buffers[i]->chunk->start_in_dw * 4;
        }
 
-       evergreen_set_rat(ctx->cs_shader, 0, pool->bo, 0, pool->size_in_dw * 4);
+       evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
        evergreen_cs_set_vertex_buffer(ctx, 1, 0,
                                (struct pipe_resource*)pool->bo);
 }
index 809114d..df3fb83 100644 (file)
@@ -29,6 +29,7 @@
 #include "r600.h"
 #include "r600_pipe.h"
 
+struct r600_atom;
 struct evergreen_compute_resource;
 
 void *evergreen_create_compute_state(struct pipe_context *ctx, const const struct pipe_compute_state *cso);
@@ -37,6 +38,7 @@ void evergreen_direct_dispatch( struct pipe_context *context, const uint *block_
 void evergreen_compute_upload_input(struct pipe_context *context, const uint *block_layout, const uint *grid_layout, const void *input);
 void evergreen_init_atom_start_compute_cs(struct r600_context *rctx);
 void evergreen_init_compute_state_functions(struct r600_context *rctx);
+void evergreen_emit_cs_shader(struct r600_context *rctx, struct r600_atom * atom);
 
 struct pipe_resource *r600_compute_global_buffer_create(struct pipe_screen *screen, const struct pipe_resource *templ);
 void r600_compute_global_buffer_destroy(struct pipe_screen *screen, struct pipe_resource *res);
index 654aeff..87a301f 100644 (file)
@@ -1912,6 +1912,7 @@ void evergreen_init_state_functions(struct r600_context *rctx)
        r600_init_atom(&rctx->ps_constbuf_state.atom, evergreen_emit_ps_constant_buffers, 0, 0);
        r600_init_atom(&rctx->vs_samplers.views.atom, evergreen_emit_vs_sampler_views, 0, 0);
        r600_init_atom(&rctx->ps_samplers.views.atom, evergreen_emit_ps_sampler_views, 0, 0);
+       r600_init_atom(&rctx->cs_shader_state.atom, evergreen_emit_cs_shader, 0, 0);
 
        rctx->context.create_blend_state = evergreen_create_blend_state;
        rctx->context.create_depth_stencil_alpha_state = evergreen_create_dsa_state;
index 222b87b..724707e 100644 (file)
@@ -100,6 +100,11 @@ struct r600_alphatest_state {
        bool cb0_export_16bpc; /* from set_framebuffer_state */
 };
 
+struct r600_cs_shader_state {
+       struct r600_atom atom;
+       struct r600_pipe_compute *shader;
+};
+
 enum r600_pipe_state_id {
        R600_PIPE_STATE_BLEND = 0,
        R600_PIPE_STATE_BLEND_COLOR,
@@ -324,7 +329,6 @@ struct r600_context {
        struct pipe_clip_state          clip;
        struct r600_pipe_shader_selector        *ps_shader;
        struct r600_pipe_shader_selector        *vs_shader;
-       struct r600_pipe_compute        *cs_shader;
        struct r600_pipe_rasterizer     *rasterizer;
        struct r600_pipe_state          vgt;
        struct r600_pipe_state          spi;
@@ -364,6 +368,7 @@ struct r600_context {
        struct r600_constbuf_state      ps_constbuf_state;
        struct r600_textures_info       vs_samplers;
        struct r600_textures_info       ps_samplers;
+       struct r600_cs_shader_state     cs_shader_state;
 
        struct radeon_winsys_cs *cs;