remove ifdef from glsl in glview shader - ifdefs not universally supported
authorCarsten Haitzler (Rasterman) <raster@rasterman.com>
Tue, 10 Sep 2013 23:53:02 +0000 (08:53 +0900)
committerCarsten Haitzler (Rasterman) <raster@rasterman.com>
Mon, 30 Sep 2013 22:30:38 +0000 (07:30 +0900)
legacy/elementary/src/bin/test_glview.c
legacy/elementary/src/bin/test_glview_simple.c

index 6381ef4..f9e01f8 100644 (file)
@@ -327,9 +327,6 @@ static const char vertex_shader[] =
    "}\n";
 
  static const char fragment_shader[] =
-   "#ifdef GL_ES\n"
-   "precision mediump float;\n"
-   "#endif\n"
    "uniform vec4 color;\n"
    "uniform vec3 light;\n"
    "varying vec3 rotated_normal;\n"
index 438a6fa..2db4a35 100644 (file)
@@ -70,9 +70,6 @@ init_shaders(GLData *gld)
       "}                            \n";
 
    GLbyte fShaderStr[] =
-      "#ifdef GL_ES                                 \n"
-      "precision mediump float;                     \n"
-      "#endif                                       \n"
       "void main()                                  \n"
       "{                                            \n"
       "  gl_FragColor = vec4 ( 1.0, 0.0, 0.0, 1.0 );\n"