1D textures are allocated as 2D which means we only need
one coordinate for texture query LOD.
Fixes:
625dcbbc456 ("amd/common: pass address components individually to
ac_build_image_intrinsic")
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
}
}
+ /* Fixup for GFX9 which allocates 1D textures as 2D. */
+ if (instr->op == nir_texop_lod && ctx->ac.chip_class >= GFX9) {
+ if ((args->dim == ac_image_2darray ||
+ args->dim == ac_image_2d) && !args->coords[1]) {
+ args->coords[1] = ctx->ac.i32_0;
+ }
+ }
+
args->attributes = AC_FUNC_ATTR_READNONE;
return ac_build_image_opcode(&ctx->ac, args);
}