it can be found in @ref Ecore_Main_Loop_Page.
The Ecore library provides the following modules:
-@li @ref Ecore_Group
@li @ref Ecore_File_Group
@li @ref Ecore_Con_Group
@li @link Ecore_Evas.h Ecore_Evas - Evas convenience functions. @endlink
#endif
/**
- * @file Ecore.h
- * @defgroup Ecore_Group Ecore - Main Loop and Job Functions.
- * @brief The file that provides the program utility, main loop and timer
- * functions.
+ * @defgroup Ecore_Init_Group Ecore initialization and shutdown functions.
*
- * This header provides the Ecore event handling loop. For more
- * details, see @ref Ecore_Main_Loop_Group.
+ * @{
+ */
+
+ EAPI int ecore_init(void);
+ EAPI int ecore_shutdown(void);
+
+ /**
+ * @}
+ */
+
+ /**
+ *
+ * @defgroup Ecore_Main_Loop_Group Ecore main loop functions
*
- * For the main loop to be of any use, you need to be able to add events
- * and event handlers. Events for file descriptor events are covered in
- * @ref Ecore_FD_Handler_Group.
+ * These are functions acting on Ecore's main loop itself or on
+ * events and infrastructure directly linked to it. This loop is
+ * designed to work on embedded systems all the way to large and
+ * powerful multi-cpu workstations.
*
- * Time functions are covered in @ref Ecore_Time_Group.
+ * It serialises all system signals and events into a single event
+ * queue, that can be easily processed without needing to worry
+ * about concurrency. A properly written, event-driven program
+ * using this kind of programming does not need threads. It makes
+ * the program very robust and easy to follow.
+ *
+ * For example, for the main loop to be of any use, you need to be
+ * able to add @b events and event handlers on it. Events for file
+ * descriptor events are covered in @ref Ecore_FD_Handler_Group.
+ *
+ * Timer functions are covered in @ref Ecore_Time_Group.
*
* There is also provision for callbacks for when the loop enters or
- * exits an idle state. See @ref Ecore_Idle_Group for more information.
+ * exits an @b idle state. See @ref Ecore_Idle_Group for more
+ * information on it.
+ *
+ * Functions are also provided for spawning child processes using
+ * @c fork(). See @ref Ecore_Exe_Group for more details on it.
+ *
+ * Here is an example of simple program and its basic event loop
+ * flow:
*
- * Functions are also provided for spawning child processes using fork.
- * See @ref Ecore_Exe_Group for more details.
+ * @image html prog_flow.png
+ *
+ * For examples of setting up and using a main loop, see
+ * @ref Ecore_Main_Loop_Page.
*
* @{
*/
int micro;
int revision;
} Ecore_Version;
-
+
EAPI extern Ecore_Version *ecore_version;
#define ECORE_CALLBACK_CANCEL EINA_FALSE /**< Return value to remove a callback */
#define ECORE_CALLBACK_PASS_ON EINA_TRUE /**< Return value to pass event to next handler */
#define ECORE_CALLBACK_DONE EINA_FALSE /**< Return value to stop event handling */
+ /**
+ * @typedef Ecore_Task_Cb Ecore_Task_Cb
+ * A callback run for a task (timer, idler, poller, animator, etc)
+ */
+ typedef Eina_Bool (*Ecore_Task_Cb) (void *data);
+
+ /**
+ * @typedef Ecore_Eselect_Function Ecore_Eselect_Function
+ * A function which can be used to replace select() in the main loop
+ */
+ typedef int (*Ecore_Select_Function)(int nfds, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout);
+
+ EAPI void ecore_main_loop_iterate(void);
+
+ EAPI void ecore_main_loop_select_func_set(Ecore_Select_Function func);
+ EAPI Ecore_Select_Function ecore_main_loop_select_func_get(void);
+
+ EAPI Eina_Bool ecore_main_loop_glib_integrate(void);
+ EAPI void ecore_main_loop_glib_always_integrate_disable(void);
+
+ EAPI void ecore_main_loop_begin(void);
+ EAPI void ecore_main_loop_quit(void);
+
+ /**
+ * @typedef Ecore_Cb Ecore_Cb
+ * A generic callback called as a hook when a certain point in
+ * execution is reached.
+ */
+ typedef void (*Ecore_Cb) (void *data);
+
+ /**
+ * @brief Call callback in the main loop.
+ *
+ * @param callback The callback to call in the main loop
+ * @param data The data to give to that call back
+ *
+ * For all call that need to happen in the main loop (most EFL functions do),
+ * this helper function provide the infrastructure needed to do it safely
+ * by avoind dead lock, race condition and properly wake up the main loop.
+ *
+ * Remember after that function call, you should never touch again the @p data
+ * in the thread, it is owned by the main loop and you callback should take
+ * care of freeing it if necessary.
+ */
+ EAPI void ecore_main_loop_thread_safe_call(Ecore_Cb callback, void *data);
+
+ /**
+ * @}
+ */
+
+ /**
+ * @defgroup Ecore_Event_Group Ecore Event functions
+ *
+ * Ecore events are used to wake up the Ecore main loop to warn
+ * about state changes, tasks completed, data available for reading
+ * or writing, etc. They are the base of the event oriented
+ * programming.
+ *
+ * The idea is to write many functions (callbacks) that will be
+ * registered to specific events, and called when these events
+ * happen. This way, when the system state changes (a mouse click is
+ * detected, a key is pressed, or the content of a file changes, for
+ * example), the respective callbacks will be called with some
+ * information about that event. Usually the function/callback will
+ * have a data pointer to the event info (the position in the screen
+ * where the mouse was clicked, the name of the key that was
+ * pressed, or the name of the file that has changed).
+ *
+ * The basic usage, when one needs to watch for an existing event,
+ * is to register a callback to it using ecore_event_add(). Of
+ * course it's necessary to know beforehand what are the types of
+ * events that the system/library will emmit. This should be
+ * available with the documentation from that system/library.
+ *
+ * When writing a library or group of functions that need to inform
+ * about something, and you already are running on top of a main
+ * loop, it is usually a good approach to use events. This way you
+ * allow others to register as many callbacks as necessary to this
+ * event, and don't have to care about who is registering to it. The
+ * functions ecore_event_type_new() and ecore_event_add() are
+ * available for this purpose.
+ *
+ * Example that deals with events:
+ *
+ * @li @ref ecore_event_example_c
+ *
+ * @ingroup Ecore_Main_Loop_Group
+ *
+ * @{
+ */
+
#define ECORE_EVENT_NONE 0
#define ECORE_EVENT_SIGNAL_USER 1 /**< User signal event */
#define ECORE_EVENT_SIGNAL_HUP 2 /**< Hup signal event */
#define ECORE_EVENT_SIGNAL_REALTIME 5 /**< Realtime signal event */
#define ECORE_EVENT_COUNT 6
-#define ECORE_EXE_PRIORITY_INHERIT 9999
-
- EAPI extern int ECORE_EXE_EVENT_ADD; /**< A child process has been added */
- EAPI extern int ECORE_EXE_EVENT_DEL; /**< A child process has been deleted (it exited, naming consistent with the rest of ecore). */
- EAPI extern int ECORE_EXE_EVENT_DATA; /**< Data from a child process. */
- EAPI extern int ECORE_EXE_EVENT_ERROR; /**< Errors from a child process. */
-
- enum _Ecore_Fd_Handler_Flags
- {
- ECORE_FD_READ = 1, /**< Fd Read mask */
- ECORE_FD_WRITE = 2, /**< Fd Write mask */
- ECORE_FD_ERROR = 4 /**< Fd Error mask */
- };
- typedef enum _Ecore_Fd_Handler_Flags Ecore_Fd_Handler_Flags;
-
- enum _Ecore_Exe_Flags /* flags for executing a child with its stdin and/or stdout piped back */
- {
- ECORE_EXE_NONE = 0, /**< No exe flags at all */
- ECORE_EXE_PIPE_READ = 1, /**< Exe Pipe Read mask */
- ECORE_EXE_PIPE_WRITE = 2, /**< Exe Pipe Write mask */
- ECORE_EXE_PIPE_ERROR = 4, /**< Exe Pipe error mask */
- ECORE_EXE_PIPE_READ_LINE_BUFFERED = 8, /**< Reads are buffered until a newline and delivered 1 event per line */
- ECORE_EXE_PIPE_ERROR_LINE_BUFFERED = 16, /**< Errors are buffered until a newline and delivered 1 event per line */
- ECORE_EXE_PIPE_AUTO = 32, /**< stdout and stderr are buffered automatically */
- ECORE_EXE_RESPAWN = 64, /**< FIXME: Exe is restarted if it dies */
- ECORE_EXE_USE_SH = 128, /**< Use /bin/sh to run the command. */
- ECORE_EXE_NOT_LEADER = 256 /**< Do not use setsid() to have the executed process be its own session leader */
- };
- typedef enum _Ecore_Exe_Flags Ecore_Exe_Flags;
-
- enum _Ecore_Exe_Win32_Priority
- {
- ECORE_EXE_WIN32_PRIORITY_IDLE, /**< Idle priority, for monitoring the system */
- ECORE_EXE_WIN32_PRIORITY_BELOW_NORMAL, /**< Below default priority */
- ECORE_EXE_WIN32_PRIORITY_NORMAL, /**< Default priority */
- ECORE_EXE_WIN32_PRIORITY_ABOVE_NORMAL, /**< Above default priority */
- ECORE_EXE_WIN32_PRIORITY_HIGH, /**< High priority, use with care as other threads in the system will not get processor time */
- ECORE_EXE_WIN32_PRIORITY_REALTIME /**< Realtime priority, should be almost never used as it can interrupt system threads that manage mouse input, keyboard input, and background disk flushing */
- };
- typedef enum _Ecore_Exe_Win32_Priority Ecore_Exe_Win32_Priority;
-
- enum _Ecore_Poller_Type /* Poller types */
- {
- ECORE_POLLER_CORE = 0 /**< The core poller interval */
- };
- typedef enum _Ecore_Poller_Type Ecore_Poller_Type;
-
- enum _Ecore_Pos_Map /* Position mappings */
- {
- ECORE_POS_MAP_LINEAR, /**< Linear 0.0 -> 1.0 */
- ECORE_POS_MAP_ACCELERATE, /**< Start slow then speed up */
- ECORE_POS_MAP_DECELERATE, /**< Start fast then slow down */
- ECORE_POS_MAP_SINUSOIDAL, /**< Start slow, speed up then slow down at end */
- ECORE_POS_MAP_ACCELERATE_FACTOR, /**< Start slow then speed up, v1 being a power factor, 0.0 being linear, 1.0 being normal accelerate, 2.0 being much more pronounced accelerate (squared), 3.0 being cubed, etc. */
- ECORE_POS_MAP_DECELERATE_FACTOR, /**< Start fast then slow down, v1 being a power factor, 0.0 being linear, 1.0 being normal decelerate, 2.0 being much more pronounced decelerate (squared), 3.0 being cubed, etc. */
- ECORE_POS_MAP_SINUSOIDAL_FACTOR, /**< Start slow, speed up then slow down at end, v1 being a power factor, 0.0 being linear, 1.0 being normal sinusoidal, 2.0 being much more pronounced sinusoidal (squared), 3.0 being cubed, etc. */
- ECORE_POS_MAP_DIVISOR_INTERP, /**< Start at gradient * v1, interpolated via power of v2 curve */
- ECORE_POS_MAP_BOUNCE, /**< Start at 0.0 then "drop" like a ball bouncing to the ground at 1.0, and bounce v2 times, with decay factor of v1 */
- ECORE_POS_MAP_SPRING /**< Start at 0.0 then "wobble" like a spring rest position 1.0, and wobble v2 times, with decay factor of v1 */
- };
- typedef enum _Ecore_Pos_Map Ecore_Pos_Map;
-
- enum _Ecore_Animator_Source /* Timing sources for animators */
- {
- ECORE_ANIMATOR_SOURCE_TIMER, /**< The default system clock/timer based animator that ticks every "frametime" seconds */
- ECORE_ANIMATOR_SOURCE_CUSTOM /**< A custom animator trigger that you need to call ecore_animator_trigger() to make it tick */
- };
- typedef enum _Ecore_Animator_Source Ecore_Animator_Source;
-
- typedef struct _Ecore_Exe Ecore_Exe; /**< A handle for spawned processes */
- typedef struct _Ecore_Timer Ecore_Timer; /**< A handle for timers */
- typedef struct _Ecore_Idler Ecore_Idler; /**< A handle for idlers */
- typedef struct _Ecore_Idle_Enterer Ecore_Idle_Enterer; /**< A handle for idle enterers */
- typedef struct _Ecore_Idle_Exiter Ecore_Idle_Exiter; /**< A handle for idle exiters */
- typedef struct _Ecore_Fd_Handler Ecore_Fd_Handler; /**< A handle for Fd handlers */
typedef struct _Ecore_Win32_Handler Ecore_Win32_Handler; /**< A handle for HANDLE handlers on Windows */
typedef struct _Ecore_Event_Handler Ecore_Event_Handler; /**< A handle for an event handler */
typedef struct _Ecore_Event_Filter Ecore_Event_Filter; /**< A handle for an event filter */
typedef struct _Ecore_Event Ecore_Event; /**< A handle for an event */
- typedef struct _Ecore_Animator Ecore_Animator; /**< A handle for animators */
- typedef struct _Ecore_Pipe Ecore_Pipe; /**< A handle for pipes */
- typedef struct _Ecore_Poller Ecore_Poller; /**< A handle for pollers */
typedef struct _Ecore_Event_Signal_User Ecore_Event_Signal_User; /**< User signal event */
typedef struct _Ecore_Event_Signal_Hup Ecore_Event_Signal_Hup; /**< Hup signal event */
typedef struct _Ecore_Event_Signal_Exit Ecore_Event_Signal_Exit; /**< Exit signal event */
typedef struct _Ecore_Event_Signal_Power Ecore_Event_Signal_Power; /**< Power signal event */
typedef struct _Ecore_Event_Signal_Realtime Ecore_Event_Signal_Realtime; /**< Realtime signal event */
- typedef struct _Ecore_Exe_Event_Add Ecore_Exe_Event_Add; /**< Spawned Exe add event */
- typedef struct _Ecore_Exe_Event_Del Ecore_Exe_Event_Del; /**< Spawned Exe exit event */
- typedef struct _Ecore_Exe_Event_Data_Line Ecore_Exe_Event_Data_Line; /**< Lines from a child process */
- typedef struct _Ecore_Exe_Event_Data Ecore_Exe_Event_Data; /**< Data from a child process */
- typedef struct _Ecore_Thread Ecore_Thread; /**< A handle for threaded jobs */
/**
* @typedef Ecore_Data_Cb Ecore_Data_Cb
* A callback which is used to return data to the main function
*/
typedef void *(*Ecore_Data_Cb) (void *data);
+
/**
* @typedef Ecore_Filter_Cb
* A callback used for filtering events from the main loop.
*/
typedef Eina_Bool (*Ecore_Filter_Cb) (void *data, void *loop_data, int type, void *event);
- /**
- * @typedef Ecore_Eselect_Function Ecore_Eselect_Function
- * A function which can be used to replace select() in the main loop
- */
- typedef int (*Ecore_Select_Function)(int nfds, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout);
+
/**
* @typedef Ecore_End_Cb Ecore_End_Cb
- * This is the callback which is called at the end of a function, usually for cleanup purposes.
+ * This is the callback which is called at the end of a function,
+ * usually for cleanup purposes.
*/
typedef void (*Ecore_End_Cb) (void *user_data, void *func_data);
- /**
- * @typedef Ecore_Pipe_Cb Ecore_Pipe_Cb
- * The callback that data written to the pipe is sent to.
- */
- typedef void (*Ecore_Pipe_Cb) (void *data, void *buffer, unsigned int nbyte);
- /**
- * @typedef Ecore_Exe_Cb Ecore_Exe_Cb
- * A callback to run with the associated @ref Ecore_Exe, usually for cleanup purposes.
- */
- typedef void (*Ecore_Exe_Cb)(void *data, const Ecore_Exe *exe);
+
/**
* @typedef Ecore_Event_Handler_Cb Ecore_Event_Handler_Cb
- * A callback used by the main loop to handle events of a specified type.
+ * A callback used by the main loop to handle events of a specified
+ * type.
*/
typedef Eina_Bool (*Ecore_Event_Handler_Cb) (void *data, int type, void *event);
- /**
- * @typedef Ecore_Thread_Cb Ecore_Thread_Cb
- * A callback used by Ecore_Thread helper.
- */
- typedef void (*Ecore_Thread_Cb) (void *data, Ecore_Thread *thread);
- /**
- * @typedef Ecore_Thread_Notify_Cb Ecore_Thread_Notify_Cb
- * A callback used by the main loop to receive data sent by an @ref Ecore_Thread_Group.
- */
- typedef void (*Ecore_Thread_Notify_Cb) (void *data, Ecore_Thread *thread, void *msg_data);
- /**
- * @typedef Ecore_Task_Cb Ecore_Task_Cb
- * A callback run for a task (timer, idler, poller, animator, etc)
- */
- typedef Eina_Bool (*Ecore_Task_Cb) (void *data);
- /**
- * @typedef Ecore_Timeline_Cb Ecore_Timeline_Cb
- * A callback run for a task (animators with runtimes)
- */
- typedef Eina_Bool (*Ecore_Timeline_Cb) (void *data, double pos);
- /**
- * @typedef Ecore_Cb Ecore_Cb
- * A generic callback called as a hook when a certain point in execution is reached.
- */
- typedef void (*Ecore_Cb) (void *data);
- /**
- * @typedef Ecore_Fd_Cb Ecore_Fd_Cb
- * A callback used by an @ref Ecore_Fd_Handler.
- */
- typedef Eina_Bool (*Ecore_Fd_Cb) (void *data, Ecore_Fd_Handler *fd_handler);
- /**
- * @typedef Ecore_Fd_Prep_Cb Ecore_Fd_Prep_Cb
- * A callback used by an @ref Ecore_Fd_Handler.
- */
- typedef void (*Ecore_Fd_Prep_Cb) (void *data, Ecore_Fd_Handler *fd_handler);
- /**
- * @typedef Ecore_Win32_Handle_Cb Ecore_Win32_Handle_Cb
- * A callback used by an @ref Ecore_Win32_Handler.
- */
- typedef Eina_Bool (*Ecore_Win32_Handle_Cb) (void *data, Ecore_Win32_Handler *wh);
-
-
- typedef struct _Ecore_Job Ecore_Job; /**< A job handle */
struct _Ecore_Event_Signal_User /** User signal event */
{
#endif
};
- struct _Ecore_Exe_Event_Add /** Process add event */
- {
- Ecore_Exe *exe; /**< The handle to the added process */
- void *ext_data; /**< Extension data - not used */
- };
-
- struct _Ecore_Exe_Event_Del /** Process exit event */
- {
- pid_t pid; /**< The process ID of the process that exited */
- int exit_code; /**< The exit code of the process */
- Ecore_Exe *exe; /**< The handle to the exited process, or NULL if not found */
- int exit_signal; /** < The signal that caused the process to exit */
- Eina_Bool exited : 1; /** < set to 1 if the process exited of its own accord */
- Eina_Bool signalled : 1; /** < set to 1 id the process exited due to uncaught signal */
- void *ext_data; /**< Extension data - not used */
-#ifndef _WIN32
- siginfo_t data; /**< Signal info */
-#endif
- };
+ EAPI Ecore_Event_Handler *ecore_event_handler_add(int type, Ecore_Event_Handler_Cb func, const void *data);
+ EAPI void *ecore_event_handler_del(Ecore_Event_Handler *event_handler);
+ EAPI Ecore_Event *ecore_event_add(int type, void *ev, Ecore_End_Cb func_free, void *data);
+ EAPI void *ecore_event_del(Ecore_Event *event);
+ EAPI void *ecore_event_handler_data_get(Ecore_Event_Handler *eh);
+ EAPI void *ecore_event_handler_data_set(Ecore_Event_Handler *eh, const void *data);
+ EAPI int ecore_event_type_new(void);
+ EAPI Ecore_Event_Filter *ecore_event_filter_add(Ecore_Data_Cb func_start, Ecore_Filter_Cb func_filter, Ecore_End_Cb func_end, const void *data);
+ EAPI void *ecore_event_filter_del(Ecore_Event_Filter *ef);
+ EAPI int ecore_event_current_type_get(void);
+ EAPI void *ecore_event_current_event_get(void);
- struct _Ecore_Exe_Event_Data_Line /**< Lines from a child process */
- {
- char *line;
- int size;
- };
+ /**
+ * @}
+ */
- struct _Ecore_Exe_Event_Data /** Data from a child process event */
- {
- Ecore_Exe *exe; /**< The handle to the process */
- void *data; /**< the raw binary data from the child process that was received */
- int size; /**< the size of this data in bytes */
- Ecore_Exe_Event_Data_Line *lines; /**< an array of line data if line buffered, the last one has it's line member set to NULL */
- };
+ /**
+ * @defgroup Ecore_Exe_Group Process Spawning Functions
+ *
+ * Functions that deal with and send signals to spawned processes.
+ *
+ * @ingroup Ecore_Main_Loop_Group
+ *
+ * @{
+ */
- /**
- * @defgroup Ecore_Init_Group Ecore initialisation and shutdown functions.
- */
+ #define ECORE_EXE_PRIORITY_INHERIT 9999
- EAPI int ecore_init(void);
- EAPI int ecore_shutdown(void);
+ EAPI extern int ECORE_EXE_EVENT_ADD; /**< A child process has been added */
+ EAPI extern int ECORE_EXE_EVENT_DEL; /**< A child process has been deleted (it exited, naming consistent with the rest of ecore). */
+ EAPI extern int ECORE_EXE_EVENT_DATA; /**< Data from a child process. */
+ EAPI extern int ECORE_EXE_EVENT_ERROR; /**< Errors from a child process. */
- /**
- * @}
- */
+ enum _Ecore_Exe_Flags /* flags for executing a child with its stdin and/or stdout piped back */
+ {
+ ECORE_EXE_NONE = 0, /**< No exe flags at all */
+ ECORE_EXE_PIPE_READ = 1, /**< Exe Pipe Read mask */
+ ECORE_EXE_PIPE_WRITE = 2, /**< Exe Pipe Write mask */
+ ECORE_EXE_PIPE_ERROR = 4, /**< Exe Pipe error mask */
+ ECORE_EXE_PIPE_READ_LINE_BUFFERED = 8, /**< Reads are buffered until a newline and delivered 1 event per line */
+ ECORE_EXE_PIPE_ERROR_LINE_BUFFERED = 16, /**< Errors are buffered until a newline and delivered 1 event per line */
+ ECORE_EXE_PIPE_AUTO = 32, /**< stdout and stderr are buffered automatically */
+ ECORE_EXE_RESPAWN = 64, /**< FIXME: Exe is restarted if it dies */
+ ECORE_EXE_USE_SH = 128, /**< Use /bin/sh to run the command. */
+ ECORE_EXE_NOT_LEADER = 256 /**< Do not use setsid() to have the executed process be its own session leader */
+ };
+ typedef enum _Ecore_Exe_Flags Ecore_Exe_Flags;
- /**
- * @defgroup Ecore_Application_Group Ecore Application functions
- *
- * @{
- */
+ enum _Ecore_Exe_Win32_Priority
+ {
+ ECORE_EXE_WIN32_PRIORITY_IDLE, /**< Idle priority, for monitoring the system */
+ ECORE_EXE_WIN32_PRIORITY_BELOW_NORMAL, /**< Below default priority */
+ ECORE_EXE_WIN32_PRIORITY_NORMAL, /**< Default priority */
+ ECORE_EXE_WIN32_PRIORITY_ABOVE_NORMAL, /**< Above default priority */
+ ECORE_EXE_WIN32_PRIORITY_HIGH, /**< High priority, use with care as other threads in the system will not get processor time */
+ ECORE_EXE_WIN32_PRIORITY_REALTIME /**< Realtime priority, should be almost never used as it can interrupt system threads that manage mouse input, keyboard input, and background disk flushing */
+ };
+ typedef enum _Ecore_Exe_Win32_Priority Ecore_Exe_Win32_Priority;
- EAPI void ecore_app_args_set(int argc, const char **argv);
- EAPI void ecore_app_args_get(int *argc, char ***argv);
- EAPI void ecore_app_restart(void);
+ typedef struct _Ecore_Exe Ecore_Exe; /**< A handle for spawned processes */
- /**
- * @}
- */
+ /**
+ * @typedef Ecore_Exe_Cb Ecore_Exe_Cb
+ * A callback to run with the associated @ref Ecore_Exe, usually
+ * for cleanup purposes.
+ */
+ typedef void (*Ecore_Exe_Cb)(void *data, const Ecore_Exe *exe);
- /**
- * @defgroup Ecore_Event_Group Ecore Event functions
- *
- * @{
- */
+ typedef struct _Ecore_Exe_Event_Add Ecore_Exe_Event_Add; /**< Spawned Exe add event */
+ typedef struct _Ecore_Exe_Event_Del Ecore_Exe_Event_Del; /**< Spawned Exe exit event */
+ typedef struct _Ecore_Exe_Event_Data_Line Ecore_Exe_Event_Data_Line; /**< Lines from a child process */
+ typedef struct _Ecore_Exe_Event_Data Ecore_Exe_Event_Data; /**< Data from a child process */
- EAPI Ecore_Event_Handler *ecore_event_handler_add(int type, Ecore_Event_Handler_Cb func, const void *data);
- EAPI void *ecore_event_handler_del(Ecore_Event_Handler *event_handler);
- EAPI Ecore_Event *ecore_event_add(int type, void *ev, Ecore_End_Cb func_free, void *data);
- EAPI void *ecore_event_del(Ecore_Event *event);
- EAPI void *ecore_event_handler_data_get(Ecore_Event_Handler *eh);
- EAPI void *ecore_event_handler_data_set(Ecore_Event_Handler *eh, const void *data);
- EAPI int ecore_event_type_new(void);
- EAPI Ecore_Event_Filter *ecore_event_filter_add(Ecore_Data_Cb func_start, Ecore_Filter_Cb func_filter, Ecore_End_Cb func_end, const void *data);
- EAPI void *ecore_event_filter_del(Ecore_Event_Filter *ef);
- EAPI int ecore_event_current_type_get(void);
- EAPI void *ecore_event_current_event_get(void);
+ struct _Ecore_Exe_Event_Add /** Process add event */
+ {
+ Ecore_Exe *exe; /**< The handle to the added process */
+ void *ext_data; /**< Extension data - not used */
+ };
- /**
- * @}
- */
+ struct _Ecore_Exe_Event_Del /** Process exit event */
+ {
+ pid_t pid; /**< The process ID of the process that exited */
+ int exit_code; /**< The exit code of the process */
+ Ecore_Exe *exe; /**< The handle to the exited process, or NULL if not found */
+ int exit_signal; /** < The signal that caused the process to exit */
+ Eina_Bool exited : 1; /** < set to 1 if the process exited of its own accord */
+ Eina_Bool signalled : 1; /** < set to 1 id the process exited due to uncaught signal */
+ void *ext_data; /**< Extension data - not used */
+#ifndef _WIN32
+ siginfo_t data; /**< Signal info */
+#endif
+ };
- /**
- * @defgroup Ecore_Exe_Group Process Spawning Functions
- *
- * @{
- */
+ struct _Ecore_Exe_Event_Data_Line /**< Lines from a child process */
+ {
+ char *line;
+ int size;
+ };
+
+ struct _Ecore_Exe_Event_Data /** Data from a child process event */
+ {
+ Ecore_Exe *exe; /**< The handle to the process */
+ void *data; /**< the raw binary data from the child process that was received */
+ int size; /**< the size of this data in bytes */
+ Ecore_Exe_Event_Data_Line *lines; /**< an array of line data if line buffered, the last one has it's line member set to NULL */
+ };
EAPI void ecore_exe_run_priority_set(int pri);
EAPI int ecore_exe_run_priority_get(void);
EAPI void ecore_exe_signal(Ecore_Exe *exe, int num);
EAPI void ecore_exe_hup(Ecore_Exe *exe);
- /**
- * @}
- */
-
- /**
- * @defgroup Ecore_Idle_Group Ecore Idle functions
- *
- * @{
- */
-
- EAPI Ecore_Idler *ecore_idler_add(Ecore_Task_Cb func, const void *data);
- EAPI void *ecore_idler_del(Ecore_Idler *idler);
+ /**
+ * @}
+ */
- EAPI Ecore_Idle_Enterer *ecore_idle_enterer_add(Ecore_Task_Cb func, const void *data);
- EAPI Ecore_Idle_Enterer *ecore_idle_enterer_before_add(Ecore_Task_Cb func, const void *data);
- EAPI void *ecore_idle_enterer_del(Ecore_Idle_Enterer *idle_enterer);
+ /**
+ * @defgroup Ecore_FD_Handler_Group File Event Handling Functions
+ *
+ * Functions that deal with file descriptor handlers.
+ *
+ * The @ref Ecore_Fd_Handler can be used to watch a file descriptor
+ * for data available for reading, for the availability to write
+ * without blocking, and for errors on the file descriptor.
+ *
+ * ecore_main_fd_handler_add() is used to setup a handler for a
+ * given file descriptor. This file descriptor can be the standard
+ * input, a network socket, a stream received through some driver
+ * of a hardware decoder, etc. Thus it can contain errors, like a
+ * disconnection, a broken pipe, and so, and that's why it's
+ * possible to check for these errors with the @ref ECORE_FD_ERROR
+ * flag.
+ *
+ * An @ref Ecore_Fd_Handler can be used to watch on a file
+ * descriptor without blocking, still being able to receive events,
+ * expire timers, and other watch for other things that happen in
+ * the Ecore main loop.
+ *
+ * Example of use of a file descriptor handler:
+ * @li @ref ecore_fd_handler_example_c
+ *
+ * @ingroup Ecore_Main_Loop_Group
+ *
+ * @{
+ */
- EAPI Ecore_Idle_Exiter *ecore_idle_exiter_add(Ecore_Task_Cb func, const void *data);
- EAPI void *ecore_idle_exiter_del(Ecore_Idle_Exiter *idle_exiter);
+ typedef struct _Ecore_Fd_Handler Ecore_Fd_Handler; /**< A handle for Fd handlers */
- /**
- * @}
- */
+ enum _Ecore_Fd_Handler_Flags
+ {
+ ECORE_FD_READ = 1, /**< Fd Read mask */
+ ECORE_FD_WRITE = 2, /**< Fd Write mask */
+ ECORE_FD_ERROR = 4 /**< Fd Error mask */
+ };
+ typedef enum _Ecore_Fd_Handler_Flags Ecore_Fd_Handler_Flags;
- /**
- * @defgroup Ecore_Main Loop_Group Ecore Main Loop functions
- *
- * @{
- */
+ /**
+ * @typedef Ecore_Fd_Cb Ecore_Fd_Cb
+ * A callback used by an @ref Ecore_Fd_Handler.
+ */
+ typedef Eina_Bool (*Ecore_Fd_Cb) (void *data, Ecore_Fd_Handler *fd_handler);
- EAPI void ecore_main_loop_iterate(void);
+ /**
+ * @typedef Ecore_Fd_Prep_Cb Ecore_Fd_Prep_Cb
+ * A callback used by an @ref Ecore_Fd_Handler.
+ */
+ typedef void (*Ecore_Fd_Prep_Cb) (void *data, Ecore_Fd_Handler *fd_handler);
- EAPI void ecore_main_loop_select_func_set(Ecore_Select_Function func);
- EAPI Ecore_Select_Function ecore_main_loop_select_func_get(void);
+ /**
+ * @typedef Ecore_Win32_Handle_Cb Ecore_Win32_Handle_Cb
+ * A callback used by an @ref Ecore_Win32_Handler.
+ */
+ typedef Eina_Bool (*Ecore_Win32_Handle_Cb) (void *data, Ecore_Win32_Handler *wh);
- EAPI Eina_Bool ecore_main_loop_glib_integrate(void);
- EAPI void ecore_main_loop_glib_always_integrate_disable(void);
-
- EAPI void ecore_main_loop_begin(void);
- EAPI void ecore_main_loop_quit(void);
EAPI Ecore_Fd_Handler *ecore_main_fd_handler_add(int fd, Ecore_Fd_Handler_Flags flags, Ecore_Fd_Cb func, const void *data,
Ecore_Fd_Cb buf_func, const void *buf_data);
EAPI void ecore_main_fd_handler_prepare_callback_set(Ecore_Fd_Handler *fd_handler, Ecore_Fd_Prep_Cb func, const void *data);
EAPI Ecore_Win32_Handler *ecore_main_win32_handler_add(void *h, Ecore_Win32_Handle_Cb func, const void *data);
EAPI void *ecore_main_win32_handler_del(Ecore_Win32_Handler *win32_handler);
+ /**
+ * @}
+ */
+
/**
- * @brief Call callback in the main loop.
+ * @defgroup Ecore_Poller_Group Ecore Poll functions
*
- * @param callback The callback to call in the main loop
- * @param data The data to give to that call back
+ * These functions are for the need to poll information, but provide
+ * a shared abstracted API to pool such polling to minimise wakeup
+ * and ensure all the polling happens in as few spots as possible
+ * areound a core poll interval. For now only 1 core poller type is
+ * supprted: ECORE_POLLER_CORE
*
- * For all call that need to happen in the main loop (most EFL functions do),
- * this helper function provide the infrastructure needed to do it safely
- * by avoind dead lock, race condition and properly wake up the main loop.
+ * Example of @ref Ecore_Poller:
+ * @li @ref ecore_poller_example_c
*
- * Remember after that function call, you should never touch again the @p data
- * in the thread, it is owned by the main loop and you callback should take
- * care of freeing it if necessary.
+ * @ingroup Ecore_Main_Loop_Group
+ *
+ * @{
*/
- EAPI void ecore_main_loop_thread_safe_call(Ecore_Cb callback, void *data);
+
+ enum _Ecore_Poller_Type /* Poller types */
+ {
+ ECORE_POLLER_CORE = 0 /**< The core poller interval */
+ };
+ typedef enum _Ecore_Poller_Type Ecore_Poller_Type;
+
+ typedef struct _Ecore_Poller Ecore_Poller; /**< A handle for pollers */
+
+ EAPI void ecore_poller_poll_interval_set(Ecore_Poller_Type type, double poll_time);
+ EAPI double ecore_poller_poll_interval_get(Ecore_Poller_Type type);
+ EAPI Eina_Bool ecore_poller_poller_interval_set(Ecore_Poller *poller, int interval);
+ EAPI int ecore_poller_poller_interval_get(Ecore_Poller *poller);
+ EAPI Ecore_Poller *ecore_poller_add(Ecore_Poller_Type type, int interval, Ecore_Task_Cb func, const void *data);
+ EAPI void *ecore_poller_del(Ecore_Poller *poller);
/**
* @}
*/
/**
- * @defgroup Ecore_Pipe_Group Pipe wrapper
+ * @defgroup Ecore_Animator_Group Ecore Animator functions
+ *
+ * @brief Ecore animators are a helper to simplify creating
+ * animations.
+ *
+ * Creating an animation is as simple as saying for how long it
+ * should be run and having a callback that does the animation,
+ * something like this:
+ * @code
+ * static Eina_Bool
+ * _do_animation(void *data, double pos)
+ * {
+ * evas_object_move(data, 100 * pos, 100 * pos);
+ * ... do some more animating ...
+ * }
+ * ...
+ * ecore_animator_timeline_add(2, _do_animation, my_evas_object);
+ * @endcode
+ * In the sample above we create an animation to move
+ * @c my_evas_object from position (0,0) to (100,100) in 2 seconds.
+ *
+ * If your animation will run for an unspecified amount of time you
+ * can use ecore_animator_add(), which is like using
+ * ecore_timer_add() with the interval being the
+ * @ref ecore_animator_frametime_set "framerate". Note that this has
+ * tangible benefits to creating a timer for each animation in terms
+ * of performance.
+ *
+ * For a more detailed example that show several animation see
+ * @ref tutorial_ecore_animator.
+ *
+ * @ingroup Ecore_Main_Loop_Group
*
* @{
*/
- EAPI Ecore_Pipe *ecore_pipe_add(Ecore_Pipe_Cb handler, const void *data);
- EAPI void *ecore_pipe_del(Ecore_Pipe *p);
- EAPI Eina_Bool ecore_pipe_write(Ecore_Pipe *p, const void *buffer, unsigned int nbytes);
- EAPI void ecore_pipe_write_close(Ecore_Pipe *p);
- EAPI void ecore_pipe_read_close(Ecore_Pipe *p);
- EAPI void ecore_pipe_thaw(Ecore_Pipe *p);
- EAPI void ecore_pipe_freeze(Ecore_Pipe *p);
- EAPI int ecore_pipe_wait(Ecore_Pipe *p, int message_count, double wait);
+ typedef struct _Ecore_Animator Ecore_Animator; /**< A handle for animators */
- /**
- * @}
- */
+ enum _Ecore_Pos_Map /* Position mappings */
+ {
+ ECORE_POS_MAP_LINEAR, /**< Linear 0.0 -> 1.0 */
+ ECORE_POS_MAP_ACCELERATE, /**< Start slow then speed up */
+ ECORE_POS_MAP_DECELERATE, /**< Start fast then slow down */
+ ECORE_POS_MAP_SINUSOIDAL, /**< Start slow, speed up then slow down at end */
+ ECORE_POS_MAP_ACCELERATE_FACTOR, /**< Start slow then speed up, v1 being a power factor, 0.0 being linear, 1.0 being normal accelerate, 2.0 being much more pronounced accelerate (squared), 3.0 being cubed, etc. */
+ ECORE_POS_MAP_DECELERATE_FACTOR, /**< Start fast then slow down, v1 being a power factor, 0.0 being linear, 1.0 being normal decelerate, 2.0 being much more pronounced decelerate (squared), 3.0 being cubed, etc. */
+ ECORE_POS_MAP_SINUSOIDAL_FACTOR, /**< Start slow, speed up then slow down at end, v1 being a power factor, 0.0 being linear, 1.0 being normal sinusoidal, 2.0 being much more pronounced sinusoidal (squared), 3.0 being cubed, etc. */
+ ECORE_POS_MAP_DIVISOR_INTERP, /**< Start at gradient * v1, interpolated via power of v2 curve */
+ ECORE_POS_MAP_BOUNCE, /**< Start at 0.0 then "drop" like a ball bouncing to the ground at 1.0, and bounce v2 times, with decay factor of v1 */
+ ECORE_POS_MAP_SPRING /**< Start at 0.0 then "wobble" like a spring rest position 1.0, and wobble v2 times, with decay factor of v1 */
+ };
+ typedef enum _Ecore_Pos_Map Ecore_Pos_Map;
+
+ enum _Ecore_Animator_Source /* Timing sources for animators */
+ {
+ ECORE_ANIMATOR_SOURCE_TIMER, /**< The default system clock/timer based animator that ticks every "frametime" seconds */
+ ECORE_ANIMATOR_SOURCE_CUSTOM /**< A custom animator trigger that you need to call ecore_animator_trigger() to make it tick */
+ };
+ typedef enum _Ecore_Animator_Source Ecore_Animator_Source;
+
+ /**
+ * @typedef Ecore_Timeline_Cb Ecore_Timeline_Cb
+ * A callback run for a task (animators with runtimes)
+ */
+ typedef Eina_Bool (*Ecore_Timeline_Cb) (void *data, double pos);
/**
- * @defgroup Ecore_Thread_Group Ecore Thread functions
+ * @brief Add an animator to call @p func at every animaton tick during main
+ * loop execution.
*
- * Facilities to run heavy tasks in different threads to avoid blocking
- * the main loop.
+ * @param func The function to call when it ticks off
+ * @param data The data to pass to the function
+ * @return A handle to the new animator
*
- * The EFL is, for the most part, not thread safe. This means that if you
- * have some task running in another thread and you have, for example, an
- * Evas object to show the status progress of this task, you cannot update
- * the object from within the thread. This can only be done from the main
- * thread, the one running the main loop. This problem can be solved
- * by running a thread that sends messages to the main one using an
- * @ref Ecore_Pipe_Group "Ecore_Pipe", but when you need to handle other
- * things like cancelling the thread, your code grows in coplexity and gets
- * much harder to maintain.
- *
- * Ecore Thread is here to solve that problem. It is @b not a simple wrapper
- * around standard POSIX threads (or the equivalent in other systems) and
- * it's not meant to be used to run parallel tasks throughout the entire
- * duration of the program, especially when these tasks are performance
- * critical, as Ecore manages these tasks using a pool of threads based on
- * system configuration.
- *
- * What Ecore Thread does, is make it a lot easier to dispatch a worker
- * function to perform some heavy task and then get the result once it
- * completes, without blocking the application's UI. In addition, cancelling
- * and rescheduling comes practically for free and the developer needs not
- * worry about how many threads are launched, since Ecore will schedule
- * them according to the number of processors the system has and maximum
- * amount of concurrent threads set for the application.
- *
- * At the system level, Ecore will start a new thread on an as-needed basis
- * until the maximum set is reached. When no more threads can be launched,
- * new worker functions will be queued in a waiting list until a thread
- * becomes available. This way, system threads will be shared throughout
- * different worker functions, but running only one at a time. At the same
- * time, a worker function that is rescheduled may be run on a different
- * thread the next time.
- *
- * The ::Ecore_Thread handler has two meanings, depending on what context
- * it is on. The one returned when starting a worker with any of the
- * functions ecore_thread_run() or ecore_thread_feedback_run() is an
- * identifier of that specific instance of the function and can be used from
- * the main loop with the ecore_thread_cancel() and ecore_thread_check()
- * functions. This handler must not be shared with the worker function
- * function running in the thread. This same handler will be the one received
- * on the @c end, @c cancel and @c feedback callbacks.
+ * This function adds a animator and returns its handle on success and NULL on
+ * failure. The function @p func will be called every N seconds where N is the
+ * @p frametime interval set by ecore_animator_frametime_set(). The function
+ * will be passed the @p data pointer as its parameter.
*
- * The worker function, that's the one running in the thread, also receives
- * an ::Ecore_Thread handler that can be used with ecore_thread_cancel() and
- * ecore_thread_check(), sharing the flag with the main loop. But this
- * handler is also associated with the thread where the function is running.
- * This has strong implications when working with thread local data.
-
- * There are two kinds of worker threads Ecore handles: simple, or short,
- * workers and feedback workers.
+ * When the animator @p func is called, it must return a value of either 1 or
+ * 0. If it returns 1 (or ECORE_CALLBACK_RENEW), it will be called again at
+ * the next tick, or if it returns 0 (or ECORE_CALLBACK_CANCEL) it will be
+ * deleted automatically making any references/handles for it invalid.
*
- * The first kind is for simple functions that perform a
- * usually small but time consuming task. Ecore will run this function in
- * a thread as soon as one becomes available and notify the calling user of
- * its completion once the task is done.
+ * @note The default @p frametime value is 1/30th of a second.
*
- * The following image shows the flow of a program running four tasks on
- * a pool of two threads.
+ * @see ecore_animator_timeline_add()
+ * @see ecore_animator_frametime_set()
+ */
+ EAPI Ecore_Animator *ecore_animator_add(Ecore_Task_Cb func, const void *data);
+ /**
+ * @brief Add a animator that runs for a limited time
*
- * @image html ecore_thread.png
- * @image rtf ecore_thread.png
- * @image latex ecore_thread.eps width=\textwidth
+ * @param runtime The time to run in seconds
+ * @param func The function to call when it ticks off
+ * @param data The data to pass to the function
+ * @return A handle to the new animator
*
- * For larger tasks that may require continuous communication with the main
- * program, the feedback workers provide the same functionality plus a way
- * for the function running in the thread to send messages to the main
- * thread.
+ * This function is just like ecore_animator_add() except the animator only
+ * runs for a limited time specified in seconds by @p runtime. Once the
+ * runtime the animator has elapsed (animator finished) it will automatically
+ * be deleted. The callback function @p func can return ECORE_CALLBACK_RENEW
+ * to keep the animator running or ECORE_CALLBACK_CANCEL ro stop it and have
+ * it be deleted automatically at any time.
*
- * The next diagram omits some details shown in the previous one regarding
- * how threads are spawned and tasks are queued, but illustrates how feedback
- * jobs communicate with the main loop and the special case of threads
- * running out of pool.
+ * The @p func will ALSO be passed a position parameter that will be in value
+ * from 0.0 to 1.0 to indicate where along the timeline (0.0 start, 1.0 end)
+ * the animator run is at. If the callback wishes not to have a linear
+ * transition it can "map" this value to one of several curves and mappings
+ * via ecore_animator_pos_map().
*
- * @image html ecore_thread_feedback.png
- * @image rtf ecore_thread_feedback.png
- * @image latex ecore_thread_feedback.eps width=\textwidth
+ * @note The default @p frametime value is 1/30th of a second.
*
- * See an overview example in @ref ecore_thread_example_c.
+ * @see ecore_animator_add()
+ * @see ecore_animator_pos_map()
+ * @since 1.1.0
+ */
+ EAPI Ecore_Animator *ecore_animator_timeline_add(double runtime, Ecore_Timeline_Cb func, const void *data);
+ /**
+ * @brief Delete the specified animator from the animator list.
*
- * @ingroup Ecore_Group
+ * @param animator The animator to delete
+ * @return The data pointer set for the animator on add
*
- * @{
+ * Delete the specified @p animator from the set of animators that are
+ * executed during main loop execution. This function returns the data
+ * parameter that was being passed to the callback on success, or NULL on
+ * failure. After this call returns the specified animator object @p animator
+ * is invalid and should not be used again. It will not get called again after
+ * deletion.
*/
-
+ EAPI void *ecore_animator_del(Ecore_Animator *animator);
/**
- * Schedule a task to run in a parallel thread to avoid locking the main loop
+ * @brief Suspend the specified animator.
*
- * @param func_blocking The function that should run in another thread.
- * @param func_end Function to call from main loop when @p func_blocking
- * completes its task successfully (may be NULL)
- * @param func_cancel Function to call from main loop if the thread running
- * @p func_blocking is cancelled or fails to start (may be NULL)
- * @param data User context data to pass to all callbacks.
- * @return A new thread handler, or NULL on failure
+ * @param animator The animator to delete
*
- * This function will try to create a new thread to run @p func_blocking in,
- * or if the maximum number of concurrent threads has been reached, will
- * add it to the pending list, where it will wait until a thread becomes
- * available. The return value will be an ::Ecore_Thread handle that can
- * be used to cancel the thread before its completion.
+ * The specified @p animator will be temporarly removed from the set of
+ * animators that are executed during main loop.
*
- * @note This function should always return immediately, but in the rare
- * case that Ecore is built with no thread support, @p func_blocking will
- * be called here, actually blocking the main loop.
+ * @warning Freezing an animator doesn't freeze accounting of how long that
+ * animator has been running. Therefore if the animator was created with
+ * ecore_animator_timeline_add() the @p pos argument given to the callback
+ * will increase as if the animator hadn't been frozen and the animator may
+ * have it's execution halted if @p runtime elapsed.
+ */
+ EAPI void ecore_animator_freeze(Ecore_Animator *animator);
+ /**
+ * @brief Restore execution of the specified animator.
*
- * Once a thread becomes available, @p func_blocking will be run in it until
- * it finishes, then @p func_end is called from the thread containing the
- * main loop to inform the user of its completion. While in @p func_blocking,
- * no functions from the EFL can be used, except for those from Eina that are
- * marked to be thread-safe. Even for the latter, caution needs to be taken
- * if the data is shared across several threads.
+ * @param animator The animator to delete
*
- * @p func_end will be called from the main thread when @p func_blocking ends,
- * so here it's safe to use anything from the EFL freely.
+ * The specified @p animator will be put back in the set of animators that are
+ * executed during main loop.
+ */
+ EAPI void ecore_animator_thaw(Ecore_Animator *animator);
+ /**
+ * @brief Set the animator call interval in seconds.
*
- * The thread can also be cancelled before its completion calling
- * ecore_thread_cancel(), either from the main thread or @p func_blocking.
- * In this case, @p func_cancel will be called, also from the main thread
- * to inform of this happening. If the thread could not be created, this
- * function will be called and it's @c thread parameter will be NULL. It's
- * also safe to call any EFL function here, as it will be running in the
- * main thread.
+ * @param frametime The time in seconds in between animator ticks.
*
- * Inside @p func_blocking, it's possible to call ecore_thread_reschedule()
- * to tell Ecore that this function should be called again.
+ * This function sets the time interval (in seconds) between animator ticks.
+ * At every tick the callback of every existing animator will be called.
*
- * Be aware that no assumptions can be made about the order in which the
- * @p func_end callbacks for each task will be called. Once the function is
- * running in a different thread, it's the OS that will handle its running
- * schedule, and different functions may take longer to finish than others.
- * Also remember that just starting several tasks together doesn't mean they
- * will be running at the same time. Ecore will schedule them based on the
- * number of threads available for the particular system it's running in,
- * so some of the jobs started may be waiting until another one finishes
- * before it can execute its own @p func_blocking.
+ * @warning Too small a value may cause performance issues and too high a
+ * value may cause your animation to seem "jerky".
*
- * @see ecore_thread_feedback_run()
- * @see ecore_thread_cancel()
- * @see ecore_thread_reschedule()
- * @see ecore_thread_max_set()
+ * @note The default @p frametime value is 1/30th of a second.
*/
- EAPI Ecore_Thread *ecore_thread_run(Ecore_Thread_Cb func_blocking,
- Ecore_Thread_Cb func_end,
- Ecore_Thread_Cb func_cancel,
- const void *data);
+ EAPI void ecore_animator_frametime_set(double frametime);
/**
- * Launch a thread to run a task than can talk back to the main thread
- *
- * @param func_heavy The function that should run in another thread.
- * @param func_notify Function that receives the data sent from the thread
- * @param func_end Function to call from main loop when @p func_heavy
- * completes its task successfully
- * @param func_cancel Function to call from main loop if the thread running
- * @p func_heavy is cancelled or fails to start
- * @param data User context data to pass to all callback.
- * @param try_no_queue If you want to run outside of the thread pool.
- * @return A new thread handler, or NULL on failure
- *
- * See ecore_thread_run() for a general description of this function.
- *
- * The difference with the above is that ecore_thread_run() is meant for
- * tasks that don't need to communicate anything until they finish, while
- * this function is provided with a new callback, @p func_notify, that will
- * be called from the main thread for every message sent from @p func_heavy
- * with ecore_thread_feedback().
+ * @brief Get the animator call interval in seconds.
*
- * Like with ecore_thread_run(), a new thread will be launched to run
- * @p func_heavy unless the maximum number of simultaneous threadas has been
- * reached, in which case the function will be scheduled to run whenever a
- * running task ends and a thread becomes free. But if @p try_no_queue is
- * set, Ecore will first try to launch a thread outside of the pool to run
- * the task. If it fails, it will revert to the normal behaviour of using a
- * thread from the pool as if @p try_no_queue had not been set.
+ * @return The time in second in between animator ticks.
*
- * Keep in mind that Ecore handles the thread pool based on the number of
- * CPUs available, but running a thread outside of the pool doesn't count for
- * this, so having too many of them may have drastic effects over the
- * program's performance.
+ * This function retrieves the time in seconds between animator ticks.
*
- * @see ecore_thread_feedback()
- * @see ecore_thread_run()
- * @see ecore_thread_cancel()
- * @see ecore_thread_reschedule()
- * @see ecore_thread_max_set()
+ * @see ecore_animator_frametime_set()
*/
- EAPI Ecore_Thread *ecore_thread_feedback_run(Ecore_Thread_Cb func_heavy,
- Ecore_Thread_Notify_Cb func_notify,
- Ecore_Thread_Cb func_end,
- Ecore_Thread_Cb func_cancel,
- const void *data,
- Eina_Bool try_no_queue);
+ EAPI double ecore_animator_frametime_get(void);
/**
- * Cancel a running thread.
+ * @brief Maps an input position from 0.0 to 1.0 along a timeline to a
+ * position in a different curve.
*
- * @param thread The thread to cancel.
- * @return Will return EINA_TRUE if the thread has been cancelled,
- * EINA_FALSE if it is pending.
+ * @param pos The input position to map
+ * @param map The mapping to use
+ * @param v1 A parameter use by the mapping (pass 0.0 if not used)
+ * @param v2 A parameter use by the mapping (pass 0.0 if not used)
+ * @return The mapped value
*
- * This function can be called both in the main loop or in the running thread.
+ * Takes an input position (0.0 to 1.0) and maps to a new position (normally
+ * between 0.0 and 1.0, but it may go above/below 0.0 or 1.0 to show that it
+ * has "overshot" the mark) using some interpolation (mapping) algorithm.
*
- * This function cancels a running thread. If @p thread can be immediately
- * cancelled (it's still pending execution after creation or rescheduling),
- * then the @c cancel callback will be called, @p thread will be freed and
- * the function will return EINA_TRUE.
+ * This function useful to create non-linear animations. It offers a variety
+ * of possible animaton curves to be used:
+ * @li ECORE_POS_MAP_LINEAR - Linear, returns @p pos
+ * @li ECORE_POS_MAP_ACCELERATE - Start slow then speed up
+ * @li ECORE_POS_MAP_DECELERATE - Start fast then slow down
+ * @li ECORE_POS_MAP_SINUSOIDAL - Start slow, speed up then slow down at end
+ * @li ECORE_POS_MAP_ACCELERATE_FACTOR - Start slow then speed up, v1 being a
+ * power factor, 0.0 being linear, 1.0 being ECORE_POS_MAP_ACCELERATE, 2.0
+ * being much more pronounced accelerate (squared), 3.0 being cubed, etc.
+ * @li ECORE_POS_MAP_DECELERATE_FACTOR - Start fast then slow down, v1 being a
+ * power factor, 0.0 being linear, 1.0 being ECORE_POS_MAP_DECELERATE, 2.0
+ * being much more pronounced decelerate (squared), 3.0 being cubed, etc.
+ * @li ECORE_POS_MAP_SINUSOIDAL_FACTOR - Start slow, speed up then slow down
+ * at end, v1 being a power factor, 0.0 being linear, 1.0 being
+ * ECORE_POS_MAP_SINUSOIDAL, 2.0 being much more pronounced sinusoidal
+ * (squared), 3.0 being cubed, etc.
+ * @li ECORE_POS_MAP_DIVISOR_INTERP - Start at gradient * v1, interpolated via
+ * power of v2 curve
+ * @li ECORE_POS_MAP_BOUNCE - Start at 0.0 then "drop" like a ball bouncing to
+ * the ground at 1.0, and bounce v2 times, with decay factor of v1
+ * @li ECORE_POS_MAP_SPRING - Start at 0.0 then "wobble" like a spring rest
+ * position 1.0, and wobble v2 times, with decay factor of v1
+ * @note When not listed v1 and v2 have no effect.
*
- * If the thread is already running, then this function returns EINA_FALSE
- * after marking the @p thread as pending cancellation. For the thread to
- * actually be terminated, it needs to return from the user function back
- * into Ecore control. This can happen in several ways:
- * @li The function ends and returns normally. If it hadn't been cancelled,
- * @c func_end would be called here, but instead @c func_cancel will happen.
- * @li The function returns after requesting to be rescheduled with
- * ecore_thread_reschedule().
- * @li The function is prepared to leave early by checking if
- * ecore_thread_check() returns EINA_TRUE.
+ * @image html ecore-pos-map.png
+ * @image latex ecore-pos-map.eps width=\textwidth
*
- * The user function can cancel itself by calling ecore_thread_cancel(), but
- * it should always use the ::Ecore_Thread handle passed to it and never
- * share it with the main loop thread by means of shared user data or any
- * other way.
+ * One way to use this would be:
+ * @code
+ * double pos; // input position in a timeline from 0.0 to 1.0
+ * double out; // output position after mapping
+ * int x1, y1, x2, y2; // x1 & y1 are start position, x2 & y2 are end position
+ * int x, y; // x & y are the calculated position
*
- * @p thread will be freed and should not be used again if this function
- * returns EINA_TRUE or after the @c func_cancel callback returns.
+ * out = ecore_animator_pos_map(pos, ECORE_POS_MAP_BOUNCE, 1.8, 7);
+ * x = (x1 * out) + (x2 * (1.0 - out));
+ * y = (y1 * out) + (y2 * (1.0 - out));
+ * move_my_object_to(myobject, x, y);
+ * @endcode
+ * This will make an animaton that bounces 7 each times diminishing by a
+ * factor of 1.8.
*
- * @see ecore_thread_check()
+ * @see _Ecore_Pos_Map
+ *
+ * @since 1.1.0
*/
- EAPI Eina_Bool ecore_thread_cancel(Ecore_Thread *thread);
+ EAPI double ecore_animator_pos_map(double pos, Ecore_Pos_Map map, double v1, double v2);
/**
- * Checks if a thread is pending cancellation
- *
- * @param thread The thread to test.
- * @return EINA_TRUE if the thread is pending cancellation,
- * EINA_FALSE if it is not.
- *
- * This function can be called both in the main loop or in the running thread.
+ * @brief Set the source of animator ticks for the mainloop
*
- * When ecore_thread_cancel() is called on an already running task, the
- * thread is marked as pending cancellation. This function returns EINA_TRUE
- * if this mark is set for the given @p thread and can be used from the
- * main loop thread to check if a still active thread has been cancelled,
- * or from the user function running in the thread to check if it should
- * stop doing what it's doing and return early, effectively cancelling the
- * task.
+ * @param source The source of animator ticks to use
*
- * @see ecore_thread_cancel()
+ * This sets the source of animator ticks. When an animator is active the
+ * mainloop will "tick" over frame by frame calling all animators that are
+ * registered until none are. The mainloop will tick at a given rate based
+ * on the animator source. The default source is the system clock timer
+ * source - ECORE_ANIMATOR_SOURCE_TIMER. This source uses the system clock
+ * to tick over every N seconds (specified by ecore_animator_frametime_set(),
+ * with the default being 1/30th of a second unless set otherwise). You can
+ * set a custom tick source by setting the source to
+ * ECORE_ANIMATOR_SOURCE_CUSTOM and then drive it yourself based on some input
+ * tick source (like another application via ipc, some vertical blanking
+ * interrupt interrupt etc.) using
+ * ecore_animator_custom_source_tick_begin_callback_set() and
+ * ecore_animator_custom_source_tick_end_callback_set() to set the functions
+ * that will be called to start and stop the ticking source, which when it
+ * gets a "tick" should call ecore_animator_custom_tick() to make the "tick" over 1
+ * frame.
*/
- EAPI Eina_Bool ecore_thread_check(Ecore_Thread *thread);
+ EAPI void ecore_animator_source_set(Ecore_Animator_Source source);
/**
- * Sends data from the worker thread to the main loop
- *
- * @param thread The current ::Ecore_Thread context to send data from
- * @param msg_data Data to be transmitted to the main loop
- * @return EINA_TRUE if @p msg_data was successfully sent to main loop,
- * EINA_FALSE if anything goes wrong.
- *
- * You should use this function only in the @c func_heavy call.
+ * @brief Get the animator source currently set.
*
- * Only the address to @p msg_data will be sent and once this function
- * returns EINA_TRUE, the job running in the thread should never touch the
- * contents of it again. The data sent should be malloc()'ed or something
- * similar, as long as it's not memory local to the thread that risks being
- * overwritten or deleted once it goes out of scope or the thread finishes.
+ * @return The current animator source
*
- * Care must be taken that @p msg_data is properly freed in the @c func_notify
- * callback set when creating the thread.
+ * This gets the current animator source.
*
- * @see ecore_thread_feedback_run()
+ * @see ecore_animator_source_set()
*/
- EAPI Eina_Bool ecore_thread_feedback(Ecore_Thread *thread, const void *msg_data);
+ EAPI Ecore_Animator_Source ecore_animator_source_get(void);
/**
- * Asks for the function in the thread to be called again at a later time
- *
- * @param thread The current ::Ecore_Thread context to rescheduled
- * @return EINA_TRUE if the task was successfully rescheduled,
- * EINA_FALSE if anything goes wrong.
- *
- * This function should be called only from the same function represented
- * by @pthread.
+ * @brief Set the function that begins a custom animator tick source
*
- * Calling this function will mark the thread for a reschedule, so as soon
- * as it returns, it will be added to the end of the list of pending tasks.
- * If no other tasks are waiting or there are sufficient threads available,
- * the rescheduled task will be launched again immediately.
+ * @param func The function to call when ticking is to begin
+ * @param data The data passed to the tick begin function as its parameter
*
- * This should never return EINA_FALSE, unless it was called from the wrong
- * thread or with the wrong arguments.
+ * The Ecore Animator infrastructure handles tracking if animators are needed
+ * or not and which ones need to be called and when, but when the tick source
+ * is custom, you have to provide a tick source by calling
+ * ecore_animator_custom_tick() to indicate a frame tick happened. In order
+ * to allow the source of ticks to be dynamically enabled or disabled as
+ * needed, the @p func when set is called to enable the tick source to
+ * produce tick events that call ecore_animator_custom_tick(). If @p func
+ * is NULL then no function is called to begin custom ticking.
*
- * The @c func_end callback set when the thread is created will not be
- * called until the function in the thread returns without being rescheduled.
- * Similarly, if the @p thread is cancelled, the reschedule will not take
- * effect.
+ * @see ecore_animator_source_set()
+ * @see ecore_animator_custom_source_tick_end_callback_set()
+ * @see ecore_animator_custom_tick()
*/
- EAPI Eina_Bool ecore_thread_reschedule(Ecore_Thread *thread);
+ EAPI void ecore_animator_custom_source_tick_begin_callback_set(Ecore_Cb func, const void *data);
/**
- * Gets the number of active threads running jobs
+ * @brief Set the function that ends a custom animator tick source
*
- * @return Number of active threads running jobs
+ * @param func The function to call when ticking is to end
+ * @param data The data passed to the tick end function as its parameter
*
- * This returns the number of threads currently running jobs of any type
- * through the Ecore_Thread API.
+ * This function is a matching pair to the function set by
+ * ecore_animator_custom_source_tick_begin_callback_set() and is called
+ * when ticking is to stop. If @p func is NULL then no function will be
+ * called to stop ticking. For more information please see
+ * ecore_animator_custom_source_tick_begin_callback_set().
*
- * @note Jobs started through the ecore_thread_feedback_run() function with
- * the @c try_no_queue parameter set to EINA_TRUE will not be accounted for
- * in the return of this function unless the thread creation fails and it
- * falls back to using one from the pool.
+ * @see ecore_animator_source_set()
+ * @see ecore_animator_custom_source_tick_begin_callback_set()
+ * @see ecore_animator_custom_tick()
*/
- EAPI int ecore_thread_active_get(void);
+ EAPI void ecore_animator_custom_source_tick_end_callback_set(Ecore_Cb func, const void *data);
/**
- * Gets the number of short jobs waiting for a thread to run
+ * @brief Trigger a custom animator tick
*
- * @return Number of pending threads running "short" jobs
+ * When animator source is set to ECORE_ANIMATOR_SOURCE_CUSTOM, then calling
+ * this function triggers a run of all animators currently registered with
+ * Ecore as this indicates a "frame tick" happened. This will do nothing if
+ * the animator source(set by ecore_animator_source_set()) is not set to
+ * ECORE_ANIMATOR_SOURCE_CUSTOM.
*
- * This returns the number of tasks started with ecore_thread_run() that are
- * pending, waiting for a thread to become available to run them.
+ * @see ecore_animator_source_set()
+ * @see ecore_animator_custom_source_tick_begin_callback_set
+ * @see ecore_animator_custom_source_tick_end_callback_set()()
*/
- EAPI int ecore_thread_pending_get(void);
+ EAPI void ecore_animator_custom_tick(void);
+
/**
- * Gets the number of feedback jobs waiting for a thread to run
- *
- * @return Number of pending threads running "feedback" jobs
- *
- * This returns the number of tasks started with ecore_thread_feedback_run()
- * that are pending, waiting for a thread to become available to run them.
+ * @}
*/
- EAPI int ecore_thread_pending_feedback_get(void);
+
+ /**
+ * @defgroup Ecore_Time_Group Ecore Time functions
+ *
+ * Functions that deal with time. These functions include those
+ * that simply retrieve it in a given format, and those that create
+ * events based on it.
+ *
+ * The timer allows callbacks to be called at specific intervals.
+ *
+ * Examples with functions that deal with time:
+ * @li @ref ecore_time_functions_example_c
+ * @li @ref ecore_timer_example_c
+ *
+ * @ingroup Ecore_Main_Loop_Group
+ *
+ * @{
+ */
+
+ typedef struct _Ecore_Timer Ecore_Timer; /**< A handle for timers */
+
+ EAPI double ecore_time_get(void);
+ EAPI double ecore_time_unix_get(void);
+ EAPI double ecore_loop_time_get(void);
+
+ EAPI Ecore_Timer *ecore_timer_add(double in, Ecore_Task_Cb func, const void *data);
+ EAPI Ecore_Timer *ecore_timer_loop_add(double in, Ecore_Task_Cb func, const void *data);
+ EAPI void *ecore_timer_del(Ecore_Timer *timer);
+ EAPI void ecore_timer_interval_set(Ecore_Timer *timer, double in);
+ EAPI double ecore_timer_interval_get(Ecore_Timer *timer);
+ EAPI void ecore_timer_freeze(Ecore_Timer *timer);
+ EAPI void ecore_timer_thaw(Ecore_Timer *timer);
+ EAPI void ecore_timer_delay(Ecore_Timer *timer, double add);
+ EAPI double ecore_timer_pending_get(Ecore_Timer *timer);
+ EAPI double ecore_timer_precision_get(void);
+ EAPI void ecore_timer_precision_set(double precision);
+ EAPI char *ecore_timer_dump(void);
+
/**
- * Gets the total number of pending jobs
- *
- * @return Number of pending threads running jobs
- *
- * Same as the sum of ecore_thread_pending_get() and
- * ecore_thread_pending_feedback_get().
+ * @}
*/
- EAPI int ecore_thread_pending_total_get(void);
+
+ /**
+ * @defgroup Ecore_Idle_Group Ecore Idle functions
+ *
+ * Callbacks that are called when the program enters or exits an
+ * idle state.
+ *
+ * The ecore main loop enters an idle state when it is waiting for
+ * timers to time out, data to come in on a file descriptor or any
+ * other event to occur. You can set callbacks to be called when
+ * the main loop enters an idle state, during an idle state or just
+ * after the program wakes up.
+ *
+ * Enterer callbacks are good for updating your program's state, if
+ * it has a state engine. Once all of the enterer handlers are
+ * called, the program will enter a "sleeping" state.
+ *
+ * Idler callbacks are called when the main loop has called all
+ * enterer handlers. They are useful for interfaces that require
+ * polling and timers would be too slow to use.
+ *
+ * If no idler callbacks are specified, then the process literally
+ * goes to sleep. Otherwise, the idler callbacks are called
+ * continuously while the loop is "idle", using as much CPU as is
+ * available to the process.
+ *
+ * Exiter callbacks are called when the main loop wakes up from an
+ * idle state.
+ *
+ * @note Idle state doesn't mean that the @b program is idle, but
+ * that the <b>main loop</b> is idle. It doesn't have any timers,
+ * events, fd handlers or anything else to process (which in most
+ * <em>event driven</em> programs also means that the @b program is
+ * idle too, but it's not a rule). The program itself may be doing
+ * a lot of processing in the idler, or in another thread, for
+ * example.
+ *
+ * Example with functions that deal with idle state:
+ *
+ * @li @ref ecore_idler_example_c
+ *
+ * @ingroup Ecore_Main_Loop_Group
+ *
+ * @{
+ */
+
+ typedef struct _Ecore_Idler Ecore_Idler; /**< A handle for idlers */
+ typedef struct _Ecore_Idle_Enterer Ecore_Idle_Enterer; /**< A handle for idle enterers */
+ typedef struct _Ecore_Idle_Exiter Ecore_Idle_Exiter; /**< A handle for idle exiters */
+
+ /**
+ * Add an idler handler.
+ * @param func The function to call when idling.
+ * @param data The data to be passed to this @p func call.
+ * @return A idler handle if successfully added. NULL otherwise.
+ *
+ * Add an idler handle to the event loop, returning a handle on
+ * success and NULL otherwise. The function @p func will be called
+ * repeatedly while no other events are ready to be processed, as
+ * long as it returns 1 (or ECORE_CALLBACK_RENEW). A return of 0
+ * (or ECORE_CALLBACK_CANCEL) deletes the idler.
+ *
+ * Idlers are useful for progressively prossessing data without blocking.
+ */
+ EAPI Ecore_Idler *ecore_idler_add(Ecore_Task_Cb func, const void *data);
+
+ /**
+ * Delete an idler callback from the list to be executed.
+ * @param idler The handle of the idler callback to delete
+ * @return The data pointer passed to the idler callback on success. NULL
+ * otherwise.
+ */
+ EAPI void *ecore_idler_del(Ecore_Idler *idler);
+
+ EAPI Ecore_Idle_Enterer *ecore_idle_enterer_add(Ecore_Task_Cb func, const void *data);
+ EAPI Ecore_Idle_Enterer *ecore_idle_enterer_before_add(Ecore_Task_Cb func, const void *data);
+ EAPI void *ecore_idle_enterer_del(Ecore_Idle_Enterer *idle_enterer);
+
+ EAPI Ecore_Idle_Exiter *ecore_idle_exiter_add(Ecore_Task_Cb func, const void *data);
+ EAPI void *ecore_idle_exiter_del(Ecore_Idle_Exiter *idle_exiter);
+
/**
- * Gets the maximum number of threads that can run simultaneously
- *
- * @return Max possible number of Ecore_Thread's running concurrently
- *
- * This returns the maximum number of Ecore_Thread's that may be running at
- * the same time. If this number is reached, new jobs started by either
- * ecore_thread_run() or ecore_thread_feedback_run() will be added to the
- * respective pending queue until one of the running threads finishes its
- * task and becomes available to run a new one.
- *
- * By default, this will be the number of available CPUs for the
- * running program (as returned by eina_cpu_count()), or 1 if this value
- * could not be fetched.
- *
- * @see ecore_thread_max_set()
- * @see ecore_thread_max_reset()
- */
- EAPI int ecore_thread_max_get(void);
- /**
- * Sets the maximum number of threads allowed to run simultaneously
- *
- * @param num The new maximum
- *
- * This sets a new value for the maximum number of concurrently running
- * Ecore_Thread's. It @b must an integer between 1 and (2 * @c x), where @c x
- * is the number for CPUs available.
- *
- * @see ecore_thread_max_get()
- * @see ecore_thread_max_reset()
- */
- EAPI void ecore_thread_max_set(int num);
- /**
- * Resets the maximum number of concurrently running threads to the default
- *
- * This resets the value returned by ecore_thread_max_get() back to its
- * default.
- *
- * @see ecore_thread_max_get()
- * @see ecore_thread_max_set()
- */
- EAPI void ecore_thread_max_reset(void);
- /**
- * Gets the number of threads available for running tasks
- *
- * @return The number of available threads
- *
- * Same as doing ecore_thread_max_get() - ecore_thread_active_get().
- *
- * This function may return a negative number only in the case the user
- * changed the maximum number of running threads while other tasks are
- * running.
+ * @}
*/
- EAPI int ecore_thread_available_get(void);
+
/**
- * Adds some data to a hash local to the thread
+ * @defgroup Ecore_Thread_Group Ecore Thread functions
*
- * @param thread The thread context the data belongs to
- * @param key The name under which the data will be stored
- * @param value The data to add
- * @param cb Function to free the data when removed from the hash
- * @param direct If true, this will not copy the key string (like
- * eina_hash_direct_add())
- * @return EINA_TRUE on success, EINA_FALSE on failure
+ * Facilities to run heavy tasks in different threads to avoid blocking
+ * the main loop.
*
- * Ecore Thread has a mechanism to share data across several worker functions
- * that run on the same system thread. That is, the data is stored per
- * thread and for a worker function to have access to it, it must be run
- * by the same thread that stored the data.
+ * The EFL is, for the most part, not thread safe. This means that if you
+ * have some task running in another thread and you have, for example, an
+ * Evas object to show the status progress of this task, you cannot update
+ * the object from within the thread. This can only be done from the main
+ * thread, the one running the main loop. This problem can be solved
+ * by running a thread that sends messages to the main one using an
+ * @ref Ecore_Pipe_Group "Ecore_Pipe", but when you need to handle other
+ * things like cancelling the thread, your code grows in coplexity and gets
+ * much harder to maintain.
*
- * When there are no more workers pending, the thread will be destroyed
- * along with the internal hash and any data left in it will be freed with
- * the @p cb function given.
+ * Ecore Thread is here to solve that problem. It is @b not a simple wrapper
+ * around standard POSIX threads (or the equivalent in other systems) and
+ * it's not meant to be used to run parallel tasks throughout the entire
+ * duration of the program, especially when these tasks are performance
+ * critical, as Ecore manages these tasks using a pool of threads based on
+ * system configuration.
*
- * This set of functions is useful to share things around several instances
- * of a function when that thing is costly to create and can be reused, but
- * may only be used by one function at a time.
+ * What Ecore Thread does, is make it a lot easier to dispatch a worker
+ * function to perform some heavy task and then get the result once it
+ * completes, without blocking the application's UI. In addition, cancelling
+ * and rescheduling comes practically for free and the developer needs not
+ * worry about how many threads are launched, since Ecore will schedule
+ * them according to the number of processors the system has and maximum
+ * amount of concurrent threads set for the application.
*
- * For example, if you have a program doing requisitions to a database,
- * these requisitions can be done in threads so that waiting for the
- * database to respond doesn't block the UI. Each of these threads will
- * run a function, and each function will be dependent on a connection to
- * the database, which may not be able to handle more than one request at
- * a time so for each running function you will need one connection handle.
- * The options then are:
- * @li Each function opens a connection when it's called, does the work and
- * closes the connection when it finishes. This may be costly, wasting a lot
- * of time on resolving hostnames, negotiating permissions and allocating
- * memory.
- * @li Open the connections in the main loop and pass it to the threads
- * using the data pointer. Even worse, it's just as costly as before and now
- * it may even be kept with connections open doing nothing until a thread
- * becomes available to run the function.
- * @li Have a way to share connection handles, so that each instance of the
- * function can check if an available connection exists, and if it doesn't,
- * create one and add it to the pool. When no more connections are needed,
- * they are all closed.
+ * At the system level, Ecore will start a new thread on an as-needed basis
+ * until the maximum set is reached. When no more threads can be launched,
+ * new worker functions will be queued in a waiting list until a thread
+ * becomes available. This way, system threads will be shared throughout
+ * different worker functions, but running only one at a time. At the same
+ * time, a worker function that is rescheduled may be run on a different
+ * thread the next time.
*
- * The last option is the most efficient, but it requires a lot of work to
- * implement properly. Using thread local data helps to achieve the same
- * result while avoiding doing all the tracking work on your code. The way
- * to use it would be, at the worker function, to ask for the connection
- * with ecore_thread_local_data_find() and if it doesn't exist, then open
- * a new one and save it with ecore_thread_local_data_add(). Do the work and
- * forget about the connection handle, when everything is done the function
- * just ends. The next worker to run on that thread will check if a
- * connection exists and find that it does, so the process of opening a
- * new one has been spared. When no more workers exist, the thread is
- * destroyed and the callback used when saving the connection will be called
- * to close it.
+ * The ::Ecore_Thread handler has two meanings, depending on what context
+ * it is on. The one returned when starting a worker with any of the
+ * functions ecore_thread_run() or ecore_thread_feedback_run() is an
+ * identifier of that specific instance of the function and can be used from
+ * the main loop with the ecore_thread_cancel() and ecore_thread_check()
+ * functions. This handler must not be shared with the worker function
+ * function running in the thread. This same handler will be the one received
+ * on the @c end, @c cancel and @c feedback callbacks.
*
- * This function adds the data @p value to the thread data under the given
- * @p key.
- * No other value in the hash may have the same @p key. If you need to
- * change the value under a @p key, or you don't know if one exists already,
- * you can use ecore_thread_local_data_set().
+ * The worker function, that's the one running in the thread, also receives
+ * an ::Ecore_Thread handler that can be used with ecore_thread_cancel() and
+ * ecore_thread_check(), sharing the flag with the main loop. But this
+ * handler is also associated with the thread where the function is running.
+ * This has strong implications when working with thread local data.
*
- * Neither @p key nor @p value may be NULL and @p key will be copied in the
- * hash, unless @p direct is set, in which case the string used should not
- * be freed until the data is removed from the hash.
+ * There are two kinds of worker threads Ecore handles: simple, or short,
+ * workers and feedback workers.
*
- * The @p cb function will be called when the data in the hash needs to be
- * freed, be it because it got deleted with ecore_thread_local_data_del() or
- * because @p thread was terminated and the hash destroyed. This parameter
- * may be NULL, in which case @p value needs to be manually freed after
- * removing it from the hash with either ecore_thread_local_data_del() or
- * ecore_thread_local_data_set(), but it's very unlikely that this is what
- * you want.
+ * The first kind is for simple functions that perform a
+ * usually small but time consuming task. Ecore will run this function in
+ * a thread as soon as one becomes available and notify the calling user of
+ * its completion once the task is done.
*
- * This function, and all of the others in the @c ecore_thread_local_data
- * family of functions, can only be called within the worker function running
- * in the thread. Do not call them from the main loop or from a thread
- * other than the one represented by @p thread.
+ * The following image shows the flow of a program running four tasks on
+ * a pool of two threads.
*
- * @see ecore_thread_local_data_set()
- * @see ecore_thread_local_data_find()
- * @see ecore_thread_local_data_del()
- */
- EAPI Eina_Bool ecore_thread_local_data_add(Ecore_Thread *thread, const char *key, void *value, Eina_Free_Cb cb, Eina_Bool direct);
- /**
- * Sets some data in the hash local to the given thread
+ * @image html ecore_thread.png
+ * @image rtf ecore_thread.png
+ * @image latex ecore_thread.eps width=\textwidth
*
- * @param thread The thread context the data belongs to
- * @param key The name under which the data will be stored
- * @param value The data to add
- * @param cb Function to free the data when removed from the hash
+ * For larger tasks that may require continuous communication with the main
+ * program, the feedback workers provide the same functionality plus a way
+ * for the function running in the thread to send messages to the main
+ * thread.
*
- * If no data exists in the hash under the @p key, this function adds
- * @p value in the hash under the given @p key and returns NULL.
- * The key itself is copied.
+ * The next diagram omits some details shown in the previous one regarding
+ * how threads are spawned and tasks are queued, but illustrates how feedback
+ * jobs communicate with the main loop and the special case of threads
+ * running out of pool.
*
- * If the hash already contains something under @p key, the data will be
- * replaced by @p value and the old value will be returned.
+ * @image html ecore_thread_feedback.png
+ * @image rtf ecore_thread_feedback.png
+ * @image latex ecore_thread_feedback.eps width=\textwidth
*
- * NULL will also be returned if either @p key or @p value are NULL, or if
- * an error occurred.
+ * See an overview example in @ref ecore_thread_example_c.
*
- * This function, and all of the others in the @c ecore_thread_local_data
- * family of functions, can only be called within the worker function running
- * in the thread. Do not call them from the main loop or from a thread
- * other than the one represented by @p thread.
+ * @ingroup Ecore_Main_Loop_Group
*
- * @see ecore_thread_local_data_add()
- * @see ecore_thread_local_data_del()
- * @see ecore_thread_local_data_find()
+ * @{
*/
- EAPI void *ecore_thread_local_data_set(Ecore_Thread *thread, const char *key, void *value, Eina_Free_Cb cb);
+
+ typedef struct _Ecore_Thread Ecore_Thread; /**< A handle for threaded jobs */
+
+ /**
+ * @typedef Ecore_Thread_Cb Ecore_Thread_Cb
+ * A callback used by Ecore_Thread helper.
+ */
+ typedef void (*Ecore_Thread_Cb) (void *data, Ecore_Thread *thread);
+ /**
+ * @typedef Ecore_Thread_Notify_Cb Ecore_Thread_Notify_Cb
+ * A callback used by the main loop to receive data sent by an
+ * @ref Ecore_Thread_Group.
+ */
+ typedef void (*Ecore_Thread_Notify_Cb) (void *data, Ecore_Thread *thread, void *msg_data);
+
/**
- * Gets data stored in the hash local to the given thread
+ * Schedule a task to run in a parallel thread to avoid locking the main loop
*
- * @param thread The thread context the data belongs to
- * @param key The name under which the data is stored
- * @return The value under the given key, or NULL on error
+ * @param func_blocking The function that should run in another thread.
+ * @param func_end Function to call from main loop when @p func_blocking
+ * completes its task successfully (may be NULL)
+ * @param func_cancel Function to call from main loop if the thread running
+ * @p func_blocking is cancelled or fails to start (may be NULL)
+ * @param data User context data to pass to all callbacks.
+ * @return A new thread handler, or NULL on failure
*
- * Finds and return the data stored in the shared hash under the key @p key.
+ * This function will try to create a new thread to run @p func_blocking in,
+ * or if the maximum number of concurrent threads has been reached, will
+ * add it to the pending list, where it will wait until a thread becomes
+ * available. The return value will be an ::Ecore_Thread handle that can
+ * be used to cancel the thread before its completion.
*
- * This function, and all of the others in the @c ecore_thread_local_data
- * family of functions, can only be called within the worker function running
- * in the thread. Do not call them from the main loop or from a thread
- * other than the one represented by @p thread.
+ * @note This function should always return immediately, but in the rare
+ * case that Ecore is built with no thread support, @p func_blocking will
+ * be called here, actually blocking the main loop.
*
- * @see ecore_thread_local_data_add()
- * @see ecore_thread_local_data_wait()
- */
- EAPI void *ecore_thread_local_data_find(Ecore_Thread *thread, const char *key);
- /**
- * Deletes from the thread's hash the data corresponding to the given key
+ * Once a thread becomes available, @p func_blocking will be run in it until
+ * it finishes, then @p func_end is called from the thread containing the
+ * main loop to inform the user of its completion. While in @p func_blocking,
+ * no functions from the EFL can be used, except for those from Eina that are
+ * marked to be thread-safe. Even for the latter, caution needs to be taken
+ * if the data is shared across several threads.
*
- * @param thread The thread context the data belongs to
- * @param key The name under which the data is stored
- * @return EINA_TRUE on success, EINA_FALSE on failure
+ * @p func_end will be called from the main thread when @p func_blocking ends,
+ * so here it's safe to use anything from the EFL freely.
*
- * If there's any data stored associated with @p key in the global hash,
- * this function will remove it from it and return EINA_TRUE. If no data
- * exists or an error occurs, it returns EINA_FALSE.
+ * The thread can also be cancelled before its completion calling
+ * ecore_thread_cancel(), either from the main thread or @p func_blocking.
+ * In this case, @p func_cancel will be called, also from the main thread
+ * to inform of this happening. If the thread could not be created, this
+ * function will be called and it's @c thread parameter will be NULL. It's
+ * also safe to call any EFL function here, as it will be running in the
+ * main thread.
*
- * If the data was added to the hash with a free function, then it will
- * also be freed after removing it from the hash, otherwise it requires
- * to be manually freed by the user, which means that if no other reference
- * to it exists before calling this function, it will result in a memory
- * leak.
+ * Inside @p func_blocking, it's possible to call ecore_thread_reschedule()
+ * to tell Ecore that this function should be called again.
*
- * This function, and all of the others in the @c ecore_thread_local_data
- * family of functions, can only be called within the worker function running
- * in the thread. Do not call them from the main loop or from a thread
- * other than the one represented by @p thread.
+ * Be aware that no assumptions can be made about the order in which the
+ * @p func_end callbacks for each task will be called. Once the function is
+ * running in a different thread, it's the OS that will handle its running
+ * schedule, and different functions may take longer to finish than others.
+ * Also remember that just starting several tasks together doesn't mean they
+ * will be running at the same time. Ecore will schedule them based on the
+ * number of threads available for the particular system it's running in,
+ * so some of the jobs started may be waiting until another one finishes
+ * before it can execute its own @p func_blocking.
*
- * @see ecore_thread_local_data_add()
+ * @see ecore_thread_feedback_run()
+ * @see ecore_thread_cancel()
+ * @see ecore_thread_reschedule()
+ * @see ecore_thread_max_set()
*/
- EAPI Eina_Bool ecore_thread_local_data_del(Ecore_Thread *thread, const char *key);
-
+ EAPI Ecore_Thread *ecore_thread_run(Ecore_Thread_Cb func_blocking,
+ Ecore_Thread_Cb func_end,
+ Ecore_Thread_Cb func_cancel,
+ const void *data);
/**
- * Adds some data to a hash shared by all threads
- *
- * @param key The name under which the data will be stored
- * @param value The data to add
- * @param cb Function to free the data when removed from the hash
- * @param direct If true, this will not copy the key string (like
- * eina_hash_direct_add())
- * @return EINA_TRUE on success, EINA_FALSE on failure
+ * Launch a thread to run a task than can talk back to the main thread
*
- * Ecore Thread keeps a hash that can be used to share data across several
- * threads, including the main loop one, without having to manually handle
- * mutexes to do so safely.
+ * @param func_heavy The function that should run in another thread.
+ * @param func_notify Function that receives the data sent from the thread
+ * @param func_end Function to call from main loop when @p func_heavy
+ * completes its task successfully
+ * @param func_cancel Function to call from main loop if the thread running
+ * @p func_heavy is cancelled or fails to start
+ * @param data User context data to pass to all callback.
+ * @param try_no_queue If you want to run outside of the thread pool.
+ * @return A new thread handler, or NULL on failure
*
- * This function adds the data @p value to this hash under the given @p key.
- * No other value in the hash may have the same @p key. If you need to
- * change the value under a @p key, or you don't know if one exists already,
- * you can use ecore_thread_global_data_set().
+ * See ecore_thread_run() for a general description of this function.
*
- * Neither @p key nor @p value may be NULL and @p key will be copied in the
- * hash, unless @p direct is set, in which case the string used should not
- * be freed until the data is removed from the hash.
+ * The difference with the above is that ecore_thread_run() is meant for
+ * tasks that don't need to communicate anything until they finish, while
+ * this function is provided with a new callback, @p func_notify, that will
+ * be called from the main thread for every message sent from @p func_heavy
+ * with ecore_thread_feedback().
*
- * The @p cb function will be called when the data in the hash needs to be
- * freed, be it because it got deleted with ecore_thread_global_data_del() or
- * because Ecore Thread was shut down and the hash destroyed. This parameter
- * may be NULL, in which case @p value needs to be manually freed after
- * removing it from the hash with either ecore_thread_global_data_del() or
- * ecore_thread_global_data_set().
+ * Like with ecore_thread_run(), a new thread will be launched to run
+ * @p func_heavy unless the maximum number of simultaneous threadas has been
+ * reached, in which case the function will be scheduled to run whenever a
+ * running task ends and a thread becomes free. But if @p try_no_queue is
+ * set, Ecore will first try to launch a thread outside of the pool to run
+ * the task. If it fails, it will revert to the normal behaviour of using a
+ * thread from the pool as if @p try_no_queue had not been set.
*
- * Manually freeing any data that was added to the hash with a @p cb function
- * is likely to produce a segmentation fault, or any other strange
- * happenings, later on in the program.
+ * Keep in mind that Ecore handles the thread pool based on the number of
+ * CPUs available, but running a thread outside of the pool doesn't count for
+ * this, so having too many of them may have drastic effects over the
+ * program's performance.
*
- * @see ecore_thread_global_data_del()
- * @see ecore_thread_global_data_set()
- * @see ecore_thread_global_data_find()
+ * @see ecore_thread_feedback()
+ * @see ecore_thread_run()
+ * @see ecore_thread_cancel()
+ * @see ecore_thread_reschedule()
+ * @see ecore_thread_max_set()
*/
- EAPI Eina_Bool ecore_thread_global_data_add(const char *key, void *value, Eina_Free_Cb cb, Eina_Bool direct);
+ EAPI Ecore_Thread *ecore_thread_feedback_run(Ecore_Thread_Cb func_heavy,
+ Ecore_Thread_Notify_Cb func_notify,
+ Ecore_Thread_Cb func_end,
+ Ecore_Thread_Cb func_cancel,
+ const void *data,
+ Eina_Bool try_no_queue);
/**
- * Sets some data in the hash shared by all threads
+ * Cancel a running thread.
*
- * @param key The name under which the data will be stored
- * @param value The data to add
- * @param cb Function to free the data when removed from the hash
+ * @param thread The thread to cancel.
+ * @return Will return EINA_TRUE if the thread has been cancelled,
+ * EINA_FALSE if it is pending.
*
- * If no data exists in the hash under the @p key, this function adds
- * @p value in the hash under the given @p key and returns NULL.
- * The key itself is copied.
+ * This function can be called both in the main loop or in the running thread.
*
- * If the hash already contains something under @p key, the data will be
- * replaced by @p value and the old value will be returned.
+ * This function cancels a running thread. If @p thread can be immediately
+ * cancelled (it's still pending execution after creation or rescheduling),
+ * then the @c cancel callback will be called, @p thread will be freed and
+ * the function will return EINA_TRUE.
*
- * NULL will also be returned if either @p key or @p value are NULL, or if
- * an error occurred.
+ * If the thread is already running, then this function returns EINA_FALSE
+ * after marking the @p thread as pending cancellation. For the thread to
+ * actually be terminated, it needs to return from the user function back
+ * into Ecore control. This can happen in several ways:
+ * @li The function ends and returns normally. If it hadn't been cancelled,
+ * @c func_end would be called here, but instead @c func_cancel will happen.
+ * @li The function returns after requesting to be rescheduled with
+ * ecore_thread_reschedule().
+ * @li The function is prepared to leave early by checking if
+ * ecore_thread_check() returns EINA_TRUE.
*
- * @see ecore_thread_global_data_add()
- * @see ecore_thread_global_data_del()
- * @see ecore_thread_global_data_find()
+ * The user function can cancel itself by calling ecore_thread_cancel(), but
+ * it should always use the ::Ecore_Thread handle passed to it and never
+ * share it with the main loop thread by means of shared user data or any
+ * other way.
+ *
+ * @p thread will be freed and should not be used again if this function
+ * returns EINA_TRUE or after the @c func_cancel callback returns.
+ *
+ * @see ecore_thread_check()
*/
- EAPI void *ecore_thread_global_data_set(const char *key, void *value, Eina_Free_Cb cb);
+ EAPI Eina_Bool ecore_thread_cancel(Ecore_Thread *thread);
/**
- * Gets data stored in the hash shared by all threads
+ * Checks if a thread is pending cancellation
*
- * @param key The name under which the data is stored
- * @return The value under the given key, or NULL on error
+ * @param thread The thread to test.
+ * @return EINA_TRUE if the thread is pending cancellation,
+ * EINA_FALSE if it is not.
*
- * Finds and return the data stored in the shared hash under the key @p key.
+ * This function can be called both in the main loop or in the running thread.
*
- * Keep in mind that the data returned may be used by more than one thread
- * at the same time and no reference counting is done on it by Ecore.
- * Freeing the data or modifying its contents may require additional
- * precautions to be considered, depending on the application's design.
+ * When ecore_thread_cancel() is called on an already running task, the
+ * thread is marked as pending cancellation. This function returns EINA_TRUE
+ * if this mark is set for the given @p thread and can be used from the
+ * main loop thread to check if a still active thread has been cancelled,
+ * or from the user function running in the thread to check if it should
+ * stop doing what it's doing and return early, effectively cancelling the
+ * task.
*
- * @see ecore_thread_global_data_add()
- * @see ecore_thread_global_data_wait()
+ * @see ecore_thread_cancel()
*/
- EAPI void *ecore_thread_global_data_find(const char *key);
+ EAPI Eina_Bool ecore_thread_check(Ecore_Thread *thread);
/**
- * Deletes from the shared hash the data corresponding to the given key
+ * Sends data from the worker thread to the main loop
*
- * @param key The name under which the data is stored
- * @return EINA_TRUE on success, EINA_FALSE on failure
+ * @param thread The current ::Ecore_Thread context to send data from
+ * @param msg_data Data to be transmitted to the main loop
+ * @return EINA_TRUE if @p msg_data was successfully sent to main loop,
+ * EINA_FALSE if anything goes wrong.
*
- * If there's any data stored associated with @p key in the global hash,
- * this function will remove it from it and return EINA_TRUE. If no data
- * exists or an error occurs, it returns EINA_FALSE.
+ * You should use this function only in the @c func_heavy call.
*
- * If the data was added to the hash with a free function, then it will
- * also be freed after removing it from the hash, otherwise it requires
- * to be manually freed by the user, which means that if no other reference
- * to it exists before calling this function, it will result in a memory
- * leak.
+ * Only the address to @p msg_data will be sent and once this function
+ * returns EINA_TRUE, the job running in the thread should never touch the
+ * contents of it again. The data sent should be malloc()'ed or something
+ * similar, as long as it's not memory local to the thread that risks being
+ * overwritten or deleted once it goes out of scope or the thread finishes.
*
- * Note, also, that freeing data that other threads may be using will result
- * in a crash, so appropriate care must be taken by the application when
- * that possibility exists.
+ * Care must be taken that @p msg_data is properly freed in the @c func_notify
+ * callback set when creating the thread.
*
- * @see ecore_thread_global_data_add()
+ * @see ecore_thread_feedback_run()
*/
- EAPI Eina_Bool ecore_thread_global_data_del(const char *key);
+ EAPI Eina_Bool ecore_thread_feedback(Ecore_Thread *thread, const void *msg_data);
/**
- * Gets data stored in the shared hash, or wait for it if it doesn't exist
- *
- * @param key The name under which the data is stored
- * @param seconds The amount of time in seconds to wait for the data.
- * @return The value under the given key, or NULL on error
+ * Asks for the function in the thread to be called again at a later time
*
- * Finds and return the data stored in the shared hash under the key @p key.
+ * @param thread The current ::Ecore_Thread context to rescheduled
+ * @return EINA_TRUE if the task was successfully rescheduled,
+ * EINA_FALSE if anything goes wrong.
*
- * If there's nothing in the hash under the given @p key, the function
- * will block and wait up to @p seconds seconds for some other thread to
- * add it with either ecore_thread_global_data_add() or
- * ecore_thread_global_data_set(). If after waiting there's still no data
- * to get, NULL will be returned.
+ * This function should be called only from the same function represented
+ * by @pthread.
*
- * If @p seconds is 0, then no waiting will happen and this function works
- * like ecore_thread_global_data_find(). If @p seconds is less than 0, then
- * the function will wait indefinitely.
+ * Calling this function will mark the thread for a reschedule, so as soon
+ * as it returns, it will be added to the end of the list of pending tasks.
+ * If no other tasks are waiting or there are sufficient threads available,
+ * the rescheduled task will be launched again immediately.
*
- * Keep in mind that the data returned may be used by more than one thread
- * at the same time and no reference counting is done on it by Ecore.
- * Freeing the data or modifying its contents may require additional
- * precautions to be considered, depending on the application's design.
+ * This should never return EINA_FALSE, unless it was called from the wrong
+ * thread or with the wrong arguments.
*
- * @see ecore_thread_global_data_add()
- * @see ecore_thread_global_data_find()
+ * The @c func_end callback set when the thread is created will not be
+ * called until the function in the thread returns without being rescheduled.
+ * Similarly, if the @p thread is cancelled, the reschedule will not take
+ * effect.
*/
- EAPI void *ecore_thread_global_data_wait(const char *key, double seconds);
-
- /**
- * @}
- */
-
+ EAPI Eina_Bool ecore_thread_reschedule(Ecore_Thread *thread);
/**
- * @defgroup Ecore_Time_Group Ecore Time functions
+ * Gets the number of active threads running jobs
*
- * @{
- */
-
- EAPI double ecore_time_get(void);
- EAPI double ecore_time_unix_get(void);
- EAPI double ecore_loop_time_get(void);
-
- EAPI Ecore_Timer *ecore_timer_add(double in, Ecore_Task_Cb func, const void *data);
- EAPI Ecore_Timer *ecore_timer_loop_add(double in, Ecore_Task_Cb func, const void *data);
- EAPI void *ecore_timer_del(Ecore_Timer *timer);
- EAPI void ecore_timer_interval_set(Ecore_Timer *timer, double in);
- EAPI double ecore_timer_interval_get(Ecore_Timer *timer);
- EAPI void ecore_timer_freeze(Ecore_Timer *timer);
- EAPI void ecore_timer_thaw(Ecore_Timer *timer);
- EAPI void ecore_timer_delay(Ecore_Timer *timer, double add);
- EAPI double ecore_timer_pending_get(Ecore_Timer *timer);
- EAPI double ecore_timer_precision_get(void);
- EAPI void ecore_timer_precision_set(double precision);
- EAPI char *ecore_timer_dump(void);
-
- /**
- * @}
- */
-
- /**
- * @defgroup Ecore_Animator_Group Ecore Animator functions
+ * @return Number of active threads running jobs
*
- * @brief Ecore animators are a helper to simplify creating animations.
+ * This returns the number of threads currently running jobs of any type
+ * through the Ecore_Thread API.
*
- * Creating an animation is as simple as saying for how long it should be run
- * and having a callback that does the animation, something like this:
- * @code
- * static Eina_Bool
- * _do_animation(void *data, double pos)
- * {
- * evas_object_move(data, 100 * pos, 100 * pos);
- * ... do some more animating ...
- * }
- * ...
- * ecore_animator_timeline_add(2, _do_animation, my_evas_object);
- * @endcode
- * In the sample above we create an animation to move @p my_evas_object from
- * position (0,0) to (100,100) in 2 seconds.
+ * @note Jobs started through the ecore_thread_feedback_run() function with
+ * the @c try_no_queue parameter set to EINA_TRUE will not be accounted for
+ * in the return of this function unless the thread creation fails and it
+ * falls back to using one from the pool.
+ */
+ EAPI int ecore_thread_active_get(void);
+ /**
+ * Gets the number of short jobs waiting for a thread to run
*
- * If your animation will run for an unspecified amount of time you can use
- * ecore_animator_add(), which is like using ecore_timer_add() with the
- * interval being the @ref ecore_animator_frametime_set "framerate". Note that
- * this has tangible benefits to creating a timer for each animation in terms
- * of performance.
+ * @return Number of pending threads running "short" jobs
*
- * For a more detailed example that show several animation see @ref
- * tutorial_ecore_animator.
- * @{
+ * This returns the number of tasks started with ecore_thread_run() that are
+ * pending, waiting for a thread to become available to run them.
*/
-
+ EAPI int ecore_thread_pending_get(void);
/**
- * @brief Add an animator to call @p func at every animaton tick during main
- * loop execution.
- *
- * @param func The function to call when it ticks off
- * @param data The data to pass to the function
- * @return A handle to the new animator
+ * Gets the number of feedback jobs waiting for a thread to run
*
- * This function adds a animator and returns its handle on success and NULL on
- * failure. The function @p func will be called every N seconds where N is the
- * @p frametime interval set by ecore_animator_frametime_set(). The function
- * will be passed the @p data pointer as its parameter.
+ * @return Number of pending threads running "feedback" jobs
*
- * When the animator @p func is called, it must return a value of either 1 or
- * 0. If it returns 1 (or ECORE_CALLBACK_RENEW), it will be called again at
- * the next tick, or if it returns 0 (or ECORE_CALLBACK_CANCEL) it will be
- * deleted automatically making any references/handles for it invalid.
+ * This returns the number of tasks started with ecore_thread_feedback_run()
+ * that are pending, waiting for a thread to become available to run them.
+ */
+ EAPI int ecore_thread_pending_feedback_get(void);
+ /**
+ * Gets the total number of pending jobs
*
- * @note The default @p frametime value is 1/30th of a second.
+ * @return Number of pending threads running jobs
*
- * @see ecore_animator_timeline_add()
- * @see ecore_animator_frametime_set()
+ * Same as the sum of ecore_thread_pending_get() and
+ * ecore_thread_pending_feedback_get().
*/
- EAPI Ecore_Animator *ecore_animator_add(Ecore_Task_Cb func, const void *data);
+ EAPI int ecore_thread_pending_total_get(void);
/**
- * @brief Add a animator that runs for a limited time
- *
- * @param runtime The time to run in seconds
- * @param func The function to call when it ticks off
- * @param data The data to pass to the function
- * @return A handle to the new animator
+ * Gets the maximum number of threads that can run simultaneously
*
- * This function is just like ecore_animator_add() except the animator only
- * runs for a limited time specified in seconds by @p runtime. Once the
- * runtime the animator has elapsed (animator finished) it will automatically
- * be deleted. The callback function @p func can return ECORE_CALLBACK_RENEW
- * to keep the animator running or ECORE_CALLBACK_CANCEL ro stop it and have
- * it be deleted automatically at any time.
+ * @return Max possible number of Ecore_Thread's running concurrently
*
- * The @p func will ALSO be passed a position parameter that will be in value
- * from 0.0 to 1.0 to indicate where along the timeline (0.0 start, 1.0 end)
- * the animator run is at. If the callback wishes not to have a linear
- * transition it can "map" this value to one of several curves and mappings
- * via ecore_animator_pos_map().
+ * This returns the maximum number of Ecore_Thread's that may be running at
+ * the same time. If this number is reached, new jobs started by either
+ * ecore_thread_run() or ecore_thread_feedback_run() will be added to the
+ * respective pending queue until one of the running threads finishes its
+ * task and becomes available to run a new one.
*
- * @note The default @p frametime value is 1/30th of a second.
+ * By default, this will be the number of available CPUs for the
+ * running program (as returned by eina_cpu_count()), or 1 if this value
+ * could not be fetched.
*
- * @see ecore_animator_add()
- * @see ecore_animator_pos_map()
- * @since 1.1.0
+ * @see ecore_thread_max_set()
+ * @see ecore_thread_max_reset()
*/
- EAPI Ecore_Animator *ecore_animator_timeline_add(double runtime, Ecore_Timeline_Cb func, const void *data);
+ EAPI int ecore_thread_max_get(void);
/**
- * @brief Delete the specified animator from the animator list.
+ * Sets the maximum number of threads allowed to run simultaneously
*
- * @param animator The animator to delete
- * @return The data pointer set for the animator on add
+ * @param num The new maximum
*
- * Delete the specified @p animator from the set of animators that are
- * executed during main loop execution. This function returns the data
- * parameter that was being passed to the callback on success, or NULL on
- * failure. After this call returns the specified animator object @p animator
- * is invalid and should not be used again. It will not get called again after
- * deletion.
+ * This sets a new value for the maximum number of concurrently running
+ * Ecore_Thread's. It @b must an integer between 1 and (2 * @c x), where @c x
+ * is the number for CPUs available.
+ *
+ * @see ecore_thread_max_get()
+ * @see ecore_thread_max_reset()
*/
- EAPI void *ecore_animator_del(Ecore_Animator *animator);
+ EAPI void ecore_thread_max_set(int num);
/**
- * @brief Suspend the specified animator.
- *
- * @param animator The animator to delete
+ * Resets the maximum number of concurrently running threads to the default
*
- * The specified @p animator will be temporarly removed from the set of
- * animators that are executed during main loop.
+ * This resets the value returned by ecore_thread_max_get() back to its
+ * default.
*
- * @warning Freezing an animator doesn't freeze accounting of how long that
- * animator has been running. Therefore if the animator was created with
- * ecore_animator_timeline_add() the @p pos argument given to the callback
- * will increase as if the animator hadn't been frozen and the animator may
- * have it's execution halted if @p runtime elapsed.
+ * @see ecore_thread_max_get()
+ * @see ecore_thread_max_set()
*/
- EAPI void ecore_animator_freeze(Ecore_Animator *animator);
+ EAPI void ecore_thread_max_reset(void);
/**
- * @brief Restore execution of the specified animator.
+ * Gets the number of threads available for running tasks
*
- * @param animator The animator to delete
+ * @return The number of available threads
*
- * The specified @p animator will be put back in the set of animators that are
- * executed during main loop.
+ * Same as doing ecore_thread_max_get() - ecore_thread_active_get().
+ *
+ * This function may return a negative number only in the case the user
+ * changed the maximum number of running threads while other tasks are
+ * running.
*/
- EAPI void ecore_animator_thaw(Ecore_Animator *animator);
+ EAPI int ecore_thread_available_get(void);
/**
- * @brief Set the animator call interval in seconds.
+ * Adds some data to a hash local to the thread
*
- * @param frametime The time in seconds in between animator ticks.
+ * @param thread The thread context the data belongs to
+ * @param key The name under which the data will be stored
+ * @param value The data to add
+ * @param cb Function to free the data when removed from the hash
+ * @param direct If true, this will not copy the key string (like
+ * eina_hash_direct_add())
+ * @return EINA_TRUE on success, EINA_FALSE on failure
*
- * This function sets the time interval (in seconds) between animator ticks.
- * At every tick the callback of every existing animator will be called.
+ * Ecore Thread has a mechanism to share data across several worker functions
+ * that run on the same system thread. That is, the data is stored per
+ * thread and for a worker function to have access to it, it must be run
+ * by the same thread that stored the data.
*
- * @warning Too small a value may cause performance issues and too high a
- * value may cause your animation to seem "jerky".
+ * When there are no more workers pending, the thread will be destroyed
+ * along with the internal hash and any data left in it will be freed with
+ * the @p cb function given.
*
- * @note The default @p frametime value is 1/30th of a second.
+ * This set of functions is useful to share things around several instances
+ * of a function when that thing is costly to create and can be reused, but
+ * may only be used by one function at a time.
+ *
+ * For example, if you have a program doing requisitions to a database,
+ * these requisitions can be done in threads so that waiting for the
+ * database to respond doesn't block the UI. Each of these threads will
+ * run a function, and each function will be dependent on a connection to
+ * the database, which may not be able to handle more than one request at
+ * a time so for each running function you will need one connection handle.
+ * The options then are:
+ * @li Each function opens a connection when it's called, does the work and
+ * closes the connection when it finishes. This may be costly, wasting a lot
+ * of time on resolving hostnames, negotiating permissions and allocating
+ * memory.
+ * @li Open the connections in the main loop and pass it to the threads
+ * using the data pointer. Even worse, it's just as costly as before and now
+ * it may even be kept with connections open doing nothing until a thread
+ * becomes available to run the function.
+ * @li Have a way to share connection handles, so that each instance of the
+ * function can check if an available connection exists, and if it doesn't,
+ * create one and add it to the pool. When no more connections are needed,
+ * they are all closed.
+ *
+ * The last option is the most efficient, but it requires a lot of work to
+ * implement properly. Using thread local data helps to achieve the same
+ * result while avoiding doing all the tracking work on your code. The way
+ * to use it would be, at the worker function, to ask for the connection
+ * with ecore_thread_local_data_find() and if it doesn't exist, then open
+ * a new one and save it with ecore_thread_local_data_add(). Do the work and
+ * forget about the connection handle, when everything is done the function
+ * just ends. The next worker to run on that thread will check if a
+ * connection exists and find that it does, so the process of opening a
+ * new one has been spared. When no more workers exist, the thread is
+ * destroyed and the callback used when saving the connection will be called
+ * to close it.
+ *
+ * This function adds the data @p value to the thread data under the given
+ * @p key.
+ * No other value in the hash may have the same @p key. If you need to
+ * change the value under a @p key, or you don't know if one exists already,
+ * you can use ecore_thread_local_data_set().
+ *
+ * Neither @p key nor @p value may be NULL and @p key will be copied in the
+ * hash, unless @p direct is set, in which case the string used should not
+ * be freed until the data is removed from the hash.
+ *
+ * The @p cb function will be called when the data in the hash needs to be
+ * freed, be it because it got deleted with ecore_thread_local_data_del() or
+ * because @p thread was terminated and the hash destroyed. This parameter
+ * may be NULL, in which case @p value needs to be manually freed after
+ * removing it from the hash with either ecore_thread_local_data_del() or
+ * ecore_thread_local_data_set(), but it's very unlikely that this is what
+ * you want.
+ *
+ * This function, and all of the others in the @c ecore_thread_local_data
+ * family of functions, can only be called within the worker function running
+ * in the thread. Do not call them from the main loop or from a thread
+ * other than the one represented by @p thread.
+ *
+ * @see ecore_thread_local_data_set()
+ * @see ecore_thread_local_data_find()
+ * @see ecore_thread_local_data_del()
*/
- EAPI void ecore_animator_frametime_set(double frametime);
+ EAPI Eina_Bool ecore_thread_local_data_add(Ecore_Thread *thread, const char *key, void *value, Eina_Free_Cb cb, Eina_Bool direct);
/**
- * @brief Get the animator call interval in seconds.
+ * Sets some data in the hash local to the given thread
*
- * @return The time in second in between animator ticks.
+ * @param thread The thread context the data belongs to
+ * @param key The name under which the data will be stored
+ * @param value The data to add
+ * @param cb Function to free the data when removed from the hash
*
- * This function retrieves the time in seconds between animator ticks.
+ * If no data exists in the hash under the @p key, this function adds
+ * @p value in the hash under the given @p key and returns NULL.
+ * The key itself is copied.
*
- * @see ecore_animator_frametime_set()
+ * If the hash already contains something under @p key, the data will be
+ * replaced by @p value and the old value will be returned.
+ *
+ * NULL will also be returned if either @p key or @p value are NULL, or if
+ * an error occurred.
+ *
+ * This function, and all of the others in the @c ecore_thread_local_data
+ * family of functions, can only be called within the worker function running
+ * in the thread. Do not call them from the main loop or from a thread
+ * other than the one represented by @p thread.
+ *
+ * @see ecore_thread_local_data_add()
+ * @see ecore_thread_local_data_del()
+ * @see ecore_thread_local_data_find()
*/
- EAPI double ecore_animator_frametime_get(void);
+ EAPI void *ecore_thread_local_data_set(Ecore_Thread *thread, const char *key, void *value, Eina_Free_Cb cb);
/**
- * @brief Maps an input position from 0.0 to 1.0 along a timeline to a
- * position in a different curve.
+ * Gets data stored in the hash local to the given thread
*
- * @param pos The input position to map
- * @param map The mapping to use
- * @param v1 A parameter use by the mapping (pass 0.0 if not used)
- * @param v2 A parameter use by the mapping (pass 0.0 if not used)
- * @return The mapped value
+ * @param thread The thread context the data belongs to
+ * @param key The name under which the data is stored
+ * @return The value under the given key, or NULL on error
*
- * Takes an input position (0.0 to 1.0) and maps to a new position (normally
- * between 0.0 and 1.0, but it may go above/below 0.0 or 1.0 to show that it
- * has "overshot" the mark) using some interpolation (mapping) algorithm.
+ * Finds and return the data stored in the shared hash under the key @p key.
*
- * This function useful to create non-linear animations. It offers a variety
- * of possible animaton curves to be used:
- * @li ECORE_POS_MAP_LINEAR - Linear, returns @p pos
- * @li ECORE_POS_MAP_ACCELERATE - Start slow then speed up
- * @li ECORE_POS_MAP_DECELERATE - Start fast then slow down
- * @li ECORE_POS_MAP_SINUSOIDAL - Start slow, speed up then slow down at end
- * @li ECORE_POS_MAP_ACCELERATE_FACTOR - Start slow then speed up, v1 being a
- * power factor, 0.0 being linear, 1.0 being ECORE_POS_MAP_ACCELERATE, 2.0
- * being much more pronounced accelerate (squared), 3.0 being cubed, etc.
- * @li ECORE_POS_MAP_DECELERATE_FACTOR - Start fast then slow down, v1 being a
- * power factor, 0.0 being linear, 1.0 being ECORE_POS_MAP_DECELERATE, 2.0
- * being much more pronounced decelerate (squared), 3.0 being cubed, etc.
- * @li ECORE_POS_MAP_SINUSOIDAL_FACTOR - Start slow, speed up then slow down
- * at end, v1 being a power factor, 0.0 being linear, 1.0 being
- * ECORE_POS_MAP_SINUSOIDAL, 2.0 being much more pronounced sinusoidal
- * (squared), 3.0 being cubed, etc.
- * @li ECORE_POS_MAP_DIVISOR_INTERP - Start at gradient * v1, interpolated via
- * power of v2 curve
- * @li ECORE_POS_MAP_BOUNCE - Start at 0.0 then "drop" like a ball bouncing to
- * the ground at 1.0, and bounce v2 times, with decay factor of v1
- * @li ECORE_POS_MAP_SPRING - Start at 0.0 then "wobble" like a spring rest
- * position 1.0, and wobble v2 times, with decay factor of v1
- * @note When not listed v1 and v2 have no effect.
+ * This function, and all of the others in the @c ecore_thread_local_data
+ * family of functions, can only be called within the worker function running
+ * in the thread. Do not call them from the main loop or from a thread
+ * other than the one represented by @p thread.
+ *
+ * @see ecore_thread_local_data_add()
+ * @see ecore_thread_local_data_wait()
+ */
+ EAPI void *ecore_thread_local_data_find(Ecore_Thread *thread, const char *key);
+ /**
+ * Deletes from the thread's hash the data corresponding to the given key
*
- * @image html ecore-pos-map.png
- * @image latex ecore-pos-map.eps width=\textwidth
+ * @param thread The thread context the data belongs to
+ * @param key The name under which the data is stored
+ * @return EINA_TRUE on success, EINA_FALSE on failure
*
- * One way to use this would be:
- * @code
- * double pos; // input position in a timeline from 0.0 to 1.0
- * double out; // output position after mapping
- * int x1, y1, x2, y2; // x1 & y1 are start position, x2 & y2 are end position
- * int x, y; // x & y are the calculated position
+ * If there's any data stored associated with @p key in the global hash,
+ * this function will remove it from it and return EINA_TRUE. If no data
+ * exists or an error occurs, it returns EINA_FALSE.
*
- * out = ecore_animator_pos_map(pos, ECORE_POS_MAP_BOUNCE, 1.8, 7);
- * x = (x1 * out) + (x2 * (1.0 - out));
- * y = (y1 * out) + (y2 * (1.0 - out));
- * move_my_object_to(myobject, x, y);
- * @endcode
- * This will make an animaton that bounces 7 each times diminishing by a
- * factor of 1.8.
+ * If the data was added to the hash with a free function, then it will
+ * also be freed after removing it from the hash, otherwise it requires
+ * to be manually freed by the user, which means that if no other reference
+ * to it exists before calling this function, it will result in a memory
+ * leak.
*
- * @see _Ecore_Pos_Map
+ * This function, and all of the others in the @c ecore_thread_local_data
+ * family of functions, can only be called within the worker function running
+ * in the thread. Do not call them from the main loop or from a thread
+ * other than the one represented by @p thread.
*
- * @since 1.1.0
+ * @see ecore_thread_local_data_add()
*/
- EAPI double ecore_animator_pos_map(double pos, Ecore_Pos_Map map, double v1, double v2);
+ EAPI Eina_Bool ecore_thread_local_data_del(Ecore_Thread *thread, const char *key);
+
/**
- * @brief Set the source of animator ticks for the mainloop
+ * Adds some data to a hash shared by all threads
*
- * @param source The source of animator ticks to use
+ * @param key The name under which the data will be stored
+ * @param value The data to add
+ * @param cb Function to free the data when removed from the hash
+ * @param direct If true, this will not copy the key string (like
+ * eina_hash_direct_add())
+ * @return EINA_TRUE on success, EINA_FALSE on failure
*
- * This sets the source of animator ticks. When an animator is active the
- * mainloop will "tick" over frame by frame calling all animators that are
- * registered until none are. The mainloop will tick at a given rate based
- * on the animator source. The default source is the system clock timer
- * source - ECORE_ANIMATOR_SOURCE_TIMER. This source uses the system clock
- * to tick over every N seconds (specified by ecore_animator_frametime_set(),
- * with the default being 1/30th of a second unless set otherwise). You can
- * set a custom tick source by setting the source to
- * ECORE_ANIMATOR_SOURCE_CUSTOM and then drive it yourself based on some input
- * tick source (like another application via ipc, some vertical blanking
- * interrupt interrupt etc.) using
- * ecore_animator_custom_source_tick_begin_callback_set() and
- * ecore_animator_custom_source_tick_end_callback_set() to set the functions
- * that will be called to start and stop the ticking source, which when it
- * gets a "tick" should call ecore_animator_custom_tick() to make the "tick" over 1
- * frame.
+ * Ecore Thread keeps a hash that can be used to share data across several
+ * threads, including the main loop one, without having to manually handle
+ * mutexes to do so safely.
+ *
+ * This function adds the data @p value to this hash under the given @p key.
+ * No other value in the hash may have the same @p key. If you need to
+ * change the value under a @p key, or you don't know if one exists already,
+ * you can use ecore_thread_global_data_set().
+ *
+ * Neither @p key nor @p value may be NULL and @p key will be copied in the
+ * hash, unless @p direct is set, in which case the string used should not
+ * be freed until the data is removed from the hash.
+ *
+ * The @p cb function will be called when the data in the hash needs to be
+ * freed, be it because it got deleted with ecore_thread_global_data_del() or
+ * because Ecore Thread was shut down and the hash destroyed. This parameter
+ * may be NULL, in which case @p value needs to be manually freed after
+ * removing it from the hash with either ecore_thread_global_data_del() or
+ * ecore_thread_global_data_set().
+ *
+ * Manually freeing any data that was added to the hash with a @p cb function
+ * is likely to produce a segmentation fault, or any other strange
+ * happenings, later on in the program.
+ *
+ * @see ecore_thread_global_data_del()
+ * @see ecore_thread_global_data_set()
+ * @see ecore_thread_global_data_find()
*/
- EAPI void ecore_animator_source_set(Ecore_Animator_Source source);
+ EAPI Eina_Bool ecore_thread_global_data_add(const char *key, void *value, Eina_Free_Cb cb, Eina_Bool direct);
/**
- * @brief Get the animator source currently set.
+ * Sets some data in the hash shared by all threads
*
- * @return The current animator source
+ * @param key The name under which the data will be stored
+ * @param value The data to add
+ * @param cb Function to free the data when removed from the hash
*
- * This gets the current animator source.
+ * If no data exists in the hash under the @p key, this function adds
+ * @p value in the hash under the given @p key and returns NULL.
+ * The key itself is copied.
*
- * @see ecore_animator_source_set()
+ * If the hash already contains something under @p key, the data will be
+ * replaced by @p value and the old value will be returned.
+ *
+ * NULL will also be returned if either @p key or @p value are NULL, or if
+ * an error occurred.
+ *
+ * @see ecore_thread_global_data_add()
+ * @see ecore_thread_global_data_del()
+ * @see ecore_thread_global_data_find()
*/
- EAPI Ecore_Animator_Source ecore_animator_source_get(void);
+ EAPI void *ecore_thread_global_data_set(const char *key, void *value, Eina_Free_Cb cb);
/**
- * @brief Set the function that begins a custom animator tick source
+ * Gets data stored in the hash shared by all threads
*
- * @param func The function to call when ticking is to begin
- * @param data The data passed to the tick begin function as its parameter
+ * @param key The name under which the data is stored
+ * @return The value under the given key, or NULL on error
*
- * The Ecore Animator infrastructure handles tracking if animators are needed
- * or not and which ones need to be called and when, but when the tick source
- * is custom, you have to provide a tick source by calling
- * ecore_animator_custom_tick() to indicate a frame tick happened. In order
- * to allow the source of ticks to be dynamically enabled or disabled as
- * needed, the @p func when set is called to enable the tick source to
- * produce tick events that call ecore_animator_custom_tick(). If @p func
- * is NULL then no function is called to begin custom ticking.
+ * Finds and return the data stored in the shared hash under the key @p key.
*
- * @see ecore_animator_source_set()
- * @see ecore_animator_custom_source_tick_end_callback_set()
- * @see ecore_animator_custom_tick()
+ * Keep in mind that the data returned may be used by more than one thread
+ * at the same time and no reference counting is done on it by Ecore.
+ * Freeing the data or modifying its contents may require additional
+ * precautions to be considered, depending on the application's design.
+ *
+ * @see ecore_thread_global_data_add()
+ * @see ecore_thread_global_data_wait()
*/
- EAPI void ecore_animator_custom_source_tick_begin_callback_set(Ecore_Cb func, const void *data);
+ EAPI void *ecore_thread_global_data_find(const char *key);
/**
- * @brief Set the function that ends a custom animator tick source
+ * Deletes from the shared hash the data corresponding to the given key
*
- * @param func The function to call when ticking is to end
- * @param data The data passed to the tick end function as its parameter
+ * @param key The name under which the data is stored
+ * @return EINA_TRUE on success, EINA_FALSE on failure
*
- * This function is a matching pair to the function set by
- * ecore_animator_custom_source_tick_begin_callback_set() and is called
- * when ticking is to stop. If @p func is NULL then no function will be
- * called to stop ticking. For more information please see
- * ecore_animator_custom_source_tick_begin_callback_set().
+ * If there's any data stored associated with @p key in the global hash,
+ * this function will remove it from it and return EINA_TRUE. If no data
+ * exists or an error occurs, it returns EINA_FALSE.
*
- * @see ecore_animator_source_set()
- * @see ecore_animator_custom_source_tick_begin_callback_set()
- * @see ecore_animator_custom_tick()
+ * If the data was added to the hash with a free function, then it will
+ * also be freed after removing it from the hash, otherwise it requires
+ * to be manually freed by the user, which means that if no other reference
+ * to it exists before calling this function, it will result in a memory
+ * leak.
+ *
+ * Note, also, that freeing data that other threads may be using will result
+ * in a crash, so appropriate care must be taken by the application when
+ * that possibility exists.
+ *
+ * @see ecore_thread_global_data_add()
*/
- EAPI void ecore_animator_custom_source_tick_end_callback_set(Ecore_Cb func, const void *data);
+ EAPI Eina_Bool ecore_thread_global_data_del(const char *key);
/**
- * @brief Trigger a custom animator tick
+ * Gets data stored in the shared hash, or wait for it if it doesn't exist
*
- * When animator source is set to ECORE_ANIMATOR_SOURCE_CUSTOM, then calling
- * this function triggers a run of all animators currently registered with
- * Ecore as this indicates a "frame tick" happened. This will do nothing if
- * the animator source(set by ecore_animator_source_set()) is not set to
- * ECORE_ANIMATOR_SOURCE_CUSTOM.
+ * @param key The name under which the data is stored
+ * @param seconds The amount of time in seconds to wait for the data.
+ * @return The value under the given key, or NULL on error
*
- * @see ecore_animator_source_set()
- * @see ecore_animator_custom_source_tick_begin_callback_set
- * @see ecore_animator_custom_source_tick_end_callback_set()()
+ * Finds and return the data stored in the shared hash under the key @p key.
+ *
+ * If there's nothing in the hash under the given @p key, the function
+ * will block and wait up to @p seconds seconds for some other thread to
+ * add it with either ecore_thread_global_data_add() or
+ * ecore_thread_global_data_set(). If after waiting there's still no data
+ * to get, NULL will be returned.
+ *
+ * If @p seconds is 0, then no waiting will happen and this function works
+ * like ecore_thread_global_data_find(). If @p seconds is less than 0, then
+ * the function will wait indefinitely.
+ *
+ * Keep in mind that the data returned may be used by more than one thread
+ * at the same time and no reference counting is done on it by Ecore.
+ * Freeing the data or modifying its contents may require additional
+ * precautions to be considered, depending on the application's design.
+ *
+ * @see ecore_thread_global_data_add()
+ * @see ecore_thread_global_data_find()
*/
- EAPI void ecore_animator_custom_tick(void);
-
+ EAPI void *ecore_thread_global_data_wait(const char *key, double seconds);
+
/**
* @}
*/
/**
- * @defgroup Ecore_Poller_Group Ecore Poll functions
+ * @defgroup Ecore_Pipe_Group Pipe wrapper
+ *
+ * These functions wrap the pipe / write / read functions to easily
+ * integrate its use into ecore's main loop.
+ *
+ * The ecore_pipe_add() function creates file descriptors (sockets
+ * on Windows) and attach a handle to the ecore main loop. That
+ * handle is called when data is read in the pipe. To write data in
+ * the pipe, just call ecore_pipe_write(). When you are done, just
+ * call ecore_pipe_del().
+ *
+ * For examples see here:
+ * @li @ref tutorial_ecore_pipe_gstreamer_example
+ * @li @ref tutorial_ecore_pipe_simple_example
+ *
+ * @ingroup Ecore_Main_Loop_Group
*
* @{
*/
- EAPI void ecore_poller_poll_interval_set(Ecore_Poller_Type type, double poll_time);
- EAPI double ecore_poller_poll_interval_get(Ecore_Poller_Type type);
- EAPI Eina_Bool ecore_poller_poller_interval_set(Ecore_Poller *poller, int interval);
- EAPI int ecore_poller_poller_interval_get(Ecore_Poller *poller);
- EAPI Ecore_Poller *ecore_poller_add(Ecore_Poller_Type type, int interval, Ecore_Task_Cb func, const void *data);
- EAPI void *ecore_poller_del(Ecore_Poller *poller);
+ typedef struct _Ecore_Pipe Ecore_Pipe; /**< A handle for pipes */
+
+ /**
+ * @typedef Ecore_Pipe_Cb Ecore_Pipe_Cb
+ * The callback that data written to the pipe is sent to.
+ */
+ typedef void (*Ecore_Pipe_Cb) (void *data, void *buffer, unsigned int nbyte);
+
+ EAPI Ecore_Pipe *ecore_pipe_add(Ecore_Pipe_Cb handler, const void *data);
+ EAPI void *ecore_pipe_del(Ecore_Pipe *p);
+ EAPI Eina_Bool ecore_pipe_write(Ecore_Pipe *p, const void *buffer, unsigned int nbytes);
+ EAPI void ecore_pipe_write_close(Ecore_Pipe *p);
+ EAPI void ecore_pipe_read_close(Ecore_Pipe *p);
+ EAPI void ecore_pipe_thaw(Ecore_Pipe *p);
+ EAPI void ecore_pipe_freeze(Ecore_Pipe *p);
+ EAPI int ecore_pipe_wait(Ecore_Pipe *p, int message_count, double wait);
/**
* @}
*/
- /**
- * @defgroup Ecore_Job_Group Ecore Job functions
- *
- * @{
- */
+ /**
+ * @defgroup Ecore_Job_Group Ecore Job functions
+ *
+ * You can queue jobs that are to be done by the main loop when the
+ * current event is dealt with.
+ *
+ * Jobs are processed by the main loop similarly to events. They
+ * also will be executed in the order in which they were added.
+ *
+ * A good use for them is when you don't want to execute an action
+ * immeditately, but want to give the control back to the main loop
+ * so that it will call your job callback when jobs start being
+ * processed (and if there are other jobs added before yours, they
+ * will be processed first). This also gives the chance to other
+ * actions in your program to cancel the job before it is started.
+ *
+ * Examples of using @ref Ecore_Job:
+ * @li @ref ecore_job_example_c
+ *
+ * @ingroup Ecore_Main_Loop_Group
+ *
+ * @{
+ */
+
+ typedef struct _Ecore_Job Ecore_Job; /**< A job handle */
EAPI Ecore_Job *ecore_job_add(Ecore_Cb func, const void *data);
EAPI void *ecore_job_del(Ecore_Job *job);
*/
/**
+ * @defgroup Ecore_Application_Group Ecore Application functions
+ *
+ * @{
+ */
+
+ EAPI void ecore_app_args_set(int argc, const char **argv);
+ EAPI void ecore_app_args_get(int *argc, char ***argv);
+ EAPI void ecore_app_restart(void);
+
+ /**
* @}
*/
/**
* @defgroup Ecore_Throttle_Group Ecore Throttle functions
*
+ * @ingroup Ecore_Main_Loop_Group
+ *
* @{
*/
EAPI void ecore_throttle_adjust(double amount );
EAPI double ecore_throttle_get(void);
-
-
- /**
- * @}
- */
/**
* @}