-/* $Id: accum.c,v 1.26 2000/09/26 20:53:53 brianp Exp $ */
+/* $Id: accum.c,v 1.27 2000/10/17 00:42:02 brianp Exp $ */
/*
* Mesa 3-D graphics library
if (ctx->IntegerAccumMode && value != ctx->IntegerAccumScaler)
rescale_accum(ctx);
+ RENDER_START(ctx);
+
if (ctx->IntegerAccumMode) {
/* simply add integer color values into accum buffer */
GLuint j;
/* restore read buffer = draw buffer (the default) */
(*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
ctx->Color.DriverDrawBuffer );
+ RENDER_FINISH(ctx);
break;
case GL_LOAD:
ctx->IntegerAccumScaler = 0.0;
}
+ RENDER_START(ctx);
if (ctx->IntegerAccumMode) {
/* just copy values into accum buffer */
GLuint j;
/* restore read buffer = draw buffer (the default) */
(*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
ctx->Color.DriverDrawBuffer );
+ RENDER_FINISH(ctx);
break;
case GL_RETURN:
if (ctx->IntegerAccumMode && value != 1.0)
rescale_accum(ctx);
+ RENDER_START(ctx);
if (ctx->IntegerAccumMode && ctx->IntegerAccumScaler > 0) {
/* build lookup table to avoid many floating point multiplies */
static GLchan multTable[32768];
ypos++;
}
}
+ RENDER_FINISH(ctx);
break;
default:
-/* $Id: buffers.c,v 1.12 2000/09/26 20:53:53 brianp Exp $ */
+/* $Id: buffers.c,v 1.13 2000/10/17 00:42:02 brianp Exp $ */
/*
* Mesa 3-D graphics library
}
#endif
+ RENDER_START(ctx);
+
/* do software clearing here */
if (newMask) {
if (newMask & ctx->Color.DrawDestMask) clear_color_buffers(ctx);
_mesa_clear_alpha_buffers( ctx );
}
+ RENDER_FINISH(ctx);
+
#ifdef PROFILE
ctx->ClearTime += gl_time() - t0;
ctx->ClearCount++;
-/* $Id: drawpix.c,v 1.37 2000/10/05 16:22:23 brianp Exp $ */
+/* $Id: drawpix.c,v 1.38 2000/10/17 00:42:02 brianp Exp $ */
/*
* Mesa 3-D graphics library
}
else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels;
- if (ctx->Visual.RGBAflag
- && ctx->ImageTransferState==IMAGE_MAP_COLOR_BIT) {
+ if (ctx->Visual.RGBAflag) {
/* convert CI data to RGBA */
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
/* no zooming */
return;
}
+ RENDER_START(ctx);
switch (format) {
case GL_STENCIL_INDEX:
draw_stencil_pixels( ctx, x, y, width, height, type, pixels );
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" );
- return;
}
+ RENDER_FINISH(ctx);
}
else if (ctx->RenderMode==GL_FEEDBACK) {
if (ctx->Current.RasterPosValid) {