Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
ctx.nliterals = 0;
ctx.literals = NULL;
- shader->fs_write_all = FALSE;
- if (ctx.info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
- shader->fs_write_all = TRUE;
- shader->vs_position_window_space = FALSE;
- if (ctx.info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION])
- shader->vs_position_window_space = TRUE;
+ shader->fs_write_all = ctx.info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS];
+ shader->vs_position_window_space = ctx.info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
if (shader->vs_as_gs_a)
vs_add_primid_output(&ctx, key.vs.prim_id_out);