It would assert anyways. Found by inspection.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19495>
(cherry picked from commit
fab87b0f4115bd360ed9334aa7a72518613c2014)
"description": "radv: fix fallback for extreme geometry with tessellation on GFX11",
"nominated": true,
"nomination_type": 0,
- "resolution": 0,
+ "resolution": 1,
"main_sha": null,
"because_sha": null
},
stages[MESA_SHADER_MESH].info.is_ngg = true;
}
- if (stages[MESA_SHADER_TESS_CTRL].nir && stages[MESA_SHADER_GEOMETRY].nir &&
+ if (device->physical_device->rad_info.gfx_level < GFX11 &&
+ stages[MESA_SHADER_TESS_CTRL].nir && stages[MESA_SHADER_GEOMETRY].nir &&
stages[MESA_SHADER_GEOMETRY].nir->info.gs.invocations *
stages[MESA_SHADER_GEOMETRY].nir->info.gs.vertices_out >
256) {
* might hang.
*/
stages[MESA_SHADER_TESS_EVAL].info.is_ngg = false;
-
- /* GFX11+ requires NGG. */
- assert(device->physical_device->rad_info.gfx_level < GFX11);
}
gl_shader_stage last_xfb_stage = MESA_SHADER_VERTEX;