Change-Id: Id151ab3f32335a4523d7ab69e33e377208cc00cf
if (floating_ips->showing)
cur_angle = floating_ec->e.state.rot.ang.curr;
else
- cur_angle = floating_ec->zone->rot.curr;
+ cur_angle = e_zone_rotation_curr_angle_get(floating_ec->zone);
LOGI("current angle : %d", cur_angle);
switch (cur_angle)
ecore_thread_main_loop_begin();
effect_run = e_input_panel_is_effect_running();
ecore_thread_main_loop_end();
- if (zone && (zone->display_state == E_ZONE_DISPLAY_STATE_OFF))
+ if (zone && (e_zone_display_state_get(zone) == E_ZONE_DISPLAY_STATE_OFF))
timeout = 0.0f;
else if (effect_run)
timeout = 0.0f;