{
Eina_Bool ret;
- if (eo_do_ret(d->scene, ret,
- evas_canvas3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t)))
+ eo_do(d->scene, evas_canvas3d_scene_color_pick_enable_set(EINA_TRUE));
+ eo_do(d->scene,
+ ret = evas_canvas3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t));
+ if (ret)
{
d_angle = 0.0;
elm_object_signal_emit(btn, "mouse,down,1", "event");
evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG),
- evas_canvas3d_mesh_frame_material_set(0, data->material));
+ evas_canvas3d_mesh_frame_material_set(0, data->material),
+ evas_canvas3d_mesh_color_pick_enable_set(EINA_TRUE));
data->mesh_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_scene_camera_node_set(data->camera_node));
}
-static void
-_mirror(Evas_Object *img)
-{
- int x, y, w, h;
- Evas_Map *m_rotate;
-
- evas_object_geometry_get(img, &x, &y, &w, &h);
- m_rotate = evas_map_new(4);
-
- evas_map_util_points_populate_from_object(m_rotate, img);
- evas_map_util_rotate(m_rotate, 180, x + (w / 2), y + (h / 2));
-
- evas_map_point_image_uv_set(m_rotate, 0, 0, h);
- evas_map_point_image_uv_set(m_rotate, 1, w, h);
- evas_map_point_image_uv_set(m_rotate, 2, w, h / 10);
- evas_map_point_image_uv_set(m_rotate, 3, 0, h / 10);
-
- evas_object_map_set(img, m_rotate);
- evas_object_map_enable_set(img, EINA_TRUE);
-
- evas_map_free(m_rotate);
-}
-
int
elm_main(int argc, char **argv)
{
elm_object_scale_set(btn, 3.0);
evas_object_show(btn);
- /*Due to inverted image in case proxy object*/
- _mirror(image);
-
/* Set the image object as render target for 3D scene. */
_scene_setup(&data);
+ evas_object_focus_set(image, EINA_TRUE);
eo_do(image, evas_obj_image_scene_set(data.scene));
evas_object_event_callback_add(image, EVAS_CALLBACK_MOUSE_DOWN, _stop_scene, &data);