Render_Engine *re;
int tmp_size;
+ re = (Render_Engine *)data;
+
+ if (re) eng_window_use(re->win);
+
tmp_size = evas_common_image_get_cache();
evas_common_image_set_cache(0);
evas_common_rgba_image_scalecache_flush();
- re = (Render_Engine *)data;
evas_gl_common_image_cache_flush(re->win->gl_context);
// if ((re = (Render_Engine *)data))
// evas_gl_common_image_cache_flush(re->win->gl_context);
{
Render_Engine *re;
+ re = (Render_Engine *)data;
+
+ if (re) eng_window_use(re->win);
+
evas_common_image_set_cache(bytes);
evas_common_rgba_image_scalecache_size_set(bytes);
- re = (Render_Engine *)data;
evas_gl_common_image_cache_flush(re->win->gl_context);
// if (!(re = (Render_Engine *)data)) return;
// if (re->win) evas_gl_common_image_cache_flush(re->win->gl_context);