#include "fb.h"
#include <gcstruct.h>
-#include <migc.h>
#include <scrnintstr.h>
/*
#include "fb.h"
#include "fbclip.h"
-#include <mi.h>
#include <miline.h>
#include <scrnintstr.h>
#include <assert.h>
#include "sna.h"
-#include "sna_reg.h"
#include "gen2_render.h"
#include <unistd.h>
#include "sna.h"
-#include "sna_reg.h"
#include "intel_options.h"
#include <xf86drm.h>
#include <xf86RandR12.h>
#include <mi.h>
#include <micmap.h>
-#include <mipict.h>
#include <sys/ioctl.h>
#include <sys/fcntl.h>
#include "sna_render_inline.h"
#include "fb/fbpict.h"
-#include <mipict.h>
-
#define FALLBACK 0
#define NO_GLYPH_CACHE 0
#define NO_GLYPHS_TO_DST 0
#include "intel_options.h"
#include <xf86xv.h>
-#include <X11/extensions/Xv.h>
#ifdef SNA_XVMC
#define _SNA_XVMC_SERVER_
#include "intel.h"
#include "i965_reg.h"
#include "brw_defines.h"
-#include "brw_structs.h"
void
gen6_upload_invariant_states(intel_screen_private *intel)
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
-#include <poll.h>
#include <sys/ioctl.h>
#include "xorg-server.h"
#include "compiler.h"
#include "mipointer.h"
#include "micmap.h"
-#include "shadowfb.h"
#include <X11/extensions/randr.h>
#include "fb.h"
#include "miscstruct.h"
#include "dixstruct.h"
#include "xf86xv.h"
-#include <X11/extensions/Xv.h>
#include "shadow.h"
#include "intel.h"
#include "intel_video.h"
#include "intel_xvmc.h"
#endif
-#include "legacy/legacy.h"
#include "uxa.h"
-#include <sys/ioctl.h>
#include "i915_drm.h"
-#include <xf86drmMode.h>
#include "intel_glamor.h"
#include "intel_options.h"
#include <X11/fonts/fontstruct.h>
#include "dixfontstr.h"
#include "uxa.h"
-#include "mipict.h"
static void
uxa_fill_spans(DrawablePtr pDrawable, GCPtr pGC, int n,
#include "uxa-glamor.h"
#include "common.h"
-#include "mipict.h"
-
/* Width of the pixmaps we use for the caches; this should be less than
* max texture size of the driver; this may need to actually come from
* the driver.
#include "uxa-priv.h"
#include "uxa-glamor.h"
-#include <xorgVersion.h>
#ifdef RENDER
#include "mipict.h"
#include "uxa-priv.h"
-#ifdef RENDER
-#include "mipict.h"
-#endif
-
/*
* These functions wrap the low-level fb rendering functions and
* synchronize framebuffer/accelerated drawing by stalling until
#include <signal.h>
#include <getopt.h>
#include <limits.h>
-#include <ctype.h>
#include <unistd.h>
#include <fcntl.h>
#include <assert.h>