} else {
if (type_a->is_matrix() && type_b->is_matrix()) {
if (type_a->vector_elements == type_b->matrix_rows) {
- char type_name[7];
- const struct glsl_type *t;
-
- type_name[0] = 'm';
- type_name[1] = 'a';
- type_name[2] = 't';
-
- if (type_a->matrix_rows == type_b->vector_elements) {
- type_name[3] = '0' + type_a->matrix_rows;
- type_name[4] = '\0';
- } else {
- type_name[3] = '0' + type_a->matrix_rows;
- type_name[4] = 'x';
- type_name[5] = '0' + type_b->vector_elements;
- type_name[6] = '\0';
- }
-
- t = state->symbols->get_type(type_name);
- return (t != NULL) ? t : glsl_error_type;
+ return glsl_type::get_instance(type_a->base_type,
+ type_b->matrix_rows,
+ type_a->vector_elements);
}
} else if (type_a->is_matrix()) {
/* A is a matrix and B is a column vector. Columns of A must match