__textureViewActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
__textureViewActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER);
__textureViewActor.SetProperty(Actor::Property::POSITION, Vector3( 0.0f, 100.f, 0.0f ));
- __textureViewActor.SetProperty(Actor::Property::SIZE, Vector2(500, 500));
offscreenWindow.Add(__textureViewActor);
bool DSRenderViewDaliImpl::setBuffer(std::shared_ptr<IDSBuffer> buffer)
{
tbm_surface_h nativeBuffer = (tbm_surface_h)buffer->getNativeBuffer();
+ std::shared_ptr<stSize> bufferSize = buffer->getSize();
+
+ __textureViewActor.SetProperty(Actor::Property::SIZE, Vector2(bufferSize->w, bufferSize->h));
NativeImageSourcePtr nativeImageSource = NativeImageSource::New(Any(nativeBuffer));