void
intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
{
- struct intel_framebuffer *intel_fb = drawable->driverPrivate;
+ struct gl_framebuffer *fb = drawable->driverPrivate;
struct intel_renderbuffer *rb;
struct intel_region *region, *depth_region;
struct intel_context *intel = context->driverPrivate;
+ struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb;
__DRIbuffer *buffers = NULL;
__DRIscreen *screen;
int i, count;
if (screen->dri2.loader
&& (screen->dri2.loader->base.version > 2)
&& (screen->dri2.loader->getBuffersWithFormat != NULL)) {
- struct intel_renderbuffer *depth_rb;
- struct intel_renderbuffer *stencil_rb;
+
+ front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
+ back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
+ depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
+ stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
i = 0;
if ((intel->is_front_buffer_rendering ||
intel->is_front_buffer_reading ||
- !intel_fb->color_rb[1])
- && intel_fb->color_rb[0]) {
+ !back_rb) && front_rb) {
attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
- attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]);
+ attachments[i++] = intel_bits_per_pixel(front_rb);
}
- if (intel_fb->color_rb[1]) {
+ if (back_rb) {
attachments[i++] = __DRI_BUFFER_BACK_LEFT;
- attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]);
+ attachments[i++] = intel_bits_per_pixel(back_rb);
}
- depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
- stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
-
if ((depth_rb != NULL) && (stencil_rb != NULL)) {
attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
attachments[i++] = intel_bits_per_pixel(depth_rb);
drawable->loaderPrivate);
} else if (screen->dri2.loader) {
i = 0;
- if (intel_fb->color_rb[0])
+ if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
- if (intel_fb->color_rb[1])
+ if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
attachments[i++] = __DRI_BUFFER_BACK_LEFT;
- if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
+ if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
attachments[i++] = __DRI_BUFFER_DEPTH;
- if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
+ if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
attachments[i++] = __DRI_BUFFER_STENCIL;
buffers = (*screen->dri2.loader->getBuffers)(drawable,
for (i = 0; i < count; i++) {
switch (buffers[i].attachment) {
case __DRI_BUFFER_FRONT_LEFT:
- rb = intel_fb->color_rb[0];
+ rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
region_name = "dri2 front buffer";
break;
case __DRI_BUFFER_FAKE_FRONT_LEFT:
- rb = intel_fb->color_rb[0];
+ rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
region_name = "dri2 fake front buffer";
break;
case __DRI_BUFFER_BACK_LEFT:
- rb = intel_fb->color_rb[1];
+ rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
region_name = "dri2 back buffer";
break;
case __DRI_BUFFER_DEPTH:
- rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
+ rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
region_name = "dri2 depth buffer";
break;
case __DRI_BUFFER_DEPTH_STENCIL:
- rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
+ rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
region_name = "dri2 depth / stencil buffer";
break;
case __DRI_BUFFER_STENCIL:
- rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
+ rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
region_name = "dri2 stencil buffer";
break;
intel_region_release(®ion);
if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
- rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
+ rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
if (rb != NULL) {
struct intel_region *stencil_region = NULL;
}
if (driContextPriv) {
- struct intel_framebuffer *intel_fb =
- (struct intel_framebuffer *) driDrawPriv->driverPrivate;
- GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
+ struct gl_framebuffer *fb = driDrawPriv->driverPrivate;
+ struct gl_framebuffer *readFb = driReadPriv->driverPrivate;
intel_update_renderbuffers(driContextPriv, driDrawPriv);
if (driDrawPriv != driReadPriv)
driUpdateFramebufferSize(&intel->ctx, driReadPriv);
}
- _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
-
+ _mesa_make_current(&intel->ctx, fb, readFb);
intel->driReadDrawable = driReadPriv;
- intel_draw_buffer(&intel->ctx, &intel_fb->Base);
+ intel->driDrawable = driDrawPriv;
+ intel_draw_buffer(&intel->ctx, fb);
}
else {
_mesa_make_current(NULL, NULL, NULL);
intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
{
- struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
int i;
_mesa_resize_framebuffer(ctx, fb, width, height);
return;
}
+
/* Make sure all window system renderbuffers are up to date */
- for (i = 0; i < 2; i++) {
- struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
+ for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
+ struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
/* only resize if size is changing */
if (rb && (rb->Width != width || rb->Height != height)) {
struct intel_context;
/**
- * Intel framebuffer, derived from gl_framebuffer.
- */
-struct intel_framebuffer
-{
- struct gl_framebuffer Base;
-
- struct intel_renderbuffer *color_rb[2];
-};
-
-
-/**
* Intel renderbuffer, derived from gl_renderbuffer.
*/
struct intel_renderbuffer
extern void
-intel_flip_renderbuffers(struct intel_framebuffer *intel_fb);
+intel_flip_renderbuffers(struct gl_framebuffer *fb);
static INLINE struct intel_region *
__DRIdrawable * driDrawPriv,
const __GLcontextModes * mesaVis, GLboolean isPixmap)
{
+ struct intel_renderbuffer *rb;
+
if (isPixmap) {
return GL_FALSE; /* not implemented */
}
mesaVis->depthBits != 24);
gl_format rgbFormat;
- struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer);
+ struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
- if (!intel_fb)
+ if (!fb)
return GL_FALSE;
- _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis);
+ _mesa_initialize_framebuffer(fb, mesaVis);
if (mesaVis->redBits == 5)
rgbFormat = MESA_FORMAT_RGB565;
rgbFormat = MESA_FORMAT_ARGB8888;
/* setup the hardware-based renderbuffers */
- intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat);
- _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
- &intel_fb->color_rb[0]->Base);
+ rb = intel_create_renderbuffer(rgbFormat);
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &rb->Base);
if (mesaVis->doubleBufferMode) {
- intel_fb->color_rb[1] = intel_create_renderbuffer(rgbFormat);
-
- _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
- &intel_fb->color_rb[1]->Base);
-
+ rb = intel_create_renderbuffer(rgbFormat);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &rb->Base);
}
if (mesaVis->depthBits == 24) {
struct intel_renderbuffer *depthStencilRb
= intel_create_renderbuffer(MESA_FORMAT_S8_Z24);
/* note: bind RB to two attachment points */
- _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
- &depthStencilRb->Base);
- _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL,
- &depthStencilRb->Base);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthStencilRb->Base);
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &depthStencilRb->Base);
} else {
struct intel_renderbuffer *depthRb
= intel_create_renderbuffer(MESA_FORMAT_X8_Z24);
- _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
- &depthRb->Base);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
}
else if (mesaVis->depthBits == 16) {
/* just 16-bit depth buffer, no hw stencil */
struct intel_renderbuffer *depthRb
= intel_create_renderbuffer(MESA_FORMAT_Z16);
- _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
/* now add any/all software-based renderbuffers we may need */
- _mesa_add_soft_renderbuffers(&intel_fb->Base,
+ _mesa_add_soft_renderbuffers(fb,
GL_FALSE, /* never sw color */
GL_FALSE, /* never sw depth */
swStencil, mesaVis->accumRedBits > 0,
GL_FALSE, /* never sw alpha */
GL_FALSE /* never sw aux */ );
- driDrawPriv->driverPrivate = (void *) intel_fb;
+ driDrawPriv->driverPrivate = fb;
return GL_TRUE;
}
static void
intelDestroyBuffer(__DRIdrawable * driDrawPriv)
{
- struct intel_framebuffer *intel_fb = driDrawPriv->driverPrivate;
- struct intel_renderbuffer *depth_rb;
- struct intel_renderbuffer *stencil_rb;
-
- if (intel_fb) {
- if (intel_fb->color_rb[0]) {
- intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL);
- }
-
- if (intel_fb->color_rb[1]) {
- intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL);
- }
-
- depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
- if (depth_rb) {
- intel_renderbuffer_set_region(depth_rb, NULL);
- }
-
- stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
- if (stencil_rb) {
- intel_renderbuffer_set_region(stencil_rb, NULL);
- }
- }
-
- _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
+ struct gl_framebuffer *fb = driDrawPriv->driverPrivate;
+
+ _mesa_reference_framebuffer(&fb, NULL);
}
/* There are probably better ways to do this, such as an
GLint glx_texture_format,
__DRIdrawable *dPriv)
{
- struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
+ struct gl_framebuffer *fb = dPriv->driverPrivate;
struct intel_context *intel = pDRICtx->driverPrivate;
GLcontext *ctx = &intel->ctx;
struct intel_texture_object *intelObj;
intel_update_renderbuffers(pDRICtx, dPriv);
- rb = intel_fb->color_rb[0];
+ rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
/* If the region isn't set, then intel_update_renderbuffers was unable
* to get the buffers for the drawable.
*/