case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR: {
VkPhysicalDeviceFragmentShadingRateFeaturesKHR *features =
(VkPhysicalDeviceFragmentShadingRateFeaturesKHR *)ext;
+ features->attachmentFragmentShadingRate = false;
features->pipelineFragmentShadingRate = true;
+ features->primitiveFragmentShadingRate = false;
break;
}
props->maxFragmentShadingRateAttachmentTexelSize = (VkExtent2D) { 0, 0 };
props->maxFragmentShadingRateAttachmentTexelSizeAspectRatio = 0;
- props->primitiveFragmentShadingRateWithMultipleViewports = pdevice->info.ver >= 12;
+ props->primitiveFragmentShadingRateWithMultipleViewports = false;
props->layeredShadingRateAttachments = false;
- props->fragmentShadingRateNonTrivialCombinerOps = true;
+ props->fragmentShadingRateNonTrivialCombinerOps = false;
props->maxFragmentSize = (VkExtent2D) { 4, 4 };
props->maxFragmentSizeAspectRatio = 4;
- props->maxFragmentShadingRateCoverageSamples = 4 * 4;
+ props->maxFragmentShadingRateCoverageSamples = 4 * 4 * 16;
props->maxFragmentShadingRateRasterizationSamples = VK_SAMPLE_COUNT_16_BIT;
props->fragmentShadingRateWithShaderDepthStencilWrites = false;
props->fragmentShadingRateWithSampleMask = true;
for (uint32_t x = 4; x >= 1; x /= 2) {
for (uint32_t y = 4; y >= 1; y /= 2) {
- append_rate(sample_counts, x, y);
+ /* For size {1, 1}, the sample count must be ~0 */
+ if (x == 1 && y == 1)
+ append_rate(~0, x, y);
+ else
+ append_rate(sample_counts, x, y);
}
}