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Formatting
author
Daniel Hritzkiv
<daniel.hritzkiv@gmail.com>
Fri, 1 Sep 2017 21:56:48 +0000
(17:56 -0400)
committer
Daniel Hritzkiv
<daniel.hritzkiv@gmail.com>
Mon, 11 Sep 2017 14:55:51 +0000
(10:55 -0400)
code/glTF2Asset.h
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diff --git
a/code/glTF2Asset.h
b/code/glTF2Asset.h
index
9facef6
..
8755942
100644
(file)
--- a/
code/glTF2Asset.h
+++ b/
code/glTF2Asset.h
@@
-777,7
+777,7
@@
namespace glTF2
Ref<Camera> camera;
std::vector< Ref<Node> > skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy.
- Ref<Skin>
skin;
//!< The ID of the skin referenced by this node.
+ Ref<Skin>
skin;
//!< The ID of the skin referenced by this node.
std::string jointName; //!< Name used when this node is a joint in a skin.
Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper.