-/* $Id: dd.h,v 1.59 2001/03/19 02:25:35 keithw Exp $ */
+/* $Id: dd.h,v 1.60 2001/03/22 00:36:27 gareth Exp $ */
/*
* Mesa 3-D graphics library
/***
*** Imaging functionality:
***/
- void (*CopyColorTable)( GLcontext *ctx,
+ void (*CopyColorTable)( GLcontext *ctx,
GLenum target, GLenum internalformat,
GLint x, GLint y, GLsizei width );
GLenum target, GLsizei start,
GLint x, GLint y, GLsizei width );
- void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
- GLenum internalFormat,
+ void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
+ GLenum internalFormat,
GLint x, GLint y, GLsizei width );
-
- void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
- GLenum internalFormat,
- GLint x, GLint y,
+
+ void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
+ GLenum internalFormat,
+ GLint x, GLint y,
GLsizei width, GLsizei height );
const GLfloat *params);
void (*PointSize)(GLcontext *ctx, GLfloat size);
void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
+ void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
void (*RenderMode)(GLcontext *ctx, GLenum mode );
void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
-/* $Id: polygon.c,v 1.20 2001/03/12 00:48:38 gareth Exp $ */
+/* $Id: polygon.c,v 1.21 2001/03/22 00:36:27 gareth Exp $ */
/*
* Mesa 3-D graphics library
ctx->Polygon.OffsetFactor = factor;
ctx->Polygon.OffsetUnits = units;
ctx->Polygon.OffsetMRD = units * ctx->MRD;
+
+ if (ctx->Driver.PolygonOffset)
+ ctx->Driver.PolygonOffset( ctx, factor, units );
}