Add some more operations to ir_constant_expression.cpp.
authorEric Anholt <eric@anholt.net>
Fri, 2 Apr 2010 04:35:42 +0000 (18:35 -1000)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 2 Apr 2010 18:22:41 +0000 (11:22 -0700)
ir_constant_expression.cpp

index e8820a0..69a3613 100644 (file)
@@ -153,6 +153,46 @@ ir_constant_visitor::visit(ir_expression *ir)
       for (c = 0; c < ir->operands[0]->type->components(); c++)
         b[c] = !op[0]->value.b[c];
       break;
+   case ir_binop_add:
+      if (ir->operands[0]->type == ir->operands[1]->type) {
+        type = ir->operands[0]->type;
+        for (c = 0; c < ir->operands[0]->type->components(); c++) {
+           switch (ir->operands[0]->type->base_type) {
+           case GLSL_TYPE_UINT:
+              u[c] = op[0]->value.u[c] + op[1]->value.u[c];
+              break;
+           case GLSL_TYPE_INT:
+              i[c] = op[0]->value.i[c] + op[1]->value.i[c];
+              break;
+           case GLSL_TYPE_FLOAT:
+              f[c] = op[0]->value.f[c] + op[1]->value.f[c];
+              break;
+           default:
+              assert(0);
+           }
+        }
+      }
+      break;
+   case ir_binop_sub:
+      if (ir->operands[0]->type == ir->operands[1]->type) {
+        type = ir->operands[0]->type;
+        for (c = 0; c < ir->operands[0]->type->components(); c++) {
+           switch (ir->operands[0]->type->base_type) {
+           case GLSL_TYPE_UINT:
+              u[c] = op[0]->value.u[c] - op[1]->value.u[c];
+              break;
+           case GLSL_TYPE_INT:
+              i[c] = op[0]->value.i[c] - op[1]->value.i[c];
+              break;
+           case GLSL_TYPE_FLOAT:
+              f[c] = op[0]->value.f[c] - op[1]->value.f[c];
+              break;
+           default:
+              assert(0);
+           }
+        }
+      }
+      break;
    case ir_binop_mul:
       if (ir->operands[0]->type == ir->operands[1]->type &&
          !ir->operands[0]->type->is_matrix()) {
@@ -174,12 +214,38 @@ ir_constant_visitor::visit(ir_expression *ir)
         }
       }
       break;
+   case ir_binop_div:
+      if (ir->operands[0]->type == ir->operands[1]->type) {
+        type = ir->operands[0]->type;
+        for (c = 0; c < ir->operands[0]->type->components(); c++) {
+           switch (ir->operands[0]->type->base_type) {
+           case GLSL_TYPE_UINT:
+              u[c] = op[0]->value.u[c] / op[1]->value.u[c];
+              break;
+           case GLSL_TYPE_INT:
+              i[c] = op[0]->value.i[c] / op[1]->value.i[c];
+              break;
+           case GLSL_TYPE_FLOAT:
+              f[c] = op[0]->value.f[c] / op[1]->value.f[c];
+              break;
+           default:
+              assert(0);
+           }
+        }
+      }
+      break;
    case ir_binop_logic_and:
       type = ir->operands[0]->type;
       assert(type->base_type == GLSL_TYPE_BOOL);
       for (c = 0; c < ir->operands[0]->type->components(); c++)
         b[c] = op[0]->value.b[c] && op[1]->value.b[c];
       break;
+   case ir_binop_logic_xor:
+      type = ir->operands[0]->type;
+      assert(type->base_type == GLSL_TYPE_BOOL);
+      for (c = 0; c < ir->operands[0]->type->components(); c++)
+        b[c] = op[0]->value.b[c] ^ op[1]->value.b[c];
+      break;
    case ir_binop_logic_or:
       type = ir->operands[0]->type;
       assert(type->base_type == GLSL_TYPE_BOOL);