* the content without animation. */
if (top_cd->on_pushing)
{
- //Finish current animation.
- efl_canvas_object_event_animation_set(top_content,
- EFL_GFX_ENTITY_EVENT_SHOW, NULL);
-
_hide_content_without_anim(obj, top_content);
_announce_hiding(obj, top_content);
}
* the content without animation. */
if (top_cd->on_popping)
{
- //Finish current animation.
- efl_canvas_object_event_animation_set(top_content,
- EFL_GFX_ENTITY_EVENT_SHOW, NULL);
-
_hide_content_without_anim(obj, top_content);
_announce_hiding(obj, top_content);
}
Content_Data);
Eo *prev_content = prev_cd->content;
- //If content is being pushed now, then finish current animation.
- if (prev_cd->on_pushing)
- {
- efl_canvas_object_event_animation_set(prev_content,
- EFL_GFX_ENTITY_EVENT_HIDE,
- NULL);
- }
prev_cd->on_popping = EINA_TRUE;
//Loaded Event